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Thread: What new features and goodies are we getting for 2.2?

  1. #1

    Default What new features and goodies are we getting for 2.2?

    Just wondering what there is in store for us in 2.2 ..................

  2. #2

    Default Re: What new features and goodies are we getting for 2.2?

    Off the top of my head:
    Updated BAI and CAI
    Celtic Reforms and new Celtic governments
    Overhaul of Casse governments and new extra-Britain options
    Carthaginian Reforms and completely reworked Carthaginian colony recruitment
    Working Roman reforms
    Revisions to Saka and Nabatu reforms.
    Native Colonies for post-reform nomadic factions and Carthage
    Regionalised polis building
    Complete overhaul of KH recruitment and fix of non-appearing governments.
    New Illyrian units
    Custom battle eras are playable
    No more faction-selection-screen bug
    Lots of updates and fixes to settlements
    Precursor bug removed by removing precursor attribute
    Faction re-emergence
    A working money script
    Review of infrastructure and flattening of public order bonuses; change to temples so tangible benefits come at L3 and public order boost is lower overall
    Removal of minor settlements
    Last edited by QuintusSertorius; February 18, 2016 at 06:00 PM.

  3. #3

    Default Re: What new features and goodies are we getting for 2.2?

    ...and more units. Can't wait to get my hands on Hyperaspistai....

  4. #4

    Default Re: What new features and goodies are we getting for 2.2?

    Hotseat campaign. Honestly there's probably 10 more things changing that i can't recall and that werent' mentioned yet. It's gonna be big. It's not all about the units, altough there's one more yet to be previewed that's been done. And it kicks ass. Stayed tuned

  5. #5

    Default Re: What new features and goodies are we getting for 2.2?

    Will all the missing building cards be fixed too ??? and on what possible conditions do factions re-emerge ? will it also affect victory conditions ??

  6. #6
    jazstl's Avatar Civis
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    Default Re: What new features and goodies are we getting for 2.2?

    Other reforms fixed too?

    Like Bactria indipendance script?

  7. #7
    Rafkos's Avatar Senator
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    Default Re: What new features and goodies are we getting for 2.2?

    I will be making building cards this weekend. There're tons of different UI changes in 2.2 as well.

  8. #8

    Default Re: What new features and goodies are we getting for 2.2?

    Is there a chance to see new getic units in 2.2, like agemata orditon ?

  9. #9

    Default Re: What new features and goodies are we getting for 2.2?

    Thank you for your time and effort EB team. Sounds most interesting.

  10. #10

    Default Re: What new features and goodies are we getting for 2.2?

    Hoping to see some Greek FM generals for the Hellenistic factions…
    Democracy is beautiful in theory; in practice it is a fallacy.

    http://www.twcenter.net/forums/showthread.php?t=514102

  11. #11

    Default Re: What new features and goodies are we getting for 2.2?

    Quote Originally Posted by merzhin View Post
    Is there a chance to see new getic units in 2.2, like agemata orditon ?
    No, I'm afraid. New Getic units aren't being worked on at the moment, nor are they in the urgent list.

    Quote Originally Posted by kingman1337 View Post
    Hoping to see some Greek FM generals for the Hellenistic factions…
    Sorry, I don't understand the request.

  12. #12

    Default Re: What new features and goodies are we getting for 2.2?

    I reported a bug before 2.1 and its still not fixed it seems.
    Parthians dont have a rally sound, its muted.

  13. #13
    Roma_Victrix's Avatar Call me Ishmael
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    Default Re: What new features and goodies are we getting for 2.2?

    Quote Originally Posted by Sar1n View Post
    ...and more units. Can't wait to get my hands on Hyperaspistai....
    You took the words right out of my mouth. I can't wait for Pergamon's new heavy infantry.

    Faction re-emergence sounds awesome. I've only seen that sort of thing in the Third Age Total War mod MOS. I think it's a great idea for EB II. I'm assuming it is done through diplomats who revive allies, yes? That's how it was done in MOS.

    In either case I'm glad KH is getting a recruitment overhaul, considering how I felt the need to edit the campaign_script and export_desc_buildings files to allow KH to have military colonies like the other Hellenistic factions.

  14. #14
    Rafkos's Avatar Senator
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    Default Re: What new features and goodies are we getting for 2.2?

    I reported a bug before 2.1 and its still not fixed it seems.
    Parthians dont have a rally sound, its muted.
    I will look at this one later today

    There's also some settlements improvements in EBII 2.2:
    - Eastern Huge city CTD fixed
    - various impassable destroyed wall sections fixed
    - mud, path files improvements (Roman City and Large City now have roads outside the walls)
    - adjusted some pathfinding files to make it even smoother
    - nomadic camps now have working sally-out (previously the AI didn't move)
    - camps are now surrounded by "walls" made of custom modelled wagons, screens: http://imgur.com/a/2UxYh
    - weird graphical artifacts during sieges are now fixed (archer fatality animation bug)

  15. #15

    Default Re: What new features and goodies are we getting for 2.2?

    Are there any plans to use multi level battle settlements? Like the castles in vanilla?

    I think it would fit for some larger barbarian hillforts.

  16. #16

    Default Re: What new features and goodies are we getting for 2.2?

    Faction re-emergence???? I had no idea you guys were going to put it in So all factions will be able to? I guess whenever their occupied capital rebels it goes to the original owner even if the faction is dead and not to eleutheroi?
    Then, as throngs of his enemies bore down upon him and one of his followers said, "They are making at thee, O King," "Who else, pray," said Antigonus, "should be their mark? But Demetrius will come to my aid." This was his hope to the last, and to the last he kept watching eagerly for his son; then a whole cloud of javelins were let fly at him and he fell.

    -Plutarch, life of Demetrius.

    Arche Aiakidae-Epeiros EB2 AAR

  17. #17
    Apani's Avatar Senator
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    Default Re: What new features and goodies are we getting for 2.2?

    Wow, that's great. Do they resurrect only if it's the old capital to revolt, or do their other old settlements (like Patala for Taksashila) count too?
    Last edited by Apani; February 19, 2016 at 10:03 AM.

  18. #18
    Roma_Victrix's Avatar Call me Ishmael
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    Default Re: What new features and goodies are we getting for 2.2?

    Quote Originally Posted by Rafkos View Post
    I will look at this one later today

    There's also some settlements improvements in EBII 2.2:
    - Eastern Huge city CTD fixed
    - various impassable destroyed wall sections fixed
    - mud, path files improvements (Roman City and Large City now have roads outside the walls)
    - adjusted some pathfinding files to make it even smoother
    - nomadic camps now have working sally-out (previously the AI didn't move)
    - camps are now surrounded by "walls" made of custom modelled wagons, screens: http://imgur.com/a/2UxYh
    - weird graphical artifacts during sieges are now fixed (archer fatality animation bug)
    Aww! Those little wagons are so cute.

    Thank you very much for providing a fix for that annoying pesky archer death animation bug. It's really starting to get annoying.

  19. #19
    Cohors_Evocata's Avatar Centenarius
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    Default Re: What new features and goodies are we getting for 2.2?

    Quote Originally Posted by Wulfburk View Post
    Faction re-emergence???? I had no idea you guys were going to put it in So all factions will be able to? I guess whenever their occupied capital rebels it goes to the original owner even if the faction is dead and not to eleutheroi?
    Correct. I believe it's supposed to do so after two or three turns of settlement unrest. We had some issues getting it to work, but from recent playtests it seems to be functional now.

    I believe all non-hording factions are the ones who currently have this capability, though I'd have to check for factions like the Suebi.

    Quote Originally Posted by Apani View Post
    Wow, that's great. Do they resurrect only if it's the old capital to revolt, or do their other old settlements (like Patala for Taksashila) count too?
    I believe this varies from faction to faction: for example the KH can reappear from all of their starting settlements, whereas the SPQR will only rise again if Roma revolts.
    I tend to edit my posts once or several times after writing and uploading them. Please keep this in mind when reading a recent post of mine. Also, should someone, for some unimaginable reason, wish to rep me, please add your username in the process, so I can at least know whom to be grateful towards.

    My thanks in advance.

  20. #20

    Default Re: What new features and goodies are we getting for 2.2?

    Its good to hear more testing is being done this time around. Hopefully we wont have as many problems as with 2.1

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