Just wondering what there is in store for us in 2.2 ..................
Just wondering what there is in store for us in 2.2 ..................
Off the top of my head:
Updated BAI and CAI
Celtic Reforms and new Celtic governments
Overhaul of Casse governments and new extra-Britain options
Carthaginian Reforms and completely reworked Carthaginian colony recruitment
Working Roman reforms
Revisions to Saka and Nabatu reforms.
Native Colonies for post-reform nomadic factions and Carthage
Regionalised polis building
Complete overhaul of KH recruitment and fix of non-appearing governments.
New Illyrian units
Custom battle eras are playable
No more faction-selection-screen bug
Lots of updates and fixes to settlements
Precursor bug removed by removing precursor attribute
Faction re-emergence
A working money script
Review of infrastructure and flattening of public order bonuses; change to temples so tangible benefits come at L3 and public order boost is lower overall
Removal of minor settlements
Last edited by QuintusSertorius; February 18, 2016 at 06:00 PM.
...and more units. Can't wait to get my hands on Hyperaspistai....
Hotseat campaign. Honestly there's probably 10 more things changing that i can't recall and that werent' mentioned yet. It's gonna be big. It's not all about the units, altough there's one more yet to be previewed that's been done. And it kicks ass. Stayed tuned
Will all the missing building cards be fixed too ??? and on what possible conditions do factions re-emerge ? will it also affect victory conditions ??
Other reforms fixed too?
Like Bactria indipendance script?
I will be making building cards this weekend. There're tons of different UI changes in 2.2 as well.
Is there a chance to see new getic units in 2.2, like agemata orditon ?
Thank you for your time and effort EB team. Sounds most interesting.
Hoping to see some Greek FM generals for the Hellenistic factions…
Democracy is beautiful in theory; in practice it is a fallacy.
http://www.twcenter.net/forums/showthread.php?t=514102
You took the words right out of my mouth. I can't wait for Pergamon's new heavy infantry.
Faction re-emergence sounds awesome. I've only seen that sort of thing in the Third Age Total War mod MOS. I think it's a great idea for EB II. I'm assuming it is done through diplomats who revive allies, yes? That's how it was done in MOS.
In either case I'm glad KH is getting a recruitment overhaul, considering how I felt the need to edit the campaign_script and export_desc_buildings files to allow KH to have military colonies like the other Hellenistic factions.
I will look at this one later todayI reported a bug before 2.1 and its still not fixed it seems.
Parthians dont have a rally sound, its muted.
There's also some settlements improvements in EBII 2.2:
- Eastern Huge city CTD fixed
- various impassable destroyed wall sections fixed
- mud, path files improvements (Roman City and Large City now have roads outside the walls)
- adjusted some pathfinding files to make it even smoother
- nomadic camps now have working sally-out (previously the AI didn't move)
- camps are now surrounded by "walls" made of custom modelled wagons, screens: http://imgur.com/a/2UxYh
- weird graphical artifacts during sieges are now fixed (archer fatality animation bug)
Faction re-emergence???? I had no idea you guys were going to put it in So all factions will be able to? I guess whenever their occupied capital rebels it goes to the original owner even if the faction is dead and not to eleutheroi?
Then, as throngs of his enemies bore down upon him and one of his followers said, "They are making at thee, O King," "Who else, pray," said Antigonus, "should be their mark? But Demetrius will come to my aid." This was his hope to the last, and to the last he kept watching eagerly for his son; then a whole cloud of javelins were let fly at him and he fell.
-Plutarch, life of Demetrius.
Arche Aiakidae-Epeiros EB2 AAR
Correct. I believe it's supposed to do so after two or three turns of settlement unrest. We had some issues getting it to work, but from recent playtests it seems to be functional now.
I believe all non-hording factions are the ones who currently have this capability, though I'd have to check for factions like the Suebi.
I believe this varies from faction to faction: for example the KH can reappear from all of their starting settlements, whereas the SPQR will only rise again if Roma revolts.
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My thanks in advance.