so I make that change in that file and where do I go ingame and what do I do?
so I make that change in that file and where do I go ingame and what do I do?
Conterintuitively enough, you do the Single-Player Grand Campaign. However, you may notice that when you click on a faction's coat of arms, you "turn on" that faction to be playable by human. You click on the coat of arms again to turn off human control for that faction. You'll see what I mean.
Hotseat mode means multiplayer Grand Campaign using one computer. Each player gets one faction. At the beginning, you set a password for your faction so that (hopefully) nobody else can make your decisions for you. I used to play hotseat mode with my friends all the time until we realized that the shield bug made it very hard to have any interesting battles.
I found hotseat the best cure against SANC (Start a New Campaign) Syndrome.
I started as England, took faction control of Egypt. When the Moors went down the tube, I took over and revived their empire and afterwards gave control back to the AI.
In between I took a glimpse on Hungary and Polands gameplay, while always focusing on Egypt and England.
Sometimes it is confusing to be at war with yourself, of finding yourself attacking a province that you basically own yourself with a different faction, but it is 2000x better than starting a new campaign every time I want to know what the unit rooster looks like.
Also diplomacy gets way better (harharhar!! )
In general funny to play. The only thing I did not find out so far was how to continue a battle (chasing down routers) after the "official" end of the battle, somehow it always ends and there is no option to go on.
Samir
the gods are good, only the priests are evil
<Voltaire>
Sorted.
No reply required had to change the med2 preferences aswell
hi
i'm trying to use hotseat mode and also use the dev console to auto run a campaign. It keeps on coming up with the dev console as disable, which I can see when I'm typing in the password so hotseat mode is working. Even though in my config file hotseat_disable_console = 0 i.e. false - so it would be disabled.
am i missing something??
thanks in advance
by the way i'm using a mod config file to which I've added
[multiplayer]
playable = true
hotseat_turns = true
hotseat_scroll = false
hotseat_autoresolve_battles = 0
hotseat_disable_console = 0
hotseat_disable_papal_elections = 0
hotseat_save_prefs = 0
hotseat_update_ai_camera = 0
hotseat_validate_diplomacy = 1
Last edited by Yorkiesand23; May 07, 2007 at 01:53 PM. Reason: worked it out
I'm not 100 % sure here but I think you have to do this:
[multiplayer]
playable = true
hotseat_turns = true
hotseat_scroll = true
hotseat_autoresolve_battles = 0
hotseat_disable_console = 0
hotseat_disable_papal_elections = 0
hotseat_save_prefs = 1
hotseat_update_ai_camera = 1
hotseat_validate_diplomacy = 1
how do you disable the screen where it asks for the password each time a faction's turn comes up?
WHERE is the config file you edit?
medieval2.preference.cfg located in the SEGA\Medieval II Total War folder.
Creator of:
Lands to Conquer Gold for Medieval II: Kingdoms
Terrae Expugnandae Gold Open Beta for RTW 1.5
Proud ex-Moderator and ex-Administrator of TWC from Jan 06 to June 07
Awarded the Rank of Opifex for outstanding contributions to the TW mod community.
Awarded the Rank of Divus for oustanding work during my times as Administrator.
Hello
I'm trying to make the mod switch work with 1.2 by doing it the same way i did with 1.1 ,
and it does not work
so i wonder if i forgot something or is it a different way with 1.2 ?
Cool.
and add this to your medieval2 preference file
[multiplayer]
playable = true
[hotseat]
autoresolve_battles = 1
disable_console = 1
disable_papal_elections = 0
save_prefs = 1
update_ai_camera = 0
validate_diplomacy = 1
turns = true
scroll = true
I don't know what is really different than the other one, but this one works for me.
[multiplayer]
playable = true
[hotseat]
autoresolve_battles = 0
disable_console = 0
disable_papal_elections = 0
save_prefs = 1
update_ai_camera = 0
validate_diplomacy = 1
If you use this, the console in the hotseat mode will be enabled so you can use cheat codes. If you use this with another player though, he will see the console is not disabled so he will suspect you're cheating in a hotseat game![]()
Can someone explain to me what is hotseat...I know it's some kind of multiplayer campaign mode, but is it online?
if i edited the cfg file, how can i use this hotseat mode? cant see it in multiplayer (LAN)
Hi!
I'm new here, 'coz until now i've just used the hungarian tw forums.
I have an own mod, Ascendancy of Medieval, and i have a big-big problem. I dunno how to transform it, that it start with M2TW 1.2 patch. It's not too good, 'coz i want to make the 1.1 version of Ascendancy! (i thanks if somebody send me (to st.toma.st@gmail.com) the list of the files, which i must transform, the the list of what to transform in these files.)
I have another problems, too:
The mountains are too low, coz if i make the map_heights.hgt, it finds an error, and exit, and in log file there are problems with th tradable goods like silk... They have wrong positions. If i'd delete them, it had perhaps worked but i haven't tested yet.
But my biggest problem (or 2nd biggest, after not running with 1.2) is that the battles dont run:
1. I install the game - Battles ok.
2. I install the patch 1.1 - battles ok.
3. I unpack the packs - battles dont works, the game exit an encountered error.
If i start battle, it loads then appears the battle map, the units have skins, they are ok, but the sky is black, and the land is snow-white, there are no trees or buildings just hills and fields. (It happens in cca 1 sec) And then it writes the error, i click ok, and it exits.
How can i cure these???
Please help me quickly!
For the CTD enter your data directory and delete the two descr_geography files (dont have an installation at hand for exact name, but there are only these two with geography in name).
For fog of war, there must be a cheat deactivating it completely. The AI has no advantage of this, but you see the map of both factions (stupid workaround, but better than nothing...)
For all with problems with .bat files: Forget about them, what you want can be done more efficiently and easily:
Create a shortcut to your medieval.exe, rightklick it and select properties. On the shortcut register you find a target line. Extend this one by your @mod.cfg. Normally the line has quotes, but put your extension behind the quotes with a space preceding.
Advantage: you can drop this shortcut everywhere and it still works, the batch file not. And it has the m2tw symbol.