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  1. #1

    Default Re: M2TW Config File How To's

    How do I make it a .bat file? It won't let me





  2. #2
    Trajan's Avatar Capodecina
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    Default Re: M2TW Config File How To's

    Quote Originally Posted by Valiant.x View Post
    How do I make it a .bat file? It won't let me
    Instructions can be found a few posts above you in post #27 or #28.

  3. #3
    Legio XX Valeria Victrix's Avatar Great Scott!
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    Default Re: M2TW Config File How To's

    Can anyone tell me why, after I put the logfile instructions into the config file exactly as posted here (copied and pasted, actually), I get an enourmous amount of errors when I view the logfile after a crash?

    I can't pinpoint what actually caused the crash if there's so much other stuff in there. I will post the contents of it if need be.


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  4. #4

    Default Re: M2TW Config File How To's

    Ok, so I did what was said to do here, and it worked, pre patch. With the patch added in, (I created a new mod folder to include all the unpacked files) it now blacks out after booting and CTD. I am not sure if we need to include more files or just the data folder to the mymod folder. I can run the game normally, but not the mod folder. I changed only the [feature] section and no more, yet boots up and CTD before any of the scenes. Any ideas?

  5. #5

    Default Re: M2TW Config File How To's

    I am having the exact same problem with as Sylesia, except i didnt try it pre patch. I have followed the instructions to the letter and it doesnt work.

    I am currently copying the entire unpacked data folder into my mod in the hope that will work. It probably wont, but i have nothing better to do, or anything else to try. Plus i really hope we dont have to copy over everything each and every time we want to make a new mod!

    Also, seeing as i have edited only one file (export_descr_units) why can i not edit the vanilla version of the game and have the changes happen? Surely doing that would be a heck load easier than making a new folder, copying files, making a mod switcher etc for one change on one unit in one file. Why does the game ignore these changes??? is there a way to make it not ignore those changes????

    Basically is there a way for me to make some nice english cavalry?!?!

  6. #6

    Default Re: M2TW Config File How To's

    Ok, thats a problem. I got it to work by only having loading_screen, sounds, text and world in my data for mod. If you have everything, it goes boom.

  7. #7

    Default

    Ok. i tried that, and it still CTD as soon as i start.

    Alas, having the entire data folder copied didnt work either!

    Quote Originally Posted by stofe View Post
    Nevermind I got it to work!
    could you explain how you got it to work? i am having major issues with this!
    Last edited by Trajan; December 19, 2006 at 06:22 PM. Reason: Merged non-duplicate double post.

  8. #8

    Default Re: M2TW Config File How To's

    Does error logging function trace work anymore?

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  9. #9
    irishron's Avatar Cura Palatii
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    Default Re: M2TW Config File How To's

    It is nice to have all these switches to help check your work. Now how to do it so the .exe does not overwrite our hard work in the config file?

  10. #10

    Default Re:

    I was trying to solve that too, without success.


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  11. #11

    Default Re: M2TW Config File How To's

    Hey can anyone confirm this works on Steam, Ive done everything right as far as I can tell yet it says "cannot find steam" when I hit the mod .exe.

  12. #12

    Default Re: M2TW Config File How To's

    Any one gots any clue how to use different music for the game's bg music during campain mode?
    I'm getting tired of fighting media player while I'm playing the game...

  13. #13

    Default Re: M2TW Config File How To's

    Bah, I'm the worst modder ever. I've spent three hours now doing as Trajan says, checking and rechecking my file paths match, and it still runs vanilla. Any ideas?
    To anyone who ever beat "Cloaked_Figure" At MTW:VI, I want a rematch!

  14. #14

    Default Re: M2TW Config File How To's

    thanks Trajan!

    This is really helping me with my mod


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  15. #15
    Trajan's Avatar Capodecina
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    Default Re: M2TW Config File How To's

    Updated with info on unlimited men on the battlefield.

  16. #16

    Default Heres a good one: Can we run the game in a window mode?

    Is it possible to mod the game files to make the game in a window instead of encompassing the entire screen?

    considering its graphic intensity, i doubt it, but i thought id ask because id love to play my own tunes through the computer while playing m2:tw.
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  17. #17
    Vanquisher's Avatar Campidoctor
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    Default Re: Heres a good one: Can we run the game in a window mode?

    You can do this with all windows games, its just a matter of finding the command line.

  18. #18

    Default Re: Heres a good one: Can we run the game in a window mode?

    i think yes... the question is if ur comp can handle it... i can hardly run the game on defaults

  19. #19
    antaeus's Avatar Cool and normal
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    Default Re: Heres a good one: Can we run the game in a window mode?

    you can also alt-tab out of the game at any point too dont forget.

    just alt tab to the desktop, play your music, alt tab back and continue playing the game leaving your music in the background. i do it all the time..
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  20. #20
    B. Ward's Avatar ★★★★ RockNRolla ★★★★
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    Default Re: Heres a good one: Can we run the game in a window mode?

    yea in your cfg file put the command line

    [video]
    windowed = true

    it helps especially if you're into modding any game files so you won't get the dreaded black screen and have to reboot your system. and whatever you have the game resolution set to, that's what the window size will be.

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