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  1. #1

    Default Few questions

    First of all i whant to ask what is +3 imperium in tech tree or in buildings? i thought its bust to ur imperium level, but its not...
    Second, why i cant build military academy? i have all techs...
    Third, on HatG campain there is no silk at all, how then rome has build t4 library?

  2. #2

    Default Re: Few questions

    Also i have 316 turn, 5 imperial level, syracusai, HatG campaing, but still no thorax reform. The only mod i using with DeI is GEM.

  3. #3
    Senator
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    Default Re: Few questions

    The bonuses to imperium in the tech tree are not actually bonuses to the imperium level, they are a bonus to fame points, think of them like experience points, you need so many of them to go to the next level, taking a town may give you +5 and so on, to get to imperium level 8 you need 112 of these points in the grand campaign.

  4. #4

    Default Re: Few questions

    Another question: Is there a way to not offer payments only in increments of 10% of your treasury?

  5. #5

    Default Re: Few questions

    Quote Originally Posted by Babajan View Post
    Another question: Is there a way to not offer payments only in increments of 10% of your treasury?
    This one is tricky, as IIRC the game doesn't allow you to manually set the values. However, there is a trick. If you go and set the radiobox to demand payment, the added money will be proportional to the faction's displayed economical strength. So, if the faction you are dealing with is economically weak, it will add in sets of 500 denarii, if it is moderate, 1000 and so on, so forth. You may use this to fine tune the money you offer. Lets say your treasury is 20000, so each time you increase the offer, it goes up by 2000, and you want to offer 1500 to a faction of weak economical strength. Simply add up your 2000, turn to demand, reduce to the 1500 you wanted and then go back to offer payment and present the offer. I used the reverse form of this a lot when fishing for payments to go along trade agreements, or when trying to offer stuff to sweeten a deal. It is dependent on the economical strength of the AI faction, so it may not always work, but I hope it may help.

  6. #6
    FlashHeart07's Avatar Praepositus
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    Default Re: Few questions

    Military academy have been removed AFAIK. Or changed cant remember exactly. Augustusng would know for sure as he is often the one who answers this question which have been asked a dozen times in the last couple of weeks. For odd reasons people dont scan the forum
    As for the reforms. Is the thorax reform even present in HatG? Since the time period is different from the GC.

    @Babajan , it wouldnt surprise me if its modable. Only need to track down the correct files. You might be lucky that I stumble across them today and make a submod

  7. #7

    Default Re: Few questions

    Quote Originally Posted by FlashHeart07 View Post
    Military academy have been removed AFAIK. Or changed cant remember exactly. Augustusng would know for sure as he is often the one who answers this question which have been asked a dozen times in the last couple of weeks. For odd reasons people dont scan the forum
    Err... I think the Military Academy is still there (that's the one that gives your generals a boost, right?), but the old training buildings (with unit bonuses) are gone. You do need to build the military academy in a province capital though.

  8. #8

    Default Re: Few questions

    Quote Originally Posted by luck_ponte View Post
    This one is tricky, as IIRC the game doesn't allow you to manually set the values. However, there is a trick. If you go and set the radiobox to demand payment, the added money will be proportional to the faction's displayed economical strength. So, if the faction you are dealing with is economically weak, it will add in sets of 500 denarii, if it is moderate, 1000 and so on, so forth. You may use this to fine tune the money you offer. Lets say your treasury is 20000, so each time you increase the offer, it goes up by 2000, and you want to offer 1500 to a faction of weak economical strength. Simply add up your 2000, turn to demand, reduce to the 1500 you wanted and then go back to offer payment and present the offer. I used the reverse form of this a lot when fishing for payments to go along trade agreements, or when trying to offer stuff to sweeten a deal. It is dependent on the economical strength of the AI faction, so it may not always work, but I hope it may help.
    Quote Originally Posted by FlashHeart07 View Post
    @Babajan , it wouldn't surprise me if its modable. Only need to track down the correct files. You might be lucky that I stumble across them today and make a submod
    Thank you both. I will try the former and hope for the latter.

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