Does anyone ever choose to raze cities, other than for role-playing purposes?
It seems like a completely useless option: public order gets tanked, you get no money from capture (which makes no sense to me), all buildings are destroyed, and you keep the settlement. It would make some sense if you destroyed the settlement and didn't take it, or if you got a lot of loot, but there is nothing gained from razing a settlement that you couldn't get from occupying and destroying all buildings manually.
Similarly, sacking seems to be a bit underwhelming. I don't quite understand why looting and occupying yields less gold than sacking. Sacking grants you a little bit of gold and does some minor damage to the settlement buildings, but doesn't seem to help you or harm enemies very much.
It seems to me that sacking and razing should naturally be combined to make one viable option: an action that yields a lot of gold and destroys all buildings in the settlement, leaving a smoking crater for your enemies to spend time and resources rebuilding. It would make the option actually meaningful and give you the ability to slow down enemies as barbarian factions.
I may try and make a submod to do this (if I can figure out how), but I just wanted to see what people thought about the current system.




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