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Thread: Rise of the Eagles General Discussion Thread

  1. #161

    Default Re: Rise of the Eagles General Discussion Thread

    Ottoman Provincial infantry \ Militia (paid)





    Officers (I need to replace their shoes!) the texture messed up is just due to movement. It aligns perfectly in idle animation.





    Bashi-bazouks




    My Mods and Projects

    - Realism Core v5 for La Monteé de L'Empire 4.2 (NTW)
    - Battle Chaos, give life to your fights! (NTW)
    - Battleterrain Mod, larger, better campaign battle maps (NTW)
    - Developer for 1800 (ETW) battle mechanics, unit stats
    - Developer for Victoria Total War (ETW) unit modeller \ texturer
    - Developer of Rise of the Eagles (MTW2 - HOSTED), creator \ db \ models \ textures
    - Risorgimento 1859 The Franco-Austrian War (NTW), creator \ developer

  2. #162

    Default Re: Rise of the Eagles General Discussion Thread

    Janissary (I hate rigging by the way)


    My Mods and Projects

    - Realism Core v5 for La Monteé de L'Empire 4.2 (NTW)
    - Battle Chaos, give life to your fights! (NTW)
    - Battleterrain Mod, larger, better campaign battle maps (NTW)
    - Developer for 1800 (ETW) battle mechanics, unit stats
    - Developer for Victoria Total War (ETW) unit modeller \ texturer
    - Developer of Rise of the Eagles (MTW2 - HOSTED), creator \ db \ models \ textures
    - Risorgimento 1859 The Franco-Austrian War (NTW), creator \ developer

  3. #163

    Default Re: Rise of the Eagles General Discussion Thread

    They seem bit dark skinned for Europeans.
    Last edited by karasis; April 24, 2019 at 04:31 AM.

  4. #164

    Default Re: Rise of the Eagles General Discussion Thread

    Yes I'm aware, I got the criticism. Will correct the issue.
    My Mods and Projects

    - Realism Core v5 for La Monteé de L'Empire 4.2 (NTW)
    - Battle Chaos, give life to your fights! (NTW)
    - Battleterrain Mod, larger, better campaign battle maps (NTW)
    - Developer for 1800 (ETW) battle mechanics, unit stats
    - Developer for Victoria Total War (ETW) unit modeller \ texturer
    - Developer of Rise of the Eagles (MTW2 - HOSTED), creator \ db \ models \ textures
    - Risorgimento 1859 The Franco-Austrian War (NTW), creator \ developer

  5. #165

    Default Re: Rise of the Eagles General Discussion Thread

    Oh and one more minor detail that I saw from pictures. The name of İstanbul for ottoman capital came after the foundation of republic at 1923. The name was just Turkish version of Constantinople. Kostantîniyye. Good luck with development.

  6. #166
    Spitfire -WONDERBOLT!'s Avatar Vicarius
    Join Date
    Jul 2010
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    Canterlot Castle, City of Canterlot, Equestria.
    Posts
    2,796

    Default Re: Rise of the Eagles General Discussion Thread

    *salutes you and your efforts*
    GIVE CREDIT TO YOUR ENEMY AND LITTLE TO YOURSELF, AS IT MAKES YOUR VICTORY ALL THE GREATER!
    -Under the influence of medically prescribed drugs, please take much salt with this post, you have been warned!


  7. #167

    Default Re: Rise of the Eagles General Discussion Thread

    Great work. Are you going to include unique buildings, like Hagia Sophia in Istanbul, champs elisee or louvre in Paris, Residenc of Munic, Berlin , Dresden, Prague for example?

  8. #168

    Default Re: Rise of the Eagles General Discussion Thread

    There will be unique buildings, however at the time of this writing I'm concentrating on making the mod playable and complete.
    My Mods and Projects

    - Realism Core v5 for La Monteé de L'Empire 4.2 (NTW)
    - Battle Chaos, give life to your fights! (NTW)
    - Battleterrain Mod, larger, better campaign battle maps (NTW)
    - Developer for 1800 (ETW) battle mechanics, unit stats
    - Developer for Victoria Total War (ETW) unit modeller \ texturer
    - Developer of Rise of the Eagles (MTW2 - HOSTED), creator \ db \ models \ textures
    - Risorgimento 1859 The Franco-Austrian War (NTW), creator \ developer

  9. #169

    Default Re: Rise of the Eagles General Discussion Thread

    Been a while since I updated anything around here. I do it mostly on ModDB now, HERE. Please do follow if you're interested in further developments.

    Updated Mameluk model



    My Mods and Projects

    - Realism Core v5 for La Monteé de L'Empire 4.2 (NTW)
    - Battle Chaos, give life to your fights! (NTW)
    - Battleterrain Mod, larger, better campaign battle maps (NTW)
    - Developer for 1800 (ETW) battle mechanics, unit stats
    - Developer for Victoria Total War (ETW) unit modeller \ texturer
    - Developer of Rise of the Eagles (MTW2 - HOSTED), creator \ db \ models \ textures
    - Risorgimento 1859 The Franco-Austrian War (NTW), creator \ developer

  10. #170

    Default Re: Rise of the Eagles General Discussion Thread

    they are looking good,their colours are perfect for the time their in,and it looks like they made the france flee,lol

  11. #171
    Domesticus
    Join Date
    May 2010
    Location
    Ferrara, Italy
    Posts
    2,175

    Default Re: Rise of the Eagles General Discussion Thread

    Congratulations it will become a beautiful mod!


    I really like the historical period!

  12. #172

    Default Re: Rise of the Eagles General Discussion Thread

    Finally after 4.5 years in development, I have finished all unit rosters and I am now starting the campaign map testing phase. Needless to say, the campaign map itself is new. So far some bugs here and there, but the bulk of the work is finally past my shoulders. This is an exciting moment in my modding career.



    I'm sure there will be plenty of bumps in the road still - some I have found a few hours ago! - and I'll be sure to keep on pestering people in here for guidance.
    Regardless, I want to thank all the people that supported me in this endeavour and the ones that still do, even if just by providing insight for a brief moment.
    My Mods and Projects

    - Realism Core v5 for La Monteé de L'Empire 4.2 (NTW)
    - Battle Chaos, give life to your fights! (NTW)
    - Battleterrain Mod, larger, better campaign battle maps (NTW)
    - Developer for 1800 (ETW) battle mechanics, unit stats
    - Developer for Victoria Total War (ETW) unit modeller \ texturer
    - Developer of Rise of the Eagles (MTW2 - HOSTED), creator \ db \ models \ textures
    - Risorgimento 1859 The Franco-Austrian War (NTW), creator \ developer

  13. #173

    Default Re: Rise of the Eagles General Discussion Thread

    Sirlion, your work on this mod has been amazing to watch. Hope to play it some day and enjoy the fruits of your labor.

  14. #174
    KmanBEAST's Avatar Civis
    Join Date
    Aug 2015
    Location
    I don't know where I live...
    Posts
    153

    Default Re: Rise of the Eagles General Discussion Thread

    The map, the units, the settlements, everything looks amazing! As Ogmios said above, can't wait to play

  15. #175
    _Tartaros_'s Avatar "Harzschütze"
    Join Date
    Aug 2009
    Location
    kvet.lɪnˌbuʁk
    Posts
    4,492

    Default Re: Rise of the Eagles General Discussion Thread

    just found this mod - amazing work done so far!!

  16. #176
    isa0005's Avatar Campidoctor
    Join Date
    Jan 2008
    Location
    Australia, Victoria, Melbourne
    Posts
    1,582

    Default Re: Rise of the Eagles General Discussion Thread

    So I'm wondering, how do you intend to have settlement seige battlemaps work? Will cities have walls/gates etc?

  17. #177

    Default Re: Rise of the Eagles General Discussion Thread

    Hi Sirlion ! it's been a while since my last appear in Total War Center, i'm so excited by your mod, seriously it's really gorgeous

    I hope a new version soon, and I pray for you because it's really a lot of work for one human (or are you a CPU ? )


    (Nice Avatar btw S;G I think)

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