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  1. #1

    Default Recruit from Anywhere Mod?

    Playing as Rome I love being able to mix in units from different cultures into my armies as Auxilia. However, this becomes a pain to do, as I generally only keep one recruiting area in Rome itself and have to manually march my troops to a province with the troops I desire. Is there a mod which allows me to recruit any unit my empire can build from anywhere? Possibly with turn time reflecting how far the units have to travel?

  2. #2

    Default Re: Recruit from Anywhere Mod?

    Unfortuntaley, no. The only way to do this would be through scripting I think and it would require restrictions like the reforms which would be a large task and an even bigger performance sink.

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  3. #3

    Default Re: Recruit from Anywhere Mod?

    Quote Originally Posted by Dresden View Post
    Unfortuntaley, no. The only way to do this would be through scripting I think and it would require restrictions like the reforms which would be a large task and an even bigger performance sink.
    it is possible Dresden with just db editing.Since it us just bd it does not havevperformance issues but it is a huge task.we already got it in GaW but we have much less units and it was possible.For the immense number of troops DEI got it is almost impossible unless it is done for selected units.For details how this system works anyone can click my signature.It will bring you in the manual section and there choose the reinfocement system tab.cheers
    @ KAM no need for new units just unit sets and assignment of appropriate effects to those sets.still a lot work though
    Last edited by Phalangitis; February 10, 2016 at 01:35 AM.

  4. #4
    KAM 2150's Avatar Artifex
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    Default Re: Recruit from Anywhere Mod?

    And for different turn times to recruit you would need to most probably create separate unit for each turn time.
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  5. #5

    Default Re: Recruit from Anywhere Mod?

    They really screwed things when they stopped allowing yo to have armies independent of generals....

  6. #6

    Default Re: Recruit from Anywhere Mod?

    I hadn't thought to use unit sets, but for hte DeI unit count it would be prohibitive in terms of complexity and work load. Also, another note which I didn't say above is that its a balance issue. It makes you have to go to regions and recruit there, otherwise its just easy mode in that regard.

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  7. #7
    FlashHeart07's Avatar Praepositus
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    Default Re: Recruit from Anywhere Mod?

    Wouldnt you just set all auxillary units in their own unit set and assign this unit set for a specific region through the effect tables? If this is the way, Im only wondering what effect you are using to allow the units to be recruited? But yes, it would totally mess up the balancing of the game. You might aswell just have all units both pre and post reform be available from the beginning.

  8. #8

    Default Re: Recruit from Anywhere Mod?

    Quote Originally Posted by FlashHeart07 View Post
    Wouldnt you just set all auxillary units in their own unit set and assign this unit set for a specific region through the effect tables? If this is the way, Im only wondering what effect you are using to allow the units to be recruited? But yes, it would totally mess up the balancing of the game. You might aswell just have all units both pre and post reform be available from the beginning.
    No you didn't understand exactly.. You can assign recruit time effects on sets. For example all core Roman units (a random example) will be recruited in 1 turn in Rome and will need 3 turns (travelling time) if you are recruiting them it in Gaul. Also other factors can play a role on this traveling time like weather, enemy units around etc etc etc These factors (therefore the final recruitment time) varies from turn to turn and give a sense of unpredicament to whether the reinforcements may reach you in time or not..All these are doable and tested BUT the work load as Dresden pointed out is immense for something not THAT foundamental in final gameplay.. We do use it but only because we have a smaller map and fewer units.. Anyway this is just a philosophical conversation

  9. #9
    FlashHeart07's Avatar Praepositus
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    Default Re: Recruit from Anywhere Mod?

    Quote Originally Posted by Phalangitis View Post
    No you didn't understand exactly.. You can assign recruit time effects on sets. For example all core Roman units (a random example) will be recruited in 1 turn in Rome and will need 3 turns (travelling time) if you are recruiting them it in Gaul. Also other factors can play a role on this traveling time like weather, enemy units around etc etc etc These factors (therefore the final recruitment time) varies from turn to turn and give a sense of unpredicament to whether the reinforcements may reach you in time or not..All these are doable and tested BUT the work load as Dresden pointed out is immense for something not THAT foundamental in final gameplay.. We do use it but only because we have a smaller map and fewer units.. Anyway this is just a philosophical conversation
    So you use the recruitment time effect assigned for different unit sets and then you tie the weather and other effects to this aswell, decreasing the overall recruitment time of a unit in a certain region. I think I understand now And this doesnt effect the AI?

  10. #10
    KAM 2150's Avatar Artifex
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    Default Re: Recruit from Anywhere Mod?

    Actually you just gave away great idea to do instead of aux units to be recruited anywhere, that would actually make aux units worth more Make all core Roman units (which are few compared to all aux units) recruitable in 1 turn in Italy and in more turns outside Italy so they would not be as easy to field compared to aux units
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  11. #11

    Default Re: Recruit from Anywhere Mod?

    You still have the issue of the AI moving instead of waiting to recruit, which could be an issue over time. But, if you limit it to certain specific units it won't be as obvious.

    Either way, unit sets are great way to use the db to affect various aspects of recruitment.

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  12. #12

    Default Re: Recruit from Anywhere Mod?

    Quote Originally Posted by Dresden View Post
    You still have the issue of the AI moving instead of waiting to recruit, which could be an issue over time. But, if you limit it to certain specific units it won't be as obvious.

    Either way, unit sets are great way to use the db to affect various aspects of recruitment.
    You can remove this handicap for Ai with a single line script in most cases OR you can give a boost to Ai from campaign handicap difficulties... SO no prob there also..
    Last edited by Phalangitis; February 14, 2016 at 08:11 AM.

  13. #13
    FlashHeart07's Avatar Praepositus
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    Default Re: Recruit from Anywhere Mod?

    Perhaps we should look more into the different effects. I know there is alot that even vanilla Rome doesnt use. I suppose you are using the mod tool from CA to search through all the different effects?

  14. #14

    Default Re: Recruit from Anywhere Mod?

    Just some browsing through Assembly kit will do. Nothing so special about it Dresden and the other guys surely know what i am talking about. The problem in DEI's case is that it is very advanced in the development and adding new stuff in not only is exhausting but needs all basic modding job from scartch. Developing , testing, balancing etc. That is easier to do when you build from 0 and having to deal with one parameter at a time like we did in Hellenica. It is much tougher if you want to incorporate new stuff into an already finished project removing and adding things that intermingle with eachother like you are playing Jenga..

  15. #15
    FlashHeart07's Avatar Praepositus
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    Default Re: Recruit from Anywhere Mod?

    And I dont? I know how the Assembly kit works. Just wanted to see if there were other ways to do it.

  16. #16

    Default Re: Recruit from Anywhere Mod?

    Oh sorry i just saw the beta tester signature and i didnt knew you were actually involved in modding..I follow TWC from the past but i was trying to keep a low profile (unitl recently that is) and i dont know many people that are actually involved in this hobby. Also i am probably the worst guy to hire for PR

  17. #17

    Default Re: Recruit from Anywhere Mod?

    Litharion made the best new signatures for us. You could ask him for one, but they are hand-crafted, and he can't just crank them out. Can't rush great art.

  18. #18
    FlashHeart07's Avatar Praepositus
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    Default Re: Recruit from Anywhere Mod?

    No problem My old signature said something about me being involved in campaign and gameplay development but Litharion chose to demote me to beta tester instead which is fine since I get to display this awesome new signature

  19. #19

    Default Re: Recruit from Anywhere Mod?

    Now that i know the backgroung story i would use this one also if i were you guys..

    (Thank God he is not scripting the way he is drawing..)

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