I continually find my units lose 1v1 to roman units which take forever to rout and will often go back and forth from shaken to wavering several times before routing. Where typically mine once wavering will rout 90% of the time. With no general effects going off and no other noticeable change how do they do this?
Also, are the stats displayed for each unit during a battle anywhere close to correct? took forever to rout a sword unit which was surrounded and being attacked on all 4 sides with two sword units having superior stats by far except of course the 1 in weapon deadliness. The other two units had good stats but were spears.
In the same battle another of my sword units was head on 1v1 with another roman unit and it lost and yet it had melee attack and defense 10-15 more than the roman unit, 10 more armor, 2 or 3 more in the weapon damage, same health of 40 and 30+ more base morale. Is weapon deadliness so significant that superior numbers in all other stats are meaningless? I had dropped the roman unit to 40/100 and it had been "shaken" forever and mine got to 53/100 and ran away??
I know there are a lot of factors (in this specific case both generals were already long dead) I guess im just getting tired of surrounding Roman troops and not getting any where even when my stats are equal or better.
it gets frustrating and I just want to understand the mechanics/stats to understand why this happens so I can plan or change strategy or army composition to negate what ever super power the Romans have.
Very Hard Campaign/Normal Battle difficulty.
Any help and/or suggestions on army composition like go spear heavy or sword heavy etc (as I play all factions I am not looking to get into faction specifics), or stats to try and boost more than others, or anything really. If this is the kind of thing which CA put into the engine when playing harder difficulties instead of better AI then let me know that too.




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