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Thread: How to change agents cost and recruitment time

  1. #1
    Narakir's Avatar Decanus
    Join Date
    Aug 2005
    Location
    Switzerland
    Posts
    516

    Default How to change agents cost and recruitment time

    This can be the solution to solve the unrealistic/frustrating problem to have to train one assassin as you can train 200 soldiers.

    I've found how to change the number of turns needed to train an assassin/diplomat ect... and thier cost and unkeep.

    Open your descr_cultures.txt

    And search for these lines :

    Code:
    spy			spy.tga			spy_info.tga			spy.tga	 350 1	1
    assassin		assassin.tga		assassin_info.tga		assassin.tga		500	1	1
    diplomat		diplomat.tga		diplomat_info.tga		diplomat.tga		50	0	0 <- changed
    admiral			admiral.tga		admiral_info.tga		admiral.tga		100	1	1
    Remember you'll have to change this for every culture.

    The first value is the cost of the diplomat the second or the third seems to be recruitement time I don't know wich value influence the unkeep cost.
    "They do not possess the true fire. They speak of creation and they boast of their potential but they do not create anything beyond the mundane. Their imagination is poor, obsessed with the small details. A true Dreamer, I say, creates a grand scheme and then concentrates on the details. Starting with the details is for the ants of the imagination - the small insects who aspire only to be fed.

    Nihl Xander, Godsmen Engineer - Planescape Torment

  2. #2
    Senator
    Join Date
    Apr 2008
    Location
    Scotland
    Posts
    1,322

    Default Re: How to change agents cost and recruitment time

    The upkeep for all spies, assassins and diplomats can be changed by editing the descr_character.txt file

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