
Originally Posted by
effeTW
Regarding #2 --- this mod is still great. Those who enjoy it I am sure really enjoy it.
The thing that throws me off is that right up-front, just in order to play this mod, it requires a good 50 hours of learning the unit roster and "diversity" before I can even decide if its good or not.
Why would I invest 50 hours of my time just to be able to figure out if the game is even good?
Maybe thats exaggerating - but its obviously a very steep curve in having to learn all the unit rosters, unit uses, and how they compare to eachother. Then learning all the other diverse things it adds - traits, etc.
Now - I understand that this is something about my gaming style and personality: I used to be a pro gamer.
(I'm too old now, after 26-30 years old you cant compete with hand/eye coordination and APM anymore)
Because of this - I simply cannot enjoy a game until I _KNOW EVERYTHING_ otherwise I cant be competitive at it.
So I concede that this maybe isnt a problem for other people, and I am a crybaby about something that maybe shouldnt matter.
For me it does though --- I wouldnt be able to enjoy a game until I learned and understood EVERY unit type in my faction - and EVERY unit type in every other faction so that I know what I am fighting against.
Well that also proves another point though: If, in the end, this mod actually is really good / extremely well balanced / offering unique faction-historical-challenge? ...and all I need to do to enjoy it is learn everything and then it will be awesome?
Well I agree that this would be awesome.
However I currently dont want to risk spending so much time just to learn the mod because what I already see, doesnt convince me that it is infact that great game design / gameplay which would be worth putting in so much effort to enjoy.
I could be completely wrong though - even for my own preferences.
I could be missing out on the perfect mod.
I very well could be.
Oh well. My loss.