Code:
; TALL WOODEN WALLS
wall
{
level 1
siege_tower_size small
wall
{
full_health 600
battle_stats flammability_medium impact_damage_high
localised_name wall
}
gateway
{
full_health 550
battle_stats flammability_medium impact_damage_high
localised_name gateway
projectile_impacts_all_hit_gate
medium_wooden
medium_reinforced
medium_iron
}
tower
{
full_health 650
control_area_radius 30
manned 1
battle_stats flammability_medium impact_damage_high
localised_name tower
; as in descr_unit.txt
level
{
stat 8, 0, arrow, 120, 10, missile, missile_mechanical, piercing, arrow_tower, 10, 1
stat_attr no
shot_sfx TOWER_ARROW_FIRING
fire_angle 90
; unit size reload_ms flaming_reload_ms
fire_rate small 6000 3250
fire_rate normal 6500 3250
fire_rate large 5500 3250
fire_rate huge 4550 3250
}
}
}
; SMALL STONE/TOWN WALLS
wall
{
level 2
siege_tower_size medium
wall
{
full_health 1000
battle_stats flammability_none impact_damage_high
localised_name wall
}
gateway
{
full_health 900
battle_stats flammability_none impact_damage_high
localised_name gateway
medium_wooden
medium_reinforced
medium_iron
}
tower
{
full_health 1100
control_area_radius 30
manned 1
battle_stats flammability_none impact_damage_high
localised_name tower
; as in descr_unit.txt
level
{
stat 8, 0, arrow, 120, 10, missile, missile_mechanical, piercing, arrow_tower, 10, 1
stat_attr no
shot_sfx TOWER_ARROW_FIRING
fire_angle 90
; unit size reload_ms flaming_reload_ms
fire_rate small 6000 3250
fire_rate normal 6500 3250
fire_rate large 5500 3250
fire_rate huge 4550 3250
}
level
{
stat 40, 0, tower_ballista, 150, 10, siege_missile, artillery_mechanical, piercing, ballista_tower, 350, 1
stat_attr no
shot_sfx TOWER_BALLISTA_FIRING
fire_angle 45
; unit size reload_ms flaming_reload_ms
fire_rate small 18500 19500
fire_rate normal 16000 18500
fire_rate large 14000 16500
fire_rate huge 13500 15000
}
}
gatehouse
{
full_health 800
control_area_radius 10
manned 1
battle_stats flammability_none impact_damage_high
localised_name gatehouse
missile_level
{
stat 12, 0, arrow, 120, 10, missile, missile_mechanical, piercing, arrow_tower, 10, 1
stat_attr no
shot_sfx TOWER_ARROW_FIRING
shot_gfx
fire_angle 90
; unit size reload_ms flaming_reload_ms
fire_rate small 6000 3250
fire_rate normal 6500 3250
fire_rate large 5500 3250
fire_rate huge 4550 3250
}
oil_level
{
stat 1, 0, oil, 50, 10, missile, missile_mechanical, piercing, arrow_tower, 40, 1
stat_attr no
shot_sfx TOWER_ARROW_FIRING
shot_gfx boiling_oil_set
fire_angle 90
slot_yaw -135 135
slot_pitch -95 -70
; unit size reload_ms flaming_reload_ms
fire_rate small 32500 31000
fire_rate normal 32500 31000
fire_rate large 32500 31000
fire_rate huge 32500 31000
}
}
}
wall
{
level 3
siege_tower_size medium
wall
{
full_health 2000
battle_stats flammability_none impact_damage_high
localised_name wall
}
gateway
{
full_health 1800
battle_stats flammability_none impact_damage_high
localised_name gateway
medium_wooden
medium_reinforced
medium_iron
}
tower
{
full_health 2200
control_area_radius 30
manned 1
battle_stats flammability_none impact_damage_high
localised_name tower
; as in descr_unit.txt
level
{
stat 8, 0, arrow, 120, 10, missile, missile_mechanical, piercing, arrow_tower, 10, 1
stat_attr no
shot_sfx TOWER_ARROW_FIRING
fire_angle 90
; unit size reload_ms flaming_reload_ms
fire_rate small 6000 3250
fire_rate normal 6500 3250
fire_rate large 5500 3250
fire_rate huge 4550 3250
}
level
{
stat 40, 0, tower_ballista, 150, 10, siege_missile, artillery_mechanical, piercing, ballista_tower, 350, 1
stat_attr no
shot_sfx TOWER_BALLISTA_FIRING
fire_angle 45
; unit size reload_ms flaming_reload_ms
fire_rate small 18500 19500
fire_rate normal 16000 18500
fire_rate large 14000 16500
fire_rate huge 13500 15000
}
level
{
stat 40, 0, bombard_shot, 290, 10, siege_missile, artillery_gunpowder, piercing, cannon_tower, 80, 1
stat_attr no
shot_sfx CANNON_FIRING
fire_angle 45
; unit size reload_ms flaming_reload_ms
fire_rate small 30000 36000
fire_rate normal 26000 26000
fire_rate large 24000 26000
fire_rate huge 22000 26000
}
}
gatehouse
{
full_health 1200
control_area_radius 10
manned 1
battle_stats flammability_none impact_damage_high
localised_name gatehouse
missile_level
{
stat 12, 0, arrow, 120, 10, missile, missile_mechanical, piercing, arrow_tower, 10, 1
stat_attr no
shot_sfx TOWER_ARROW_FIRING
shot_gfx
fire_angle 90
; unit size reload_ms flaming_reload_ms
fire_rate small 6000 3250
fire_rate normal 6500 3250
fire_rate large 5500 3250
fire_rate huge 4550 3250
}
oil_level
{
stat 1, 0, oil, 50, 10, missile, missile_mechanical, piercing, arrow_tower, 40, 1
stat_attr no
shot_sfx TOWER_ARROW_FIRING
shot_gfx boiling_oil_set
fire_angle 90
slot_yaw -135 135
slot_pitch -95 -70
; unit size reload_ms flaming_reload_ms
fire_rate small 32500 31000
fire_rate normal 32500 31000
fire_rate large 32500 31000
fire_rate huge 32500 31000
}
}
}