Hi everyone,
I was wondering if someone could help me with my "problems" that occur after adding the following improvements to my medieval game (retrofit mod).
It involves 3 different situations.
1) The first is a scripting problem:
I have added the fourth crusade script from the crusaders campaign into my retrofit game, but it doesn't work as planned.
The crusader armies, when they spawn, aren't attacking the city of constantinople, not even when venice is at war with the byzantines.
So I would like to add a part to the script that forces the armies to attack the city.
Could one of the following options work?
2) My second error is related to a new faction I created, the teutonic order. The faction receives almost each turn adoption messages but because they don't have a family tree, the generals die after accepting.Code:Option 1: monitor_event FactionTurnEnd FactionType venice and I_CharacterExists Boniface and not I_SettlementOwner constantinople = venice and I_SettlementUnderSiege constantinople if I_CompareCounter siege_constantinople < 2 siege_settlement Boniface, constantinople, maintain end_if if I_CompareCounter siege_constantinople = 2 siege_settlement Boniface, constantinople, attack terminate_monitor end_if inc_counter siege_constantinople 1 end_monitor Option 2: ;; START SIEGE monitor_event FactionTurnStart FactionType venice and I_CompareCounter fourth_crusade_arrived = 1 and not I_SettlementOwner Constantinople = venice if I_CharacterExists Enrico Dandola siege_settlement Enrico Dandola, Constantinople, siege terminate_monitor end_if end_monitor monitor_event FactionTurnStart FactionType venice and I_CompareCounter fourth_crusade_arrived = 1 and not I_SettlementOwner Constantinople = venice if I_CharacterExists Fantino siege_settlement Fantino, Constantinople, siege terminate_monitor end_if end_monitor ;; ATTACK SETTLEMENT monitor_event CharacterTurnStart FactionType venice and I_CompareCounter fourth_crusade_arrived = 1 and not I_SettlementOwner Constantinople = venice and I_CharacterExists Enrico Dandola if I_RemainingMPPercentage Enrico Dandola = 100 siege_settlement Enrico Dandola, Constantinople, attack terminate_monitor end_if end_monitor
Is there a way to stop the game from offering these messages to one faction only? Other possible solutions are also welcome!
3) My final question is about expanding the map (using geomod).
I really like the expanded map, to the east, from the stainless steel mod.
But just like in the vanilla game, this map (retrofit mod) includes the aztecs and the new world.
Do I have to remove them and reduce the mapsize (removing the new world) before expanding it eastwards?




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