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  1. #1

    Default Historical Behaviour

    Hello! I was wondering if there was any way to make the different nations act according to historical events. Or is it just plain impossible in R2TW? I mean sure I can play this alternate reality where a little tribe becomes as large as Alexander's Macedon, or where rome is eliminated within the first 10 turns...

    But I had this wild idea in mind of playing rome and actually experiencing most if not all the events that can be reproduced in R2TW. Battles, conquering provinces, etc. I wouldnt mind playing 1000 turns just to get historical accuracy.

  2. #2

    Default Re: Historical Behaviour

    There are already bonuses to historically major factions like Makedon, Carthage, Rome, etc. Do you mean scripting particular wars and conquest patterns? I don't think that is feasible, and even if it were I can only imagine the amount of work it would take. It would also remove all unpredictability from the game.

    As for Rome being squashed early on, it isn't entirely ahistorical for that to be a possibility. At the time of the Grand Campaign's start Rome is cementing its dominance over Italia, but not too long before that the Celts sacked Rome and many other Italian cities and, if Pyrrhus hadn't been killed in Greece he may have been able to re-assert Greek dominance over the Italian peninsula.

    That said, Litharion has added scripts to spawn armies for Rome to defend itself.

  3. #3

    Default Re: Historical Behaviour

    We have taken steps to make sure certain factions are present and viable throughout the campaign. If you look at the video recently posted, you will see what I mean about Rome

    Having said that, we also don't want every campaign to be the exact same experience. That would be boring for the player. Rome 2 has many "sandbox" elements that can be good and bad. The good is that you get a different campaign each time, the bad is that sometimes certain factions get eliminated that shouldn't (Rome, Carthage, etc). This is a major problem in vanilla and one we have addressed rather well in 1.1.

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  4. #4

    Default Re: Historical Behaviour

    I did just watch Rome get completely wrecked by Syracuse, but they were pretty heavily overextended and at war with literally everyone.

  5. #5

    Default Re: Historical Behaviour

    In my macedonian campaign(119 turns vh/h) rome has all original regions plus 1 in cisalpina,2 in africa(yeah carthage too) and lilybaeum.I use major empires mod with dei.

  6. #6

    Default Re: Historical Behaviour

    1.1 actually includes our own versions of what the major empires mod does.

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  7. #7

    Default Re: Historical Behaviour

    Quote Originally Posted by Dresden View Post
    1.1 actually includes our own versions of what the major empires mod does.
    Ηahaha I knew something was wrong,damn

  8. #8
    Julio-Claudian's Avatar Senator
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    Default Re: Historical Behaviour

    You could use the "stop barbarian empires" mod. Which just takes away the ability to occupy from the barbarian factions. Simple change.They end up subjugating their neighbours rather than annexing, and they sometimes form confederations. So you don't get tribes like the Iceni becoming some vast imperial power ruling half of Europe lol. I think it's more fun, more tribes to fight.

    Quote Originally Posted by Dresden View Post
    1.1 actually includes our own versions of what the major empires mod does.
    That explains a lot lol

  9. #9

    Default Re: Historical Behaviour

    Is that mod in the workshop? Or is it on here somewhere? It sounds like an interesting idea and I would like to check it out.

  10. #10

    Default Re: Historical Behaviour

    I have no idea how Mitch's Major Empires mod would interact with 1.1 now that we have our own autoresolve scripts specifically designed for certain factions. It could be that they are fine together, or one could be overwriting the other. I really don't know, Litharion might.

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  11. #11
    Litharion's Avatar Artifex
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    Default Re: Historical Behaviour

    Quote Originally Posted by Dresden View Post
    I have no idea how Mitch's Major Empires mod would interact with 1.1 now that we have our own autoresolve scripts specifically designed for certain factions. It could be that they are fine together, or one could be overwriting the other. I really don't know, Litharion might.
    It is not a good idea to use both mods together.

  12. #12

    Default Re: Historical Behaviour

    It really depends on your campaign, luck and your own influence.

    In my latest Rome campaign, Cathage focused on beating up the Iberians and got abgood foothold in Spain before i descended upon them.

    Macedon and Epirus divided up Greece and Macedonia between them after a lengthy war against Athens and Sparta.

    The Illyrian Aridaei (sp?) took Illyria and held it.

    The Selucids and Ptolemaics are going strong, fighting each other, while the rest of the east has turned into a number of 3 - 4 region empires, with Sardes and Bithnyia crossing into Thrace.

    The German confederation havent really crossed the Rhine or the Alpine tribes.

    The only ahistorical thing happening is the Iberians advancing into Gaul (Aquitania province) and beatin up the Averni. But thats my own fault, since i supported them against Carthage, and then removed their only threat.


    A very fun campaign. Thanks DEI team!

  13. #13

    Default Re: Historical Behaviour

    at around turn 190 as Rome I have Italy and Sicily as well as Massalia and a greek bridgehead at Pella. As with others the main issues in Greece are Epirus and Macedon although my recent conquest unbalanced the region with Tylis and the Odyssian (whatever they are called) actively resisting my invasion and giving me a hard time holding on there. I even had to sack 2 of their cities to get some breathing space.

    I basically keep Carthage at bay by supporting the Lusitani with money and a war of distraction to the Cantabari. Gaul is by now a confederation and looking strong, though Massalia offers a great jump off point into their backyard in case they get stupid ideas towards Rome. Ptolamay as well as Seleukids are also still around and sluggin it out over the middle east.

    For my present campaigns I have planned to take northeast Iberia to establish a supply base for expeditions there and while I have not encountered giant nomad empires yet, I try to get to the Seleukids before they loose against Egypt as I want an eastern mediteranian base of operations on the main land. Carthage is low on my list at the moment and with a reserve Legion in Italy I am pretty optimistic I can counter any naval landing there soon. Taking their islands corsica and sardinia seems a lot of hassle for the little food I can gain there so I left them to Carthage. I seems to support them economically somehow as they go back and forth in southern and central Iberia.

    Dunno I loose interest in barbarian campaigns too quickly when they move out of their historical area. With Rome pretty much everything is historical territory to be conquered and I found the historical approach to conquer the strategically easiest one as Rome. You dispatch enemies in strategic positions and use those positions afterwards to conquer the next. Establishing client states on the way seems a nice way to get into the rest of the wars you need to fullfill destiny
    Samir
    the gods are good, only the priests are evil
    <Voltaire>

  14. #14

    Default Re: Historical Behaviour

    Oh no you misunderstood what i asked. I have been searching for many maps, historical facts of each city and province trying to make a progression of the roman territory. Discovered this site which has an interactive map and timeline of most empires around the world:
    http://geacron.com/home-en/?lang=en&...=GeaCron698137

    And was just attempting to reproduce actual history in rome 2 tw. Though it was frustrating how every time an important nation lost against a nation that shouldnt exist anymore according to the records. Think of it as a "History Mode"... With a certain Carthaginian army going all the way around france and crossing the alps and so on. But the current AI won't do that. I know it would destroy the sandbox-ish part of the game but its just for that end really.

    I do believe this im asking is not possible or its uselessly hard. Would you think about bringing back diplomacy on territories? Plenty of times in history cities and provinces were taken not by force. One example of that is how Rome took Corcica and Sardinia, they made Carthage give them to Rome. I feel weird every time i have to take them with an army though... but oh well.

  15. #15
    FlashHeart07's Avatar Praepositus
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    Default Re: Historical Behaviour

    Quote Originally Posted by Zaetar View Post
    Oh no you misunderstood what i asked. I have been searching for many maps, historical facts of each city and province trying to make a progression of the roman territory. Discovered this site which has an interactive map and timeline of most empires around the world:
    http://geacron.com/home-en/?lang=en&...=GeaCron698137

    And was just attempting to reproduce actual history in rome 2 tw. Though it was frustrating how every time an important nation lost against a nation that shouldnt exist anymore according to the records. Think of it as a "History Mode"... With a certain Carthaginian army going all the way around france and crossing the alps and so on. But the current AI won't do that. I know it would destroy the sandbox-ish part of the game but its just for that end really.

    I do believe this im asking is not possible or its uselessly hard. Would you think about bringing back diplomacy on territories? Plenty of times in history cities and provinces were taken not by force. One example of that is how Rome took Corcica and Sardinia, they made Carthage give them to Rome. I feel weird every time i have to take them with an army though... but oh well.
    You speak of it like its something we removed. The option of switching ownership of provinces/cities through diplomacy has never been a part of this game, not even vanilla Rome and its is unmodable so we cannot introduce this feature in any way. What you ask is simply beyond the game engine and way beyond what we as modders can do with the tools provided.

  16. #16

    Default Re: Historical Behaviour

    Mmh? no, i meant bto bring it back since it was a feature of Rome: Total War. You could send dignataries and offer denarii for cities, or something else like map information (which is non-existant in rome 2 either), alliances, permissions or whatever. It's a pity that none of this made it to Rome 2 TW.

  17. #17

    Default Re: Historical Behaviour

    Anabasis realistic movement mod has made for a lot of the major empires to be major in my campaign, its pretty dicey at the moment, Epeirus and Macedonia have been kicking my ass, even in the Marian age, I have liberated Sparta and Athens and bought the Daorsi off to join in a perpetual never ending war with them while I regather my resources. Royal swordsmen are badass!

  18. #18

    Default Re: Historical Behaviour

    Can the factions be modified similar to how Mitch's could be with the factions.txt file?

  19. #19

    Default Re: Historical Behaviour

    Instead of all that, why not just mod in some historical events as optional missions.

    Like for Rome, on turn 1, mission is to unite Sicily and you're given say 30 turns to do it? Or as Carthage Take Genua by a certain date, raze certain regions in Italy, win a heroic victory against Rome, etc etc with maybe money and a small imperium boost for reward?

    Or, if nothing else, do a "this year in history" like EBII. Seems way easier.

  20. #20

    Default Re: Historical Behaviour

    Well, even vanilla Rome 2 has a few optional missions like that, as part of your chapter objectives.

    Also a "this year in history" feature is already in the works for 1.2.

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