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November 28, 2006, 07:16 AM
#1
Foederatus
Hotseat worth pursuing?
We'll know for sure once the unpacker is out but at this point in time, knowing what you do know about the game, do you think its feasible for a hotseat mode of play to be hidden or locked away in an early stage of development? Being unfamiliar with the workings of the RTW engine but aware of some references to hotseat in the preferences I was interested to see if it was even worth looking into.
I don't really understand how it would be impossible to have hotseat multiplayer since basically all you need to do is give a faction to the players control... but it's probably much more complicated than that and I am barely a novice.
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December 02, 2006, 01:09 PM
#2
Re: Hotseat worth pursuing?
Heh not even the scripting command to control another faction does work anymore. They probably removed it because of the hot-seat mode but didn't finish that either
Even if there is something in there it won't be in any playable state probably.
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