Just wondering if there was a Do Not Train list of units that have been observed to underperform. It seems any units with halberd, two handed axe 'grip' occasionally block in melee but not much else (is this by design or just another bug?) such as the Varagian guard. They appear to be rated as more powerful than the units they usually lose to like regular line infantry, spearmen.
As the HRE I had a unit of halberdiers charge a unit of peasant archers thinking my heavily armored infantry would wipe them out. They proceeded to stand grimacing at the unarmored archers while being stabbed to death. Only two or three men were actually fighting despite the fact that half the unit was in close contact. The archers on the other hand were swinging away at a much faster rate and they would have easily won had the rest of their army not routed. The halberdiers lost around thirty and killed ten. I'm guessing the peasant archers' effectiveness against my unit was in part due to them being treated as swordsmen in the melee rather than an archers who really shouldn't be fighting? It's something I've noticed regarding the melees in general, the various unit stats really have no bearing unless you're auto-calcing every battle, all that seems to matter is if your guys are actually going to fight back.




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