GENERAL
Q. I have encountered a bug while using this mod, what can I do?
A. First, make sure it is the mod. Try using DeI only and see if the bug/crash still happens. If applicable, see if the bug is present in the vanilla version of the game. Second, make sure you don't have any older mods in your data folder. There is a known issue where older mods that aren't active can still cause problems. Lastly, make sure you don't have any mod conflicts. If you have determined it is definitely the mod causing the bug/crash, then please do a search for similar reports using the forum search or checking the Bug Reports thread. If there haven't been any other reports, please post the bug once in the Bug Reports thread with a specific account of when/how the bug happened, mods used and, if possible, a save game or image file. Please do not post it in multiple places, we will check the Bug Reports regularly.
Q. There is a mod feature I do not like or that does not work as I think it should, where can I report it?
A. Please use the Feedback thread, but remember to be civil and also specific about the issue. Also, please remember that we are doing this for free and work very hard to try to provide a certain type of experience for Rome 2. We have to take into account various preferences and desires while also maintaining our vision for the mod. There is also a healthy Submod Community that offers various options for changing the mod to your preference.
Q. Are updates save compatible?
A. Almost all fixes or smaller updates will be save compatible unless otherwise stated. Larger releases (1.0, 1.1, etc.) are usually not very save friendly.
Q. The AI seems to get bonuses or is not impacted by all the game systems like the player! Its unfair!
A. Yes, the AI gets bonuses based on difficulty level. They would not be a challenge otherwise and it has always been this way in Total War games. Our various custom systems in DeI would not be understood by the AI so those systems do not impact the AI as heavily as the player. The AI is not affected by garrisoning public order penalties, has some wiggle room when it comes to supply shortages, and uses but is not limited by the population system. If we could reprogram the AI we would, but we can't - and our focus has always been adding depth and complexity for the player.
Q. My game crashes at startup or regularly on every end turn. What is going on?
A. The common causes of crashes are either mod conflicts or a bad install/version of the game. You should first reverify your game cache in Steam by right clicking on Rome 2 in the Library and choosing Properties. Then, go to Local Files and click Verify Game Cache. Also, make sure you are running Patch 17 (NOT the Steam patch 16 beta option). If that doesn't solve the problem, check for other mods (even submods) that may be causing the issue. Some mods can be active even without being activated in the Mod Manager, so check your data folder for other mods that may be the culprit. If you have done all of these things and are getting a repeatable crash (happens even if you load), then please post the save game in our Bug Reports thread.
Q. Is the mod compatible with all the campaigns?
A. Yes, DeI is compatible with all the mini-campaigns and the Augustus campaign. We also have our own custom Macedonian Wars campaign that replaces the vanilla Wrath of Sparta. If you want to play the original WoS campaign instead, you can download a submod for that from our submod forums or Steam. Obviously, you must own the applicable DLCs to play those campaigns.
Q. What mods are compatible with DeI?
The general rule is that graphics and music mods are mostly compatible with DeI. For example, GEM, blood mods, and most music mods. Almost all other mods may cause conflicts because of the extent of changes in DeI. There are various submods for DeI that offer options for the player. Sadly, most other mods out there will not work well with this mod.
Q. Why are my armies not replenishing?
A. Armies require enough supplies and population to replenish properly. If the army does not have enough population for each type of unit in it, then the whole army will not replenish. Unfortunately, we can only turn replenishment on for each army not each unit. Check the supply and population guides for further details on those systems.
Q. I am missing a lot of textures on units.
A. If a lot of textures are missing and you are using the Steam version, then you are missing one of the parts of the mod. Make sure you are using all 6 current mod parts. If a specific texture is missing, please report it in the bug reports thread.
Q. Some of my cavalry units are missing their horses!
A. This is usually caused by a mod conflict, most commonly the Better Arrows or Better Missiles mod. Other mods can also cause this, specifically ones that have any unit tables in them. Even mods that aren't activated can still cause this to happen if they are certain mod types (load even without mod manager).
Q. I seem to be getting stuttering in sieges. Is there anything I can do about this?
A. Some users have found that making the following graphical adjustments help solve this issue: (If not, check out the Less Variation Submod)
Spoiler Alert, click show to read:
Q. There are units from purchased DLC's missing. Why can't I use the units I purchased?
A. In the mod we have custom units for all factions based on our own historical research. If units are deemed historically inaccurate, they will not be included in the mod. For the most part, we make all of our own units and don't use units from the base game.
Q. I want to play multiplayer with the mod but I can't seem to, why? Also I get desyncs after reforms.
A. Both players must have the exact same version of the mod (steam or standalone). There is a known issue that reforms can cause desyncs. To get around that, send your save game to your multiplayer partner after your reform happens.
Q. I can't find X resource, where is it? I can't build X building (greyed out)?
A. Please use the Resources Guide to reference locations and effects. If you can't find the resource where the guide says, you are using a different startpos from another mod, causing a conflict. If you can't build a building, reference the resources guide to see the resource required.
Q. Some game mechanics seem confusing and are not explained in game. Where can I find explanations for these features?
A. You will find most of our game mechanics explained in our Guide section, which can be found here.
Q. What difficulties are recommended for the mod?
A. If you are new to the mod, Normal difficulty is recommended. However, more rewarding campaign experiences are usually found at Hard difficulty. Normal battle difficulty is recommended to preserve battle balance. You can also choose to change the battle difficulty separately from the campaign difficulty in the options menu after starting a campaign.
Q. I am having a hard time with the mod. What can I do to improve my chances?
A. If you are having trouble with the campaign, this can be normal for new players. The smaller factions will especially provide a very high level of challenge. Remember to be patient, build up diplomatic relationships and try not to engage the AI on too many fronts. You can find other helpful hints in our Guides subforum. If you are having trouble with battles, make sure you are set at Normal difficulty.
Q. I have issues with the Supply System, I am not sure its working correctly?
A. We realize the system takes some learning and getting used to. However, as a team we believe it to be one of the most innovative and unique additions to any mod out there. Please, try to take some time and learn the intricacies of the system. There is a supply manual to help and a thread to ask questions. However, if you absolutely still hate it you can turn it off fairly easily (instructions are in the above linked manual).
Q. I have a Mac and the Grand Campaign won't load.
A. Currently, there are issues with the Mac and DeI's grand campaign. We are working on fixing that for 1.2 but it is not certain whether there will be a fix or not. The Mac issue seems to be a script or startpos related problem. It may be fixed in the future, but we can't promise that as there are inherent parts of the mod that may pose an issue.
REFORMS:
Q. My Reforms are not working and I can recruit legionaries immediately, what is wrong?
A. You may be using another mod that affects the scripting.lua file, which will conflict with DeI. These include camera mods.
Q. What is this purple technology that Roman and Hellenic factions have?
A. The custom technology allows unit upgrades after a Reform happens (you can upgrade your unit from the pre-reform version to the post-reform version). You can research this technology at any time (I recommend doing it as soon as you can). It only takes 1 turn and is simply there because the upgrade mechanic requires it. It will not bring about reforms any earlier, it simply unlocks the ability to have unit upgrades for the rest of the game. However, if you don't research the technology and reach a reform tier, you will be unable to recruit the new units until you research the custom technology.
Q. What are the Roman reform levels for the campaigns?
A. The Main campaign is Camillan, Hannibal is Polybian, Caesar is Marian and Augustus is Imperial. We made these choices based on gameplay considerations in order to allow the player access to each Roman reform level for the various campaigns.
Q. I want to change the requirements for my reforms, is that possible?
A. Yes, it is both possible and very easy! Please see our Reforms Guide for more information on how to do this.
Please let us know other questions you would like being answered, question of a general nature and we will add to this post accordingly.