Before the forums got rolled back to December 25th, I started a thread on how a portion of the eastern wall of the Western Greek huge city battle map model produced a curious glitch. Whenever you would destroy it with siege artillery (i.e. with lithobolos or onagers) and then try to march your army through it, the army would instead wander if into some other direction on the campaign map. I soon discovered that's because the wall section itself, even though it was 100% destroyed, had a "path obstructed" message as soon as you ran the mouse cursor over it. Mind you, this didn't occur with each and every wall section, just this particular patch on the eastern side of the city.
It appears the Roman huge city has the exact same problem on its eastern side as well. Attached to this post are pictures so you can see for yourself. In addition to the wall section, which in my most recent experience was right next to the gatehouse, there seems to be some other tiny glitches in regards to the wall. One of the towers is clearly offset and not aligned right at the top. And in one wall section, when your missile troops kill soldiers stationed on the ramparts, their dead bodies seem to be floating about two or three feet in the air above the ground.
It's not the biggest issue in the world, but it's something you should consider fixing before the next release of EB II v. 2.2.![]()





