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Thread: Battle information lags!

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  1. #1

    Default Battle information lags!

    Hi guys i only just recently bought medieval 2 and it's definitely a very nice, different feel from rome: total war, but i'm having a problem with battles, the casualties seem to take quite some time to register. Meaning if i charge my cavalry into a stack of peasants and they almost wipe them out, the unit counter stays at 75 for about 2 seconds before it starts dropping, there seems to be a lag time for it. This is true for all cases of casualties even from arrow fire, is there something wrong with my game or is that something that just happens to everyone due to the dying animation of the units?

  2. #2

    Default Re: Battle information lags!

    I'm not sure if that's the cohesion bug , or the game taking it's time to register the effects of your charge. There appears to be some problems with cavalry charging home and so on. Something which I believe is being addressed in the patch.

    Oh, your'e a D&D player I can tell, cheers.
    "My God, I wish we had the 9th Australian Division with us this morning."
    - - Major-General Francis de Guingaund, Chief of Staff, Allied Land-Forces Headquarters Europe, D-Day, 1944

    "Australian troops had, at Milne Bay, inflicted on the Japanese their first undoubted defeat on land. Some of us may forget that, of all the allies, it was the Australians who first broke the invincibility of the Japanese army."
    — Field Marshal Sir William Slim.

  3. #3

    Default Re: Battle information lags!

    Thanks for the reply! Well problem is it's not just for cavalry charges its for any battles whatsoever like i mentioned even arrow fire deaths take time to register which kinda sucks when i want to play as tactically as possible and only know 2 seconds later that my entire unit of knight templars is closed to being wiped out when fighting a messy battle. Spot on about the D&D though dude, lol how'd you know?

    Anyone else have any advice?

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