Originally Posted by
mattsm84
While we wait for Byzantine Boy to make an official patch, maybe its not a bad idea for somebody to work on a submod because he seems to have a lot on his plate right now. If it works well, he could use some of the work done by somebody else to come out with a new patch faster.
I was thinking about a possible submod last night and I wanted to know what you guys thought. It makes sense that they're units should have minimal or no upkeep because they have to be a horde for a little while at the start, but this causes balance issues later in the game. One possible idea is to restrict their ability to recruit new units. There are a couple of different things that could probably be done here: their faction specific units could be made trainable in fewer place; they could be made unable to train faction specific units at all; or the number of turns before these units become available or even simply the cost could be increased. What do you guys think about this?
I would prefer to up the number of turns before new mongol units become available to something like 15 turns or so. But I could see that causing the opposite problem, where before they had too many stacks rolling over everything in sight, they might end up have too few stacks to really impact the game. But then I think that there are two things that could be done in this case. First, make more low level native units available to the mongols. Historically, Mongol armies had a small core of Mongolian troops and were augmented by levies from areas that they'already conquered and by allied forces. Most of the Mongol army at the Sack of Baghdad for example were Georgian, Armenian, Turkic or Persian as an example. Making lower tier units available would hopefully help them fill out their stacks in game too.
One final thing that could be done might be to create more smaller trigger events for them. Like have a few stacks spawn in 1216 in the territory of the Kara-Khitan, then have the big spawn event trigger in 1219, and then a few more smaller spawning events between 1223 and 1258. While I'm pretty sure I know how or could figure out how to do the first two, this one is a little beyond me.
Anyway, and thoughts opinions or feedback?