Under patronage of General Brewster of the Imperial House of Hader.
How to make Morrowind less buggy for new players - Of course every player may find it useful.
To put into perspective there are some mods here on Total War Centre that have been in development for more than 10 years and work is still done on them and people still follow them. So this mod has only been in development for 3-4 years and we already have a working campaign being released to testers. That is huge, that means that the mod is actually playable (albeit with the usual bugs and problems). We are closer than ever to an actual release.
Oh, the humanity! Thanks for the info, though. Any idea where I can find the discord link or how to get an invite?
edit: there are links on this page . The first couple links are broken, I think the good one is the 3rd one down.
Last edited by Ninjaheman; May 31, 2019 at 10:10 AM.
ty alot i wanted to participate in this asapOh, the humanity! Thanks for the info, though. Any idea where I can find the discord link or how to get an invite?
edit: there are links on this page . The first couple links are broken, I think the good one is the 3rd one down.
Spoiler Alert, click show to read:
Here are the Tech Tree for each cultural groups. As can be seen, We still need more actual technological, societal, legal development for 14th and 15th century. More Tech Tree for more specific Subcultures can be made, but that too need more technology ideas.
For the Tech Nodes, we try to take in actual developments and avoid vague game-y tech nodes as possible. We also avoid taking in technologies that were already discovered before the 13th century (so no reinventing the wheel, unless it is notable that specific regions adopts something later than the inventing region)
If you have concrete ideas, let us know.
Last edited by You_Guess_Who; July 28, 2019 at 07:51 PM.
The blast furnace and the finery forge are the main ones which spring to mind.
First blast furnace reported in Sweden in around 1100 but spread across Europe in the 13th century. Produces cast iron rather than pig iron, so a military tech facilitating improved swords, maybe necessary for tier 2 swordsmen?
First finery forge around the 13th century, used in conjunction with a waterwheel to produce plate armour from the early 1400s. So could be another gateway military tech for tier 3 knights and armoured troops?
Reloaded the image.
Mmm, good idea.
Another couple of options are Squires and Standing Army.
Squires began to appear in the 13th century and improved the effectiveness of knights by maintaining their armour, horses etc. Could also have a later tech of Landed Squires, which allows better management of land (more food and tax) as from the 14th century squires often became landed.
Standing army can be earlier for Turkish factions (i.e. Janissaries) and later for other factions, although that's maybe a bit too ahistorical for most factions within the period. Maybe as a purely 'transitional' technology for turning the Seljuks into the 'Ottomans' late game equivalent?
Also some form of Retinue / Retainers tech could trigger the upgrading of general bodyguard units, as they can be seen to be akin to the retainers of the medieval nobles.
Spoiler Alert, click show to read:
Our first foray for Population Script. If you have good data for population numbers in 1212, let us know.
whoa, it's great
How does population work with hordes?
Hello everybody,
I would like to report that Paris, Toulouse and Rouen are missplaced in the campagne map.
Here a map of the most important cities of France.
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Yes that is known. Cities can not be moved in Total War games since medieval 2 days.
Wolf girl who likes to draw anime girls ❤️ DeviantArt, Twitter
Also mad creator of
One Ring to rule them all, One Ring to find them,
One Ring to bring them all, and in the darkness bind them,
TWCenter Forum, MODDB, Patreon
And we the mortals can begin to marvel at the creation: https://steamcommunity.com/sharedfil...?id=1429109380
I know what I will use my vacation days for in December.
AI doesn't hire any unit?!
In my France campaign AI forces limited their start armies.
I see new AI generals, but new unit - never.
What іs it?