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Thread: Medieval Kingdoms Total War: Campaign Map Master Thread

  1. #1161

    Default Re: Medieval Kingdoms Total War: Campaign Map Master Thread

    Its kinda sad that you guys have to say so many times that maps cant be edited

  2. #1162

    Default Re: Medieval Kingdoms Total War: Campaign Map Master Thread

    Its kinda sad that you guys have to say so many times that maps cant be edited

  3. #1163
    TheMrVister's Avatar Foederatus
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    Default Re: Medieval Kingdoms Total War: Campaign Map Master Thread

    KAM 2150 ohh man, seriously?

  4. #1164

    Default Re: Medieval Kingdoms Total War: Campaign Map Master Thread

    Any chance of a working campaign update....

    Rough time for release, still to do, problems, anything for us to chew on would be nice..thanks in advance.

  5. #1165

    Default Re: Medieval Kingdoms Total War: Campaign Map Master Thread

    Quote Originally Posted by Poacher886 View Post
    Any chance of a working campaign update....

    Rough time for release, still to do, problems, anything for us to chew on would be nice..thanks in advance.
    We tend to post stuff on our discord, as TWCenter is not that good with posting images. You can join it with the link: https://discord.gg/EMkXSPX , and look under the Mod_discussion or Feedback_suggestion pages, because as we get new developments from our campaign guru Zsi, he posts screenshots of the progress.

    Just let me know if it stops working, it always seems to expire even though I tell it not to.

  6. #1166

    Default Re: Medieval Kingdoms Total War: Campaign Map Master Thread

    Ok thanks

  7. #1167
    TheMrVister's Avatar Foederatus
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    Default Re: Medieval Kingdoms Total War: Campaign Map Master Thread

    Wait. I'm sure there is a way to avoid problems with the campaign map. There's no official campaign map designer from the Total War, but you can edit files of the game to achieve the goal. I do not know it, but it seems to me that it can be done. Isn't it?

  8. #1168
    KAM 2150's Avatar Artifex
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    Default Re: Medieval Kingdoms Total War: Campaign Map Master Thread

    It is not possible to edit campaign map.
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  9. #1169
    TheMrVister's Avatar Foederatus
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    Default Re: Medieval Kingdoms Total War: Campaign Map Master Thread

    ;(

  10. #1170

    Default Re: Medieval Kingdoms Total War: Campaign Map Master Thread

    hi boys, is there still no ETA?

  11. #1171

    Default Re: Medieval Kingdoms Total War: Campaign Map Master Thread

    Honestly I've given up hope on this mod. It's sad to see such grand work get lost in time. Nearly been 3 years since the campaign thread started and there is currently nothing to look forward to.

    This is by no means saying that I demand something, just trying to point out that while you want to deliver something perfect you've unfortunately lost momentum and that is unfortunate for the amount of work that has been put into this project.

  12. #1172
    finix's Avatar Ordinarius
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    Default Re: Medieval Kingdoms Total War: Campaign Map Master Thread

    I mean, I'm playing the campaign and she's great. The whole team has done an incredible job. It's still not released because we do not want to run something full of bugs and unfinished stuff like Artstudio with 1220
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  13. #1173

    Default Re: Medieval Kingdoms Total War: Campaign Map Master Thread

    Well said finix ��

  14. #1174
    GeneralL's Avatar Ducenarius
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    Default Re: Medieval Kingdoms Total War: Campaign Map Master Thread

    Quote Originally Posted by finix View Post
    I mean, I'm playing the campaign and she's great. The whole team has done an incredible job. It's still not released because we do not want to run something full of bugs and unfinished stuff like Artstudio with 1220
    Just the fact you've mentioned you're playing the wip campaign is so incredibly reassuring you have no idea.
    Invictus I Victoria

  15. #1175

    Default Re: Medieval Kingdoms Total War: Campaign Map Master Thread

    In my honest opinion, I think it's easier to get the beta out and get the feedback from the fan base and fix as time goes on and feedback start coming in. I believe this will satiate desires to play this great mod (I for one has been waiting for this mod quite a while even when I wasn't registered). I believe that waiting for it to be completely bug free is a near impossible task even if this mod had professional game developer team. Apologies if this comes off as rude, however, I feel that it is better to fix bugs after the release. I really do have more confidence in this team's ability than 1220 modder's ability to fix issues that will be reported.

  16. #1176

    Default Re: Medieval Kingdoms Total War: Campaign Map Master Thread

    I also propose to release the current version of the campaign and to work together on possible mistakes.

  17. #1177

    Default Re: Medieval Kingdoms Total War: Campaign Map Master Thread

    I also think this is a good idea . I think you should do what Ancient Empires is doing.

  18. #1178
    Ltd.'s Avatar Senator
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    Default Re: Medieval Kingdoms Total War: Campaign Map Master Thread

    The first campaign version will not be entirely bug-free, no worries, so we are not going for that but it needs to be on a solid ground with the features built in (nice juicy scripts, among other things) , the units, buildings and ships ( the latter two still very much WIP) working together.
    I'm sure people would actually prefer waiting a bit longer to get an enjoyable campaign over a half-finished one.

  19. #1179

    Default Re: Medieval Kingdoms Total War: Campaign Map Master Thread

    agreed with who wants to play the campaign and give feedback for bug finding, like AE

  20. #1180

    Default Re: Medieval Kingdoms Total War: Campaign Map Master Thread

    I am ready to wait,just want to know that the mod is wip and there are no chance that it's abandonned and finally it never get released?i guess you worked in it too much to stop the progress now?

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