
Originally Posted by
Knight2708
So there was some discussion a few months ago about how to best implement and represent the Holy Roman Empire as a faction. The subject still seemed to be up in the air with no final decision having been made. I wanted to put forward some ideas as to how I think the faction could be represented, under the assumption that there still has been no final decision. If the team has actually decided how to implement the faction during the last few months, this post is not intended to challenge any decisions that have already been made, but simply to put forward some suggestions about things that may not have been worked out yet. Also note that I know next to nothing about modding, so some of these ideas may be impossible to actually implement. Once again, I’m only throwing some ideas into the mix, make of them what you will.
So first of, I made a map outlining what I think should roughly speaking be the territory of the Empire (see attached image). This is obviously only a rough outline and not an indication of precise borders, but it gives a decent overview of the most important areas. The map is divided into 2 halves that very roughly speaking represent the spheres of influence of the Welfs and Hohenstaufens with the Hohenstaufen crown lands, Swabia and the Hohenstaufens' south and middle German allies in the lower southern part and the Welf possessions in Braunschweig and Lüneburg and their Rhenish allies in the upper northern part.
The idea is that at the beginning of the campaign Otto IV will be Emperor, but only the northern regions will be loyal to him, the southern part will have very low loyalty and will rebel and join Frederick II pretty much as soon as he arrives in the Empire, as they mostly did otl. So really the HRE will only have effective control of the Northern area and will require a lot of effort to successfully bring the South back into the fold.
There is however an alternative (this one will definitely require custom scripting and I have no idea whether it is even possible, but it could potentially be really awesome if it works out). The player can also decide to have Otto abdicate and make Frederick the new Emperor, as pretty much happened otl. The HRE would remain the same faction with the same territory (except for that potentially conquered by other factions), the same units etc., it would just have another Emperor. Basically, what I’m trying to do is separate the Empire as a faction from being tied to any single dynasty or royal family. This means that the HRE can theoretically not be defeated (at least not by any western faction) as any Catholic ruler can theoretically just replace the previous Holy Roman Emperor and take over the Empire instead of conquering it. Basically, the player is playing as the Empire not as any individual dynasty, there will however still be incentives for dynastic stability and this is where I get to my final suggestion.
Basically I tried to come up with a very simplifies system of Imperial Elections. (once again this one will definitely require custom scripting and I have no idea whether it is even possible) The idea is that after an Emperor has died the player will get to choose his successor. The player will have the choice between the son of the current Emperor and other candidates that could be determined in a number if different ways. For example, there could be:
- Only one other candidate, the faction leader of the strongest vassal faction of the HRE
- Candidates from each of the 3 most powerful noble families of the Empire: the Habsburgs (Austria), the Luxemburgs (Bohemia) and the Wittelsbacher (Bavaria)
- One candidate from each of the HRE’s vassal states.
If the player choses to pick the son of the last Emperor he will have to pay a large sum of money, representing the hefty bribes that many Emperors had to pay to the Electors to ensure their son’s election. If a different candidate is chosen, there will be faction-wide penalties to law, public order and loyalty throughout the Empire and the control of the vassal factions will weaken to represent the negative effects of dynastic instability.
Now a lot of this is probably just wishful thinking on my part, but if any of these ideas actually end up contributing to the creation of this amazing mod in any way I would be honored.