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Thread: Medieval Kingdoms Total War: Campaign Map Master Thread

  1. #961

    Default Re: Medieval Kingdoms Total War: Campaign Map Master Thread

    Quote Originally Posted by Tentato View Post
    Hello gents. I just came here and wanted to say this mod is awesome . How's the campaign going? Is it going to come out or you scrapped the idea? If you are still developing it, I I have a question for you: could you possibly add Nitra (or Nitrava) as an emergent faction? It would basically occupy the province of Nitrahwa (thats the name in the original campaign, maybe Charlemagne campaign too, but I never played that one) and it could separate from Hungary. If not, its okay, I just wanted to have my country represented in this fine mod, but again if its not possible, im okay with it
    I wish some official could answer me

  2. #962
    Dontfearme22's Avatar Campidoctor
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    Default Re: Medieval Kingdoms Total War: Campaign Map Master Thread

    Quote Originally Posted by Tentato View Post
    I wish some official could answer me
    There are just too many minor emergent factions to deal with, even in the Balkans alone. Right now the focus is a lean, mean WE campaign as a start tacking on other parts as we assemble the campaign. Unfortunately, as you might expect, emergent factions in Hungary are very much at the bottom of the list for now, given our staggering list of priorities.

    Appreciate the question tho!

  3. #963

    Default Re: Medieval Kingdoms Total War: Campaign Map Master Thread

    Just wanted to say that you guys are doing some awesome stuff. Hope this can be the true successor to medieval 2, unlike the unbalanced prototype that is 1295.

  4. #964

    Default Re: Medieval Kingdoms Total War: Campaign Map Master Thread

    Quote Originally Posted by Dontfearme22 View Post
    There are just too many minor emergent factions to deal with, even in the Balkans alone. Right now the focus is a lean, mean WE campaign as a start tacking on other parts as we assemble the campaign. Unfortunately, as you might expect, emergent factions in Hungary are very much at the bottom of the list for now, given our staggering list of priorities.

    Appreciate the question tho!
    Thanks, and I appreciate your answer I understand. At least you gave me some hope that it would be possible in the future

  5. #965

    Default Re: Medieval Kingdoms Total War: Campaign Map Master Thread

    Bought more than a year ago and never played a single minute on the game. Bought only because of this mod... medieval its my favorite era. Unfortunately i did not read and paid attention that the campaign was not ready and I do not like to play the battles alone...lol.

    I will wait patient for your developments. You have a fan here.

  6. #966
    HannibalExMachina's Avatar Just a sausage
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    Default Re: Medieval Kingdoms Total War: Campaign Map Master Thread

    Quote Originally Posted by Slytacular View Post
    I would probably prefer the HRE faction renamed to something more region specific, but I guess the idea is that if somebody can take out the HRE faction in the campaign, They would have already conquered through some other HRE factions. The idea to have a politically representative version of the HRE is going to need some custom scripting to pull that off similar to electing a pope.
    well, its more a collection of regions. my mtw2 mod uses franconia (no longer a stem duchy in 1080, so even then tenous), maybe something different entirely, like house of hohenstaufen?

  7. #967

    Default Re: Medieval Kingdoms Total War: Campaign Map Master Thread

    Quote Originally Posted by widowmaker View Post
    Bought more than a year ago and never played a single minute on the game. Bought only because of this mod... medieval its my favorite era. Unfortunately i did not read and paid attention that the campaign was not ready and I do not like to play the battles alone...lol.

    I will wait patient for your developments. You have a fan here.

    I'm in the same boat. Not really a fan of the time period that is Atilla.
    Intel 4690k GTX 760 8GB Asrock Fatality Z97

  8. #968

    Default Re: Medieval Kingdoms Total War: Campaign Map Master Thread

    news for campaign???

  9. #969

    Default Re: Medieval Kingdoms Total War: Campaign Map Master Thread

    Indeed, an update on where your at, and what still to do would be nice..keep us posted eh!

  10. #970

    Default Re: Medieval Kingdoms Total War: Campaign Map Master Thread

    Quote Originally Posted by napoleon2905 View Post
    news for campaign???
    Quote Originally Posted by Poacher886 View Post
    Indeed, an update on where your at, and what still to do would be nice..keep us posted eh!
    Being worked bit by bit

    Quote Originally Posted by zsimmortal Khwarezmian Campaign Tests

  11. #971
    dogukan's Avatar Praeses
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    Default Re: Medieval Kingdoms Total War: Campaign Map Master Thread

    Now thats the action I like to see!
    "Therefore I am not in favour of raising any dogmatic banner. On the contrary, we must try to help the dogmatists to clarify their propositions for themselves. Thus, communism, in particular, is a dogmatic abstraction; in which connection, however, I am not thinking of some imaginary and possible communism, but actually existing communism as taught by Cabet, Dézamy, Weitling, etc. This communism is itself only a special expression of the humanistic principle, an expression which is still infected by its antithesis – the private system. Hence the abolition of private property and communism are by no means identical, and it is not accidental but inevitable that communism has seen other socialist doctrines – such as those of Fourier, Proudhon, etc. – arising to confront it because it is itself only a special, one-sided realisation of the socialist principle."
    Marx to A.Ruge

  12. #972

    Default Re: Medieval Kingdoms Total War: Campaign Map Master Thread

    wohoo looking fantastic, keep it rolling

  13. #973

    Default Re: Medieval Kingdoms Total War: Campaign Map Master Thread

    Hello guys. I'm glad you'r working on the campaign even harder than the past. I didn't see any post or image about Scotland and Ireland. Are these factions exist at all?

  14. #974

    Default Re: Medieval Kingdoms Total War: Campaign Map Master Thread

    I have an erection with this picture thank you for your work!

  15. #975

    Default Re: Medieval Kingdoms Total War: Campaign Map Master Thread

    Thanks, nice to see some of the progress,,as before do keep us posted, we like 'tit bits' even if only to confirm its alive..

  16. #976

    Default Re: Medieval Kingdoms Total War: Campaign Map Master Thread

    do you have to work a lot before the release?

  17. #977

    Default Re: Medieval Kingdoms Total War: Campaign Map Master Thread

    Quote Originally Posted by napoleon2905 View Post
    do you have to work a lot before the release?
    Incredibly. Very.

  18. #978
    Visarion's Avatar Alexandros
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    Default Re: Medieval Kingdoms Total War: Campaign Map Master Thread

    Looks like a new playable faction in Italy has been announced: Bologna! Splendid! Next to Lombardy, Genoa, Venice, Pisa, Papal States and last but not least Sicily that has an incredible roster and will be split in Napoli and Sicily proper later on, Palermo, maybe the best faction in the game. I'm really hoping they will split Lombardy in Verona and Milan, make them both playable and why not add Florence, Savoy and Sardinia or Arborea how you preffer in the mix just to make it a complete Italy TW! Don't get me wrong, I am a big fan of Italy, that country gives me lots of money because of the actives I have there, you know stock exchange and stuff like that so say it more, yes that's it: Italy, Italy, Italy, all roads go to Rome, when in Rome do like the Romans, the true Romans, the only Romans! Well they did had a lot to say in Greece so it's understandable, with the Rennaisance and all. A dream come true! Oh boy!
    Last edited by Visarion; September 30, 2017 at 06:02 AM.

  19. #979

    Default Re: Medieval Kingdoms Total War: Campaign Map Master Thread

    I always heard that Attila campaign map wasn't moddable so it was impossible to change cities position and provinces borders. If yes, I don't know how the team from the mod Achaemenids - Total War did this, but it seems they managed somehow to move one city elsewhere and they talk about changing province borders.

    I thought that maybe you MK 1212 team should know that if you are not already aware, it could help making the mod more historically accurate by eventually moving/altering cities position or province borders.

    Here is the article they talk about that at ModDB: http://www.moddb.com/mods/rise-of-gl...ents-positions.

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  20. #980
    FrozenmenSS's Avatar Senator
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    Default Re: Medieval Kingdoms Total War: Campaign Map Master Thread

    Quote Originally Posted by Nelduin View Post
    I always heard that Attila campaign map wasn't moddable so it was impossible to change cities position and provinces borders. If yes, I don't know how the team from the mod Achaemenids - Total War did this, but it seems they managed somehow to move one city elsewhere and they talk about changing province borders.

    I thought that maybe you MK 1212 team should know that if you are not already aware, it could help making the mod more historically accurate by eventually moving/altering cities position or province borders.

    Here is the article they talk about that at ModDB: http://www.moddb.com/mods/rise-of-gl...ents-positions.
    Just hope for the best!

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