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Thread: Medieval Kingdoms Total War: Campaign Map Master Thread

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  1. #1

    Default Re: Medieval Kingdoms Total War: Campaign Map Master Thread

    Quote Originally Posted by Slytacular View Post
    @Lucem and Linus, I'm still catching up on the recorded parts of Medieval history, so it's a bit difficult to come up with proper questions to ask as I am very unfamiliar in those parts of the world. Honestly, I have never even heard of the Bulgarian Tsardom, Kingdom of Georgia, or Volga Bulgaria, even Latin Empire until I started working on this mod. I have no idea who the Bavanids, Galicia, or Chernigov factions are, so I'm learning from everybody here on the forums.
    Both Galicia and Chernigov were Rus princedoms. Not sure how much they would add to the game honestly, since we'd already have Kiev and I assume all of the Rus factions will have essentially the same roster.

    Bavandids are more interesting as they're the last noble house descended from the Sassanids (from a cadet branch iirc). They were in Mazandaran and held the lands for multiple Muslim rulers. They were converted at this point of history. So they're a local (Iranian) dynasty, should probably have some kind of 'Persian' army and Ghulams. Honestly, they weren't particularly powerful rulers, so unless the mod team wants to make a native Iranian faction possible (not like they're Zoroastrians, so the whole restoring Persian rule would be pretty hollow), the Kwharezmids fill pretty much the Iranian faction need.

  2. #2
    Beregond's Avatar TWC boomer
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    Default Re: Medieval Kingdoms Total War: Campaign Map Master Thread

    I don't honestly understand what do you as 'links', but there were plenty of material provided here, for example
    http://www.twcenter.net/forums/showt...Unit-Additions

    to make a further example of the 'super obscure faction', Daniel of Galicia was crowned the first King of Rus' by the Pope archbishop in 1253 (Rex Rusiae, Rex Galiciae et Lodomeriae, Rex Polonie et Russie, Terre Russie Domin et Heres)
    Last edited by warman222; August 22, 2016 at 11:12 AM. Reason: Removed the personal insult that provoked Linus in the first place.

  3. #3
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    Default Re: Medieval Kingdoms Total War: Campaign Map Master Thread

    Quote Originally Posted by Beregond View Post
    I don't honestly understand what do you as 'links', but there were plenty of material provided here, for example
    http://www.twcenter.net/forums/showt...Unit-Additions
    Plenty of material: 4 drawings, 2 of them labeled by yourself as "inaccurate", and one photo of a re-enactor.
    I dont care for the Kievian Rus here, or Suzdal, or Novgorod. I ask for sources from Galicia alone. I want to know how different they looked and fought from the other Rus'.

    Quote Originally Posted by Beregond View Post
    to make a further example of the 'super obscure faction', Daniel of Galicia was crowned the first King of Rus' by the Pope archbishop in 1253 (Rex Rusiae, Rex Galiciae et Lodomeriae, Rex Polonie et Russie, Terre Russie Domin et Heres)
    For Total War not the political history but the state of sources concerning the look and equipment of the warriors counts, and that was what I was refering to with "super obscure", which might have been a hyperbole. Feel free to correct me with your plenty of sources.
    Last edited by warman222; August 22, 2016 at 11:11 AM. Reason: Personal Insult Removed

  4. #4

    Default Re: Medieval Kingdoms Total War: Campaign Map Master Thread

    I just removed the personal insults from both you guy since you were kinda out of line with your "German ignorance" remark as well. Please don't devolve the discussion again.

  5. #5
    Gigantus's Avatar I am not special - I am a limited edition.
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    Default Re: Medieval Kingdoms Total War: Campaign Map Master Thread

    I just culled another half dozen posts for being utterly off topic. The next one will receive a penalty. Maybe a reminder of the thread title is in order: "Campaign Map Master Thread"

    Edit: warman222 is a local moderator of this mod forum, ignore him at your own peril
    Last edited by Gigantus; August 22, 2016 at 09:57 PM.










  6. #6

    Default Re: Medieval Kingdoms Total War: Campaign Map Master Thread

    Oh my goodness thank you Gigantus, didn't even see this because I was away for a hour or so. Crazy how this nonsense got out of hand that quickly. Come on guys, keep the nationalist banter out of this sub-forum, I have never seen it brought up in a constructive manner so if you take issue with a certain race or faction existing in the mod, don't bother posting cause we don't want your "input". To clarify I mean statements saying the Mongols never existed or Hungary was Croatia or other similar remarks that don't actually express anything other than casual insults and stupidity. This is a general thread about the campaign mode for a mod set in the early 1200s. It's for discussion of the elements that will make up the mode when it's ready and any and all stuff that that entails. This is the second time today a moderator either local or global has had to look at this thread today. Let's have that be the last.(for a while anyway. )

  7. #7

    Default Re: Medieval Kingdoms Total War: Campaign Map Master Thread

    would Scotland be playable?

  8. #8

    Default Re: Medieval Kingdoms Total War: Campaign Map Master Thread

    Yes.

  9. #9
    HannibalExMachina's Avatar Just a sausage
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    Default Re: Medieval Kingdoms Total War: Campaign Map Master Thread

    hi guys, splendid work you are doing here, will definitely go back to rome once there is a campaign.

    a little suggestion, since i dabbled in the HRE with my own mod. trier indeed became an electorat with the golden bull in the 14th century, to represent the church side of things. however, for the time of the mod, im not sure theyd warrant a starting faction. my suggestion would be the county of luxemberg, who brought forth a powerful dynasty, who even rose to become emperors (you have a preview of sigismund, so tata), albeit later on. they were also one of the most powerful lordships in the former duchy of lower lorraine, feuding with brabant over the inhertance of limburg, eventually being merged with brabant by marriage, and raised to a duchy under the first luxemburg emperor.

    same goes for the swiss, they might be better represented as an emergent faction. most of it was condsidered reichsfrei (directly subordinated to the emperor) since the hohenstaufens, but it wasnt before the end of the 13th century they made attempts to rid themselves of outside rule, mostly due to the heavy handed treatment by house habsburg, beginning under the first habsburg king.

    i do see your point here though, making them part of the HRE faction might unbalance things, and they already represent swabia and other parts of the hohenstaufen lands. so, just a thought, one might say the same thing about the irish faction.

    will frisia represent the county of holland and such (the name was often used in connection with the rules and region), since the frisian freedom wasnt that influentual, apart from being quite independent.

    saxony is another problem, since barbarossa basically disolved the stem duchy in the late 12th century. the ascanians (whose coat of arms you are using) ruled only the eastern parts of the former duchy.

    the Duchy of Brunswick-Lüneburg, the earlist welfian successor state, would be a fit, and braunschweig is already there.
    Last edited by HannibalExMachina; August 23, 2016 at 04:21 AM.

  10. #10

    Default Re: Medieval Kingdoms Total War: Campaign Map Master Thread

    @Hannibal

    Interesting stuff, idk how much we can alter or change about some of it like the Saxony one but we'll look into it. Regarding Frisia it's likely gonna not be playable because of stuff like no impact.

    There's a bunch of factions that fall under this btw so not every faction will be playable although some of the units of the unplayable factions should probably be playable in custom battle like the earldoms units.


    @bigdaddy

    We haven't gotten to that faction yet but once we do we'll have a preview thread with screens like all the other factions.

  11. #11
    Cyrene's Avatar Vicarius
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    Default Re: Medieval Kingdoms Total War: Campaign Map Master Thread

    I was wondering why you guys replaced Yathrib with Mecca?

  12. #12
    bigdaddy1204's Avatar Campidoctor
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    Default Re: Medieval Kingdoms Total War: Campaign Map Master Thread

    Quote Originally Posted by Cyrene View Post
    I was wondering why you guys replaced Yathrib with Mecca?
    Yathrib is the pre-Islamic name for Medina. Given the location of the city on the map posted on page 1 of this thread, I'd say it has to be Mecca otherwise the city would be in the wrong place.
    Last edited by bigdaddy1204; August 23, 2016 at 12:09 PM.

  13. #13
    Cyrene's Avatar Vicarius
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    Default Re: Medieval Kingdoms Total War: Campaign Map Master Thread

    Quote Originally Posted by bigdaddy1204 View Post
    Yathrib is the pre-Islamic name for Medina. Given the location of the city on the map posted on page 1 of this thread, I'd say it has to be Mecca otherwise the city would be in the wrong place.
    i was saying why they did not just rename Yathrib to Medina, but yeah the location is a bit off.


    after checking, it's the wrong location for both cities, Mecca would be near the coast.

  14. #14

    Default Re: Medieval Kingdoms Total War: Campaign Map Master Thread

    We don't have the ability to edit the campaign map.

  15. #15
    Jezza93's Avatar Centenarius
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    Default Re: Medieval Kingdoms Total War: Campaign Map Master Thread

    I had some thoughts regarding a potential edict. Perhaps one like...

    "Increased security"
    -10% growth rate
    +50% chance of detecting hostile agent

    "War measures-frontline"
    -50% road development (or army speed etc)
    -50% food
    -increased attrition 10%
    Basically this one would serve to make it slower for an army to advance through your territory.

  16. #16

    Default Re: Medieval Kingdoms Total War: Campaign Map Master Thread

    Marseille should be Aragonese.
    Valencia should be Valencian (independent at the start).
    Granada should be Granadian (independent at the start).
    Venice should have a large military presence in the Agean; it owned Euboea and Naxos among other islands.
    Cilican Armenia should be a Latin vassal and Cyprus Latin territory.
    Montpellier should be English.

  17. #17

    Default Re: Medieval Kingdoms Total War: Campaign Map Master Thread

    Is not principality of Antioch Playable?? in campaign.
    Thanks.

  18. #18

    Default Re: Medieval Kingdoms Total War: Campaign Map Master Thread

    What are some of the reasons as to why the campaign isn't out yet? Is it only to do with the fact that not all rosters are fleshed out?

  19. #19
    Linke's Avatar Hazarapatish
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    Default Re: Medieval Kingdoms Total War: Campaign Map Master Thread

    it's not easy to just make a campaign for a new period

  20. #20

    Default Re: Medieval Kingdoms Total War: Campaign Map Master Thread

    principality of Antioch Playable??
    Thanks

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