
Originally Posted by
jan_boruta
There are scripted events in The Last Roman (plague and famine) that could be adapted for that. I don't think a few turns of changed fertility would upset the game that much. So for the effect to be pronounced, the climate would have to worsen a lot in the 14th century - but this brings forth the fact that not many people liked how inevitable the climate change in vanilla grand campaign was. It served little purpose except to force migration and pretty much prevented re-settlement of Europe. Personally I'm not a fan of it and use mods to lessen its effects. Maybe plagues could be made as event chains so they spread across larger areas? They could appear at historical dates, but having them at random dates could also be interesting, and increase the dynamic nature of the campaign.