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Thread: Medieval Kingdoms Total War: Campaign Map Master Thread

  1. #181

    Default Re: Medieval Kingdoms Total War: Campaign Map Master Thread

    This model will be able to play when?


    Please answer me one?

  2. #182
    Ltd.'s Avatar Senator
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    Default Re: Medieval Kingdoms Total War: Campaign Map Master Thread

    No need to ask the same question in all threads...
    There are no estimates as to when this mod will be playable. We have done a lot but still a lot needs to be done.

  3. #183
    Inyk's Avatar Foederatus
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    Default Re: Medieval Kingdoms Total War: Campaign Map Master Thread

    Dear developers, I'm interested in the historical name of the "principality of Mazovia" (XII-XV century, pol. Księstwo Mazowieckie).
    Why do you have it on the map "Lesser Poland" called?

  4. #184

    Default Re: Medieval Kingdoms Total War: Campaign Map Master Thread

    Mazovia wasn't the dominant duchy in fractured Poland and over time it moved away from mainstream Polish politics. Geographically speaking, there is no suitable region for the Duchy of Mazovia to be placed on the map, as opposed to Lesser Poland. The vanilla placement of the settlement of Belz is somewhere between modern day Kraków and Sandomierz - both were seats of smaller duchies that had close ties to each other (Sandomierz was generally a fief of Kraków, and Kraków was a senior duchy in Poland that was set as an overseer to other duchies until their power faded in the 1230's). They both are merged into a single duchy of Lesser Poland and it will be the "main" Polish faction at the start of the mod.

    The region that should have Mazovia in it is so big that it stretches from Polesia through Mazovia up to Prussia. Mazovia can emerge in that region.

    On this map, Lesser Poland is shown in orange - it corresponds much better to how regions in Attila are placed than Mazovia.

    Spoiler Alert, click show to read: 
    Last edited by jan_boruta; February 07, 2016 at 08:58 AM.

  5. #185
    Inyk's Avatar Foederatus
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    Default Re: Medieval Kingdoms Total War: Campaign Map Master Thread

    Lesser Poland really more corresponding, thanks!
    If I could give half Yotvingians for Mazovia (dream MAP changes)

  6. #186

    Default Re: Medieval Kingdoms Total War: Campaign Map Master Thread

    Quote Originally Posted by atademir View Post
    This model will be able to play when?


    Please answer me one?
    This guy!

  7. #187
    Ramble12's Avatar Domesticus
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    Default Re: Medieval Kingdoms Total War: Campaign Map Master Thread

    Why is there no Republic of Novgorod? It really played a huge role in the life of the northeastern part of Europe. Is it because you can't edit and add new regions to map? And good luck to you guys, really looking forward to playing this!

  8. #188
    KAM 2150's Avatar Artifex
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    Default Re: Medieval Kingdoms Total War: Campaign Map Master Thread

    You can't edit map.
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  9. #189
    Ramble12's Avatar Domesticus
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    Default Re: Medieval Kingdoms Total War: Campaign Map Master Thread

    I see. That's a shame CA is too greedy to let modders do something to improve or change their games. Will miss wrecking Teutons and Lithuania as Novgorod

  10. #190
    Morderoc's Avatar Laetus
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    Default Re: Medieval Kingdoms Total War: Campaign Map Master Thread

    There is some scale problems on the map.
    Examples (Only for France, but if wanted... I've got free time !):
    -Brest (Brittany) and Strasbourg are on the same latitude, distant from 900 km. Paris is north of this latitude. On your map, Brest and Strasbourg are not on the same latitude, and Paris is strangely somewhere at the place of Angers.
    -Orléans is south of the latitude Brest/Strasbourg, south of Paris, and you placed it somewhere at the place of Limoges (between Bordeaux and Lyon).
    -Relatively where you placed Leman Lake, Dijon is not at the right location (it's north of where you put it).
    -La Rochelle (Atlantic coast, west of Limoges) and Genève (Leman Lake west extremity) are on the same latitude, which is good on your map, but Lyon is just south of this line, almost on this line. You put is so far on the south! And Dijon then must be more north.
    -Nancy is west of Strasbourg, not south west.
    -Toulouse is not there, it's more on the mediterranean side
    etc.

    Look :


    Please excuse me if your scale is intended in an attempt of recreating the imprecision of the medieval cartography, or if that has already been signaled

  11. #191
    Ltd.'s Avatar Senator
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    Default Re: Medieval Kingdoms Total War: Campaign Map Master Thread

    We cannot move the settlements as we would like to, since the campaign map cannot be edited, at least not in terms of moving cities to their correct location. We made the map as accurate as possible within the limitations of the game

  12. #192
    Morderoc's Avatar Laetus
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    Default Re: Medieval Kingdoms Total War: Campaign Map Master Thread

    Quote Originally Posted by Ltd. View Post
    We cannot move the settlements as we would like to, since the campaign map cannot be edited, at least not in terms of moving cities to their correct location. We made the map as accurate as possible within the limitations of the game
    I didn't know, I understood you've done another map for the mod. So bad it can't be modfied, even the cities can't be moved at their correct locations. What is missing in order to? CA did not provide its map tool?

  13. #193
    Tighes_Hood's Avatar Libertus
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    Default Re: Medieval Kingdoms Total War: Campaign Map Master Thread

    Quote Originally Posted by Morderoc View Post
    CA did not provide its map tool?
    Yeah they refuse to for some reason. Probably to sell DLC.

  14. #194
    Påsan's Avatar Hva i helvete?
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    Default Re: Medieval Kingdoms Total War: Campaign Map Master Thread

    At this point you might as well add "we cant edit map, stop asking!" In the threat title

  15. #195
    KAM 2150's Avatar Artifex
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    Default Re: Medieval Kingdoms Total War: Campaign Map Master Thread

    I even wrote two posts above his post that you can't edit map ;P Actually almost every third or fourth post here is about lack of map edditing tools, but people just post before they read the thread.
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  16. #196

    Default Re: Medieval Kingdoms Total War: Campaign Map Master Thread

    At this point I don't want to have campaign map tools... The amount of complaints and nationalism would increase exponentially when I would start to redesign the map with better provinces. Saying "you can't edit the map" is so much easier and less stressful.

  17. #197

    Default Re: Medieval Kingdoms Total War: Campaign Map Master Thread

    Jan, we're flying you to the East of Europe to retrace and pinpoint the borders of Volga Bulgaria during 1212. Gl HF

  18. #198

    Default Re: Medieval Kingdoms Total War: Campaign Map Master Thread

    Just follow your vision guys, people can't seem to realise that you can't add in every little thing and fulfil everybodys wishes.

    Is it not the point of the game to create your own alternate history?

  19. #199
    Morderoc's Avatar Laetus
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    Default Re: Medieval Kingdoms Total War: Campaign Map Master Thread

    Blame it on the CA scheme to do more $ not delivering usefull tools like a map editor. That said, they now HAVE TO make DLCs, or this refusal could be ridiculous

  20. #200
    The Wandering Storyteller's Avatar Protector Domesticus
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    Default Re: Medieval Kingdoms Total War: Campaign Map Master Thread

    Can't you guys be able to replace the settlements though making custom settlements through TED? You can edit the campaign map asthetically once CA have provided their fixes for terry. What about the UI, events, scripting etc? Granted though, the mod tools are not the greatest in this hindsight. They're too limited.





















































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