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Thread: Medieval Kingdoms Total War: Campaign Map Master Thread

  1. #1221
    Gondolin's Avatar Tiro
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    Default Re: Medieval Kingdoms Total War: Campaign Map Master Thread

    Option B is more logical, better ordered and visually pleasing.


  2. #1222

    Default Re: Medieval Kingdoms Total War: Campaign Map Master Thread

    When is the campaign mode available?
    Is there any release date?

  3. #1223

    Default Re: Medieval Kingdoms Total War: Campaign Map Master Thread

    Maybe never!
    they only allow some limited testers to play it, to fix some bugs, so they can continue enjoy playing campaign mod for themself

  4. #1224
    Senator
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    Default Re: Medieval Kingdoms Total War: Campaign Map Master Thread

    Step 1: open the Link http://www.twcenter.net/forums/showt...er-Application
    Step 2: Go to the Discord, join as tester.
    Step 3: Play the campaign.

    IS IT SO DIFFICULT?

    O tempora, o mores

  5. #1225

    Default Re: Medieval Kingdoms Total War: Campaign Map Master Thread

    Quote Originally Posted by polimero View Post
    Maybe never!
    they only allow some limited testers to play it, to fix some bugs, so they can continue enjoy playing campaign mod for themself
    Why would we enjoy the mod for ourselves? I don't even have the time to play the campaign, ever. Likely I won't ever in this single forseeable year. I, as one of the modder only have watched our testers lets plays, streams, and bug complaint - to be fixed. Day in, day out working the database. If we, withhold the game, its because we don't want to release a half-worked mod and be done with it. If you watch our testers in Youtube, you can see that its have lots of unfinished things. And who won't like the bugs and unfinished things? All of our mod users. We don't want our mod user to bemoan the unfinished state and bugs if we can manage to at least polish it to an acceptable product.

  6. #1226

    Default Re: Medieval Kingdoms Total War: Campaign Map Master Thread

    Quote Originally Posted by Morifea View Post
    Step 1: open the Link http://www.twcenter.net/forums/showt...er-Application
    Step 2: Go to the Discord, join as tester.
    Step 3: Play the campaign.

    IS IT SO DIFFICULT?

    O tempora, o mores
    Not anymore... Lucky me!!!
    Last edited by Zizzurry; February 22, 2019 at 06:34 PM.
    In hoc signo vinces (Por este sinal conquistarás)
    Vis Unita Maior Nunc et Semper (A unidade é a maior força, agora e para sempre)

  7. #1227

    Default Re: Medieval Kingdoms Total War: Campaign Map Master Thread

    Quote Originally Posted by Morifea View Post
    Step 1: open the Link http://www.twcenter.net/forums/showt...er-Application
    Step 2: Go to the Discord, join as tester.
    Step 3: Play the campaign.

    IS IT SO DIFFICULT?

    O tempora, o mores
    Apparently this is no longer available at the moment?

  8. #1228
    TheMrVister's Avatar Foederatus
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    Default Re: Medieval Kingdoms Total War: Campaign Map Master Thread

    Is it possible to add any minor settlements like forts in M2TW?

  9. #1229
    airborne guy's Avatar Domesticus
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    Default Re: Medieval Kingdoms Total War: Campaign Map Master Thread

    Quote Originally Posted by jt88 View Post
    Apparently this is no longer available at the moment?
    Seems like they only let the established you tubers have access to the build. Others have to wait.

  10. #1230
    Librarian's Avatar Ducenarius
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    Default Re: Medieval Kingdoms Total War: Campaign Map Master Thread

    Greetings,

    I have a question regarding the situation of England at the start of the campaign because 1212 is a... strange place to start it for England. Many moments going slightly differently have giant consequences and the political situation changes very quickly at this time. As I have been studying. John was interdicted (Government shutdown for churches) in 1212, excommunicated and an army was building in France ready to depose John on the orders of the Pope. As early as May 1213, John's relationship with Pope Innocent III transforms dramatically. John ceremonially puts England under protection of the Papal States and then takes it back. Why does this matter? Because the Pope supports John in everything after this. Innocent excommunicates France (Louis) and the Barons (Army of God and Holy Church). John offers arbitration with 3 of his supporters and 3 of their supporters and the 7th is the Pope - an empty offer because Pope would rule in Johns favour - very different if the Pope is still mad with John. Ultimately the Pope annuls magna carta -that's not happening. And the Barons War only ends and Magna Carta (and restricted power of the king) under the child Henry III only happens because John dies at a very specific time.

    My main question is what is the starting position with the Church and how does the mod deal with all this very sudden change very quickly?


  11. #1231
    FrozenmenSS's Avatar Senator
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    Default Re: Medieval Kingdoms Total War: Campaign Map Master Thread

    Ok here is my Feedback as a Tester on the Campaign (with over 20 campaigns with factions from all corners of the campaign map above Turn 50, 10 Campaigns above Turn 100 and 5 Campaigns above Turn 200) and here are the problems that I have found so far.The First 3 Problems are helping eachother to make the Mid-Late game worse.

    1)A) Problems with Religions in the Mod related to Buildings.
    There shouldnt be Regions who got 100% one dominant Religion like Catholic Christianity in the British Isles, France or HRE. When you got Buildings chains like Fairgrounds(Tier 2) to Merchants Quarters(Tier 4), where they have from -1 to -3% State religion those buildings looses one of their big negative inpacts to them, and instead of Win - Loose situation ,because there isnt a second religion in the same province, to compete with ,you get only the Win Situation using an expoit (clever use of avoiding game mechanics).
    This is my Proposal the Provinces with 100% one dominant Religon in the Campaign to be changed to and also adding Waldensianist Christianity(Waldensianism or Waldensians or Just combining the % of Waldensians with the Chatar % ) as a religion as well helping fix the problem:
    - Africa and Asia:
    Tarbulus (94% Tarabulus (92% Sunni Islam, 8% Ibadi Islam)
    Asia (94% Orthodox, 4% Sunni Islam, 2%Catholic) – some help for the Latin Empire’s religion unrest.
    - Europe:
    Francia (93% Catholic, 2% Chatar, 2% Judaism, 3% Waldensianist) - there was some Chatar/Waldensianist population in the province
    Mercia (98% Catholic, 2% Judaism)
    Caledonia et Hibernia (99% Catholic, 1% Judaism)
    Lotharingia (94% Catholic, 2% Chatar, 2% Judaism, 2% Waldensianist) - there was some Chatar/Waldensianist population
    Alamannia (94% Catholic, 2% Chatar, 2% Judaism, 2% Waldensianist) - there was some Chatar/Waldensianist population in the province
    Franconia (94% Catholic, 2% Waldensianist, 4% Judaism) - there was some Chatar/Waldensianist population in the province
    Saxonia (98%Catholic, 2% Waldensianist) - there was some Chatar/Waldensianist population in the province
    Scandinavia (99%Catholic, 1% Judaism)

    B) Provinces where to be closer to how the religions were Historicaly back then:
    Italia (94% Catholic, 2% Chatar, 4% Judaism ) – there was some Chatar population in the province
    Romagna (84% Catholic, 4% Chatar, 10% Judaism,2% Waldensianist) – there was some Chatar/Waldensianist population in the province
    Lombardia (85% Catholic, 6% Chatar, 5% Judaism,2% Waldensianist) - there was some Chatar/Waldensianist population in the province
    Dalmatia (50% Catholic, 25% Orthodox, 21% Bogomilist, 4% Judaism)
    Balcania (73% Orthodox, 21% Bogomilist, 3% Judaism ,3% Catholic) - there was some Catholic population in the province
    Thracia (72% Orthodox, 22% Bogomilist, 3% Judaism ,3% Catholic) – Because of the dominant population practising Bogomilism and Paulicianism in the Rhodopes and around the city of Philippopolis/Plovdiv
    Andalusia ( 75% Sunni Islam, 10% Judaism,10% Catholic,5% Ibadi Islam) - There was Ibadi Islam presense in Almohad controlled Spain.
    Castella Nova (45% Sunni Islam, 10% Judaism,40% Catholic,5% Ibadi Islam) - There was Ibadi Islam presense in Almohad controlled Spain
    Magreb (85% Sunni Islam, 5% Judaism,10% Ibadi Islam) - There was Ibadi Islam presense in Almohad controlled Magreb
    Ifriqiya (80% Sunni Islam, 5% Judaism,5% Catholic, 10% Ibadi Islam) - There was Ibadi Islam presense in Hafsid controlled Ifriqiya
    Calabria et Sicilia ( 10% Sunni Islam, 20% Orthodox,65% Catholic,5% Ibadi Islam) - There was Ibadi Islam presense in Catholic controlled Sicily

    Apparently there was also a Bogomilist colony somewhere in Kievan Rus(It can mean 1 or 6 regions ingame) in the early 13th century,but gonna ignore it due to lack of Information.

    C) Increasing the Local Religion tradition in the provinces:
    Italia - Chatar or/and Waldensianist Christianity by 1
    Romagna - Chatar or/and Waldensianist Christianity by 1
    Lombardia - Chatar or/and Waldensianist Christianity by 1
    Francia - Chatar or/and Waldensianist Christianity by 1
    Lotharingia - Chatar or/and Waldensianist Christianity by 1
    Franconia - Chatar or/and Waldensianist Christianity by 1
    Dalmatia - Bogomilist Christianity by 2
    Balcania - Bogomilist Christianity by 2
    Thracia - Bogomilist Christianity by 2
    Tarbulus - Ibadi Islam by 1
    Andalusia - Ibadi Islam by 1
    Castella Nova - Ibadi Islam by 1
    Magreb - Ibadi Islam by 1
    Ifriqiya - Ibadi Islam by 1
    Ifriqiya - Catholic Christianity by 1
    Calabria et Sicilia - Sunni Islam by 1
    Calabria et Sicilia - Ibadi Islam by 1
    Asia - Sunni Islam by 1 or 2
    Cappadocia - Sunni Islam by 1 or 2
    Cilicia - Sunni Islam by 1 or 2
    Bithynia - Sunni Islam by 1 or 2

    2) Problems with Religions related to the Public order
    Here the problem lies in the extreme ends when you got Papal Standing set at 1 or 10 - both Negative and Positive Public order bonuses comming are too big when combined with state religion be it be at 0% or 100%. As of Right now if you got +10 public order makes the hole Campaign Public order management a waste of time and makes the player to never again to care about the Public order in the campaign.
    My Proposals are to give Excommunication not only - 2 Loyalty and - 100 Diplomacy vs other Catholic Factions,but -10 public order as well(can be changed at a later again if its Too strong at a later date), because the Diplomacy and the Loyalty problems can be easier to manage vs the Public order ones. Being Excommunicated you can still Raise your Papal Standing to Rank 10 (I cant remember if it was said that it was Fixed already).The Papal Standing at each of the 10 ranks should be more pushinshing against more helpful with the player. After all the player got missions to build religious buildings and raise their Papal standing even more.
    Rank 1: -8 public order --------> Rank 1: -8 public order
    Rank 2: -6 public order -------> Rank 2: -6 public order
    Rank 3: -4 public order -------> Rank 3: -4 public order
    Rank 4: -2 public order -------> Rank 4: -2 public order
    Rank 5: 0 public order --------> Rank 5: 0 public order
    Rank 6: +2 public order -------> Rank 6: +1 public order
    Rank 7: +4 public order -------> Rank 7: +2 public order
    Rank 8: +6 public order -------> Rank 8: +3 public order
    Rank 9: +8 public order -------> Rank 9: +4 public order
    Rank 10: +10 public order -----> Rank 10: +5 public order

    3) Building Balancing
    Most of the Buildings are balanced exept for some Building chains and some of the Bonuses are stacking ontop of eachother. You remember in unmodded Attila Grand Campaign How the Easern Roman Empire have infinite money from intrest Rates? Is even worse. The Problematic building chains are:
    A) Storeroom (Tier 1) --- Warehouse (Tier 2) --- Large Warehouse (Tier 3)

    With their Trade Income : +10%,+25%,+50% Factionwide Trade agreement Tariffs. Its Stackable the more Buildings you have across all your regions(Like Trading ports) and when you Send 1 general on a ship to explore all the Naval ports on the Campaign you almost got Infinite Money from Naval trading for example with all of Europe. The only Question is When you do it.
    B) Merchent Bank (Tier 2) --- Counting House (Tier 3)

    C) Large Jewish Community (Tier 3) --- Jewish Quarter (Tier 4)
    With their Intrest Rates 1%,2%.If you got 100 000 in your Treasury the Campaign is over and you got Infinite Money and you Steamroll the AI. Yes this Building chain has Bonuses to -2,-4,-6 State religion or + Jedaism Religgion but those even doesnt matter if you got infinite money. When y Combine all the problems Listed Above the player is already got himself with Infinite Money from Trading,Intrest Rates from Banking,no problems with Public order By the midgame( For example after Turn 100) and it helps immensely with the Black Death Script surviving Financially.

    Sidenote: The new Script that give you 100% Trade Income when Holding the 5 Spice Ports should be the Biggest Bonus to the Income in the Hole campaign.To Comparison 10 Large ports (Tier 4) does the same job as the Script.

    D) Cattle Herds (Tier 2) --- Cowshed (Tier 3 --- Dairy Farm (Tier 4)
    Type of Farm Building Chains in all cultures in the mod are 90% go to Farms if you dont care for Fertility. Im Ok with this type of Building Chain being universal building for everywhere on the campaign map,but being jack of all trades ,but master of none is far better solution. Nerfing both Food and income by 20-25% it still makes it Competative against the other Farming building chains.

    E) Grazing Grounds (Tier 1) --- Tribal Lands (Tier 2) --- Nomadic Settlement(Tier 3) --- Yurt City (Tier 4)
    Type of Building Chains arent competative vs the other Farming building chains. By Removing the -4%,-6%,-8%,-10% Tax Rate makes them far better to be used together with the building chain above D) and still be ok for arrid regions with no or low fertility

    F) All the Crusader Unit Building Chains like the Templar,Hospitaller,Teutonic orders ect.
    All of them are too good and far better for recruitiung hole armies and ignore the Unit Rosters of Most Catholic Factions. In Practice all Catholic factions have 2 Unit Caps - for the Nobles and for the Order units. What this does is Mid-Late game most Catholic armies are filled with 90% Nobles and Order Units. I know that the upkeep costs and the Noble Caps arent done ,but still all the Crusader Unit Recruiting buildings too good not to use them ,because they both give you Strong units and helps you with the religious unrest or the Sanitation. I dont know what I can suggest here,but please look into it. Its not normal Mid-Late game the player to Abandon most of the non-noble or non-order units in the campaign.

    G) Noble Demesne (Tier 2) --- Manoral Estate (Tier 3) --- Ducal Estate (Tier 4)
    Type of Building Chains are also too good vs the other Food Building Chains for all Cultures. Giving them -1%,-2%,-3% Tax rates will make them on par with the others and competitive vs the All the Crusader Unit Building Chains from F) who lowers your taxes by -3%,-6%,-10% and in the long run favour the Core Faction Noble units against those from the Crusader Orders.

    G) All Muslim Religious Buildings
    Im in the Support of giving all of them from Tier 1 all the way to Tier 4 +1 Sanitation that is not increasing with each Tier and stays +1.


    4) Diplomacy

    A) The Balkans
    Epirus should be at war With the Latin Empire and the Serbia with Bulgaria. Both Factions are two of the most inactive factions in the hole campaign. Making Serbia Defencive Ally to Hungary or just having Non-aggression pact with military access with Hungary makes the serbs do something and not standing stil for 250 turns. Another Problem is when Hungary joins the 5th Crusade it Drags Serbia(being orthodox Christian Faction) into the Crusades as well.In the latest Build I did saw Serbia was Dragged again into the crusades,but when the 5th Crusade ended Serbia lost its war with the Ayyubids.

    A) Denmark, The HRE - Sicily Civil war
    Pomerania Becomes a Vassal To Denmark
    Denmark and Pomerania are at war with the HRE,Saxony, Upstalsboom League and Brandenburg

    Sicily gains the Tributary states from the HRE. They dont start with any wars.Only the Electorate of Trier is in a war with Brabart
    - Commune of Verona
    - Duchy of Bavaria
    - Duchy of Austria
    - Kingdom of Bohemia
    - Electorate of Trier
    - Duchy of Lorraine

    Sicily is Military allied with Genoa just like HRE with Pisa
    Commune of Milan,Commune of Verona and Commune of Bolonga are Defencive allies between themself

    B) The British Isles and France
    England Is too strong and France always is steamrolled from 3 sides. The other British Factions like Wales, Scotland and Ireland are as passive in the Campaign as Epirus and Serbia. To Fix this and make England one of the most boring Starting positions(set by the campaign as Easy) with no challenge is to make King John of England, excommunicated by the pope and this will make the other factions around England more Aggressive and not stand doing nothing for 250 turns 99% of the campaigns so far. Again because of the same problem that England always becomes too strong after it overruns France, Toulouse and Burgundy it goes for the Moors in Northern Africa 100%. This will also make the Lotharingia Factions like Flanders help England vs France think twice and it will make it more interesting. Doing this Indirectly will make France last longer than 50 turns. England and France should not know about the Almohads in the Diplomacy, because the first chance they can – they go waging war with them. due not the same religion and it distract them from the other factions around them.

    - King John of England,was excommunicated in 1208 by Pope Innocent III after refusing to accept Cardinal Stephen Langdon as the pope's choice for Archbishop of Canterbury. John relented in 1213 and was restored to communion.
    - Remove Trading between England - Aragon,Portugal and Toulouse so England dont know the Moorish factions in Northern Africa at Turn 1.

    - England to be at War with Toulouse Together with France at Turn 1 before the Script starts. Both England's and France's Noble waged the Albigensian Crusade, not the Rulers of those Kingdoms. For the Most part the Crusade was formed from English,Burgundian,French Crusaders.

    When Pope Innocent III called for a crusade against the Cathars, in Languedoc in 1208, Philip did nothing to support it for the next 5 years, though he did not stop his nobles from joining in.



    C) Iberia – Overall the balance and gameplay of the Factions is ok. Only Portugal stand out both played by the AI and The player. There is nothing challenging about them and you always backstab Christian or Moorish Factions alike, who are at war with themselves. Making the King Afonso II of Portugal, excommunicated in 1212 makes it more interesting both in the Family tree management till his children becomes off age and Portugal wont be massively attacked by its neighbors, who all of them are at war both in France, Iberia. This will also make Portugal as the AI more Aggressive vs the Iberian Coalition and will make the campaigns more interesting. Portugal being even not excommunicated cant capture Cairo in the 5th crusade, because its too far away for the faction so its not a big loss. At a later crusade they can do it.

    King Afonso II of Portugal,was excommunicated in 1212 by Pope Honorius III for weakening the clergy and investing part of the large sums destined to the Catholic Church in the unification of the country. Afonso II promised to reconcile with the Church, however, he died in 1223 without making any serious attempt to do so.

    D) Northеrn Africa
    From the look of it the problem here is the Hafsid Sultanate being one of the (again) most passive factions in the campaign. Yes, they goes to war with their Overlord and never betray them,because of their enemies aren’t Muslims, but they never invade nor they never get invaded by anyone or win/loose a region. They also never colonize the Sahara province, other faction does it all the time across the hole map(for example the Ayyubids and their civil war counterparts) ,but not the Hafsid Sultanate and that’s odd. Another problem is Qusantina wasn’t in the hands of the Almohads, but controlled by their vassals of the Hafsids. Giving the region to the Hafsids will probably make them more Active, because it will bring them closer to the Iberian Factions and help the Almohads for the first time in the Iberian kingdoms or the Italian Factions(like Pisa or Sicily). Also for the player who plays as the Almohads the constant Civil war rebellions for 50+ turns with nothing to do about it to stop them in Qusantina is annoying, when you are focused on Iberia or vs the Marinids,but at least the Hafsid Sultanate helps you to crush the rebels,but that’s about them being useful.Maybe this is the exact problem why the Faction is so passive. Each turn helping crushing rebels. For compensation for loosing Qusantina , the Almohads can have non-aggression pact with the Marinids, who are in fact the wild card in North Africa/Iberia in a good way and are more useful to the Almohads than the Hafsid Sultanate, if they choose to (both helping the Almohads or Attacking the Iberian Kingdoms).

    D) In Summery

    - Remove Trading between England and Aragon and Portugal so England dont know the Moorish factions in Northern Africa at Turn 1.
    - England and Portugal - excommunicated by the Papacy. HRE and the County of Toulouse being excommunicated is too much for the Factions so no point doing it.
    - Empire of Epirus at war with the Latin Empire and its Vassals
    - Grand Duchy of Serbia at war with the Second Bulgarian Tsardom and its Vassal
    - England at war with the County of Toulouse together with France
    - Pomerania Becomes a Vassal To Denmark
    - HRE at war with the Kingdom of Sicily
    - Denmark and Pomerania are at war with the HRE,Saxony, Upstalsboom League and Brandenburg- Sicily is Military allied with Genoa and France
    - Commune of Milan,Commune of Verona and Commune of Bolonga are Defencive allies between themself
    - Electorate of Trier at war with the Duchy of Brabart
    - Hungary at war with Galicia–Volhynia and Lesser Poland.
    - Hungary got Public Order Problems Talked by the mod Team 2+ years ago

    Sicily gains the Tributary states from the HRE.They dont start with any wars.Only the Electorate of Trier is in a war with Brabart
    - Commune of Verona
    - Duchy of Bavaria
    - Duchy of Austria
    - Kingdom of Bohemia
    - Electorate of Trier
    - Duchy of Lorraine

    - Hafsid Sultanate gains the region of Qusantina
    - Almohads have Non-Agression Pact with the Marinids


    5) Proposals for Faction related Scripts/Missions Ect


    A) For Tsardom of Bulgaria Mission – “Recognition of the independent Bulgarian Orthodox Patriarchate”. Mission is given in 1218( When Tsar Ivan Asen II came into Power in Bulgaria) or at the start of the campaign.

    Build Patriarchal Seat in the capital of Tarnovo and you lower the Bogomilist Christianity by 2(the proposed in 1) Bogomilist Christianity Religious Tradition is 2) and Orthodox Christianity Osmosis by +5 till the end of the campaign,but you get -50 in Diplomacy with the Catholic Factions (Excommunicated by the Pope) for 50 Turns.

    After the Bulgarian brothers Ivan Asen I and Peter IV reestablished the Bulgarian Empire in 1185 they took steps to restore the autocephalous Bulgarian church. Since the recognition of an independent church by Patriarch of Constantinople was impossible, the Bulgarians temporarily concluded a Union with the Roman Catholic Church in 1204 with the title Primas until 1235, when following the Church Council in Lampsak, under the presidency of Patriarch Germanus II of Constantinople and with the consent of all Eastern Patriarchs, the Bulgarian Orthodox Church was recognized as an independent Patriarchate with seat in the capital Tarnovo. This led to more Bulgarian-Hungarian Wars as a Punishment from the Pope to all enemies of the Latin Empire.

    The only Problem here is renaming the Faction's Trait From ''Patriarchate of Bulgaria'' to ''Religiously Independent"

    B) For the Grand Duchy of Serbia Mission – “Recognition of the independent Serbian Orthodox Patriarchate”. Given to the Player in 1219ad(When Saint Sava I was consecrated in 1219, as the first Archbishop of the Serbian church, and was given autocephaly by Patriarch Manuel I of Constantinople, who was then in exile at Nicaea.) or at the start of the campaign.

    - Build Patriarchal Seat in the capital of Ras and you lower the Bogomilist Christianity by 2(the proposed in 1) Bogomilist Christianity Religious Tradition is 2 in Dalmatia, Balcania, Thracia) and Orthodox Christianity Osmosis by +5 till the end of the campaign, but You get +10% Corruption for 50 Turns.

    Similar Mission like the Bulgarian one can be done as well related to the events in 1346 with The crowning of Stefan Dušan. On 16 April 1346 (Easter), Dušan convoked a huge assembly at Skopje, attended by the Serbian Archbishop Joanikije II, the Archbishop of Ochrid Nikolas I, the Bulgarian Patriarch Simeon, and various religious leaders of Mount Athos. The assembly and clerics agreed upon, and then ceremonially performed, the raising of the autocephalous Serbian Archbishopric to the status of Serbian Patriarchate. The Archbishop from then on was titled Serbian Patriarch, although some documents called him Patriarch of Serbs and Greeks, with the seat at the Monastery of Peć. The first Serbian Patriarch Joanikije II solemnly crowned Dušan as "Emperor and autocrat of Serbs and Romans"

    C) For the latest Faction added to the Campaign - Volga Bulgaria
    The Faction is Perfectly Fine.The Only problem is the Starting Family Tree the 3 Male Members got no chances of getting any children,because they are 45years + and when you seek wifes for them the new Brides are already above 45+ years old as well.And for the next 200 Turns I never managed to form a Healty Family tree, where one Other Noble becomes Faction Leader after another and the player cant do anything about it. So Give them Wifes that are around 20-40 years old.None of their wifes were known so you can pick random names. And for Altyn add her daughter - Altynchech ,unkown age but below 15. She at least was documented.

    D) The Black Death Script Feadback

    Now that I tested the Black Death Script both on War-weariness from rank 0 and 10 I can propose those changes as well to Enhance the event.
    1) - 75% Trade Income Factionwide.
    2) + 10 state Religion to simulate all the Black Death Jewish persecutions and other non-state religions - Its As strong as the Religious Missions that Gives +10 state Religion for a coulpe of Turns.
    3) - 5 Integrity per Turn per Army in a province hit by the Plague.
    4)Make Garnisons being Hit by the plague. 0% Replenishment isnt enouch for them.
    5)+50% Income from Animal husbandry for 50 Turns.
    6)+1 Fertility all provinces for 50 Turns.
    7)+1 Sanitation for 50 Turns in all Provinces.
    8) -5% Negative Intrest Rates Factionwide to combat the Intrest Rates from the Jewish Quarters and make them Viable using the Intrest rates when there isnt a plague.
    9)When the Event ends put a new script until the end of the campaign,that there is a 5% each Province like the normal spread of deseases in the game to get the Plague as normal.




    I will stop here and see did you like it and those are my Proposals and Feedback on the Campaign part of Medieval Kingdoms 1212ad. Oh My God - this is my 1000th Comment on Total War Center.

    Updated 01.06.2019 The Final Update of the Post for now and the next one probably will be at the end of the summer or later.
    Last edited by FrozenmenSS; June 01, 2019 at 01:45 PM.

  12. #1232

    Default Re: Medieval Kingdoms Total War: Campaign Map Master Thread

    "Scandinavia (99%Catholic, 1% Judaism)"

    It would be possible to have Germanic Paganism amongst those, as, at least Sweden, was Christianized quite late, with Paganism and Christianity co-existing through the 11th century, and only officially became Christian in the 12th century. So whilst the vast majority would be Catholic, it is certainly possible that a minority, especially in rural areas, held on to the old faith

  13. #1233
    FrozenmenSS's Avatar Senator
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    Default Re: Medieval Kingdoms Total War: Campaign Map Master Thread

    True,but creating a new Religion with new building chain for that Religion,because of there were in Gameplay 1-3% of certain religion in one province I dont think its worth it.Another Fix can be Baltic Paganism,but I dont know is it ok. For example the majority of the population practising Bogomilism and Paulicianism in the Rhodopes and around the city of Philippopolis/Plovdiv by defenition both religions should be split,but Paulicianism was only in 2-3 regions and almost the same as Bogomilism and I just combined those religions as % in the province. Same can be said for the Waldensians and the Chatars - new religious movements with 1-2% at in the real world at max(and not in Gameplay terms) in the said regions, who were related and close to eachother with some communities surviving and joining the Reformation in the 16th-17th century.

  14. #1234

    Default Re: Medieval Kingdoms Total War: Campaign Map Master Thread

    Well, I might not understand modding for this game all that well, but technically Germanic Paganism and it's building chain is already in the base game. All that would be needed would be to alter some names to represent the later ones (Like Woten/Wodan to Odin)

  15. #1235

    Default Re: Medieval Kingdoms Total War: Campaign Map Master Thread

    It wasn't just polytheism, but also various occult movements that existed in Medieval Europe. For example you could have a growing Hermetic society in your kingdom and got bonus for research speed, but lose street cred with the Pope.

  16. #1236

    Default Re: Medieval Kingdoms Total War: Campaign Map Master Thread

    Quote Originally Posted by FrozenmenSS View Post
    Ok here is my Feedback as a Tester on the Campaign ....

    I will stop here and see did you like it and those are my Proposals and Feedback on the Campaign part of Medieval Kingdoms 1212ad.



    I like the idea of the Grand Duchy of Serbia mission but i do have a question. If this idea was to be implemented, would you still be able to proclaim a "Serbian Empire" if your faction grows enough? If for example i own the entire Balkans and Asia Minor, would my faction name change to "The Serbian Empire" or would it remain "The Grand Duchy of Serbia" ?

    Are these things even mixed or are they completely different things?
    Last edited by Ltd.; April 13, 2019 at 07:44 AM. Reason: Removed the long quote

    How terrible it must be to face us; the sons of the wolf and the bear! Even now fear works in the bowels of our foes! I do not fight with a cool head today, I admit it. My eyes see only a red mist. I do not want them to run from battle, I want their heads on our pikes by evening! We go now to our bloody business!

  17. #1237

    Default Re: Medieval Kingdoms Total War: Campaign Map Master Thread

    good evening everyone
    I am interested to test the faction of the kingdom of Jerusalem but I do not know how to do to be able to test on the campaign

  18. #1238

    Default Re: Medieval Kingdoms Total War: Campaign Map Master Thread

    Quote Originally Posted by anthonycorps View Post
    good evening everyone
    I am interested to test the faction of the kingdom of Jerusalem but I do not know how to do to be able to test on the campaign
    keep dreaming my friend, odds are it will be rolled out around the same time your great grand children would be alive.

  19. #1239
    Wallachian's Avatar Citizen
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    Default Re: Medieval Kingdoms Total War: Campaign Map Master Thread

    Quote Originally Posted by miguelfadous View Post
    keep dreaming my friend, odds are it will be rolled out around the same time your great grand children would be alive.
    Why would you say that? Why would you mock the years-long work of people that do modding out of sheer passion and for free?

  20. #1240

    Default Re: Medieval Kingdoms Total War: Campaign Map Master Thread

    Quote Originally Posted by Wallachian View Post
    Why would you say that? Why would you mock the years-long work of people that do modding out of sheer passion and for free?
    In all honesty i have utmost respect to this specific team exactly because of the years long dedication and commitment and full disclosure i attempted to delete the comment i posted as soon as i read it again, but i wasn't able to find the way to remove it. it is funny how long it's been without a shadow of a doubt but of course there's no problem, in reality as this is a free mod by people who have lives and jobs and careers. nonetheless i have been following this mod since maybe 3 years something like that, so you can imagine where the joke came from.

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