Instead of discussing what next TW would be,there is a bigger question what new components it would have.I mean how revolutionary or evolutionary would it differ from RTW,MTW2. No doubt RTW was a revolution after Shogun and MTW,but is there something new which could be innovated to refresh the turn-based strategy genre for next installment in TW series make it more challenging,realistic,intruguing,facinating and new? I have an idea-it's known from ancient time that battles are not what decide the outcome of the war it's maneuvres your goal is to have nesessary amount of troups in certain place and in certain time and not let to do this to your enemy.But obviously turn-based strategy is somewhat restricted in matter of maneuvring it's hugely abstract in it...for realistic maneuvrig requires simultaneous movement of armies on campaign maps.(No I don't speak about the games like 'Lords of Realm 3).What my idea was about it's have turn restricted not only to game-time,but also in real-time like this:A turn for example is an year,on campaign map your and AI's armies move according their paths while able to change routs at any given moment;but turn also has limitation in real-time 2-3 minutes( if there is a battle the campaign map pauses).Then when turn is over you are getting access to your diplomacy,recruiting,building and such you naturally unlimited in it in single-player's campaign.When you are ready you click turn-button and game continius with next turn.




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