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Thread: Divide and Conquer 0.52 Submod: The Rise of Dwarves v1.1

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  1. #1

    Default Divide and Conquer 0.52 Submod: The Rise of Dwarves v1.1

    Introduction

    You like to play the dwarves?
    You like slain orcs?
    You like terrorizing elves?

    Fine

    Then try my Submod. Recapture all important Dwarfareas back (+ Carn Dum) and reunited all Dwarf Kingdoms with Ered Luin or Erebor.

    Main Features
    Main Features:

    Reunited all Dwarf Kingdoms

    • Get all get all areas and existing armies
    • Build all special Dwarfsunits (without Dale and Elves)


    Play with Ered Luin (Prerequisites):

    • hold Nan-i-Naugrim
    • hold Lune-North
    • hold Ered-Luin
    • hold Carn Dum
    • hold Grundabad
    • hold Dain's Hall (by you or by Erebor)
    • Erebor must have its capital
    • Alliance with Erebor and Moria


    Play with Erebor (Prerequisites):
    • hold Erebor
    • hold Iron-Hills
    • hold Grundabad
    • hold Dain's Hall
    • hold Carn Dum (by you or by Ered Luin)
    • Ered Luin must have its capital
    • Alliance with Ered Luin and Moria



    Install
    Install:

    1) Download
    http://cloud.directupload.net/d3MV

    2) Just replace the following files

    campaign_script in: Third_Age_3\data\world\maps\campaign\imperial_campaign
    export_descr_buildings & export_descr_unit in: Third_Age_3\data
    battle_models.modeldb in: Third_Age_3\data\unit_models
    units in: Third_Age_3\data\ui\units
    unit_info in: Third_Age_3\data\ui\unit_info



    Important!


    This Submod is not finished yet. The scripts have been tested and work.
    You can play with it



    What is missing:
    - Events & Messages (I do not know how)
    - more more complicated conditions

    Feel free to improve or rework these Submod


    Sorry for my terrible English


    Thanks to Arachir Galudirithon & DAC-Team
    Last edited by Königstiger87; February 23, 2016 at 08:25 AM. Reason: Bugfix

  2. #2
    ♔atthias♔'s Avatar dutch speaking
    Citizen

    Join Date
    Mar 2013
    Location
    France
    Posts
    4,059

    Default Re: Divide and Conquer 0.52 Submod: The Rise of Dwarves

    Quote Originally Posted by Königstiger87 View Post
    Introduction

    You like to play the dwarves?
    You like slain orcs?
    You like terrorizing elves?

    Fine

    Then try my Submod. Recapture all important Dwarfareas back (+ Carn Dum) and reunited all Dwarf Kingdoms with Ered Luin or Erebor.

    Main Features:

    Reunited all Dwarf Kingdoms

    • Get all get all areas and existing armies
    • Build all special Dwarfsunits (without Dale and Elves)


    Play with Ered Luin (Prerequisites):

    • hold Nan-i-Naugrim
    • hold Lune-North
    • hold Ered-Luin
    • hold Carn Dum
    • hold Grundabad
    • hold Durin's Hall (by you or by Erebor)
    • Erebor must have its capital
    • Alliance with Erebor and Moria


    Play with Erebor (Prerequisites):
    • hold Erebor
    • hold Iron-Hills
    • hold Grundabad
    • hold Durin's Hall
    • hold Carn Dum (by you or by Ered Luin)
    • Ered Luin must have its capital
    • Alliance with Ered Luin and Moria



    Install:

    1) Download
    http://cloud.directupload.net/8PmF

    2) Just replace the following files

    campaign_script in: Third_Age_3\data\world\maps\campaign\imperial_campaign
    export_descr_buildings & export_descr_unit in: Third_Age_3\data
    battle_models.modeldb in: Third_Age_3\data\unit_models
    units in: Third_Age_3\data\ui\units
    unit_info in: Third_Age_3\data\ui\unit_info


    Important!


    This Submod is not finished yet. The scripts have been tested and work.
    You can play with it



    What is missing:
    - Events & Messages (I do not know how)
    - more more complicated conditions

    Feel free to improve or rework these Submod


    Sorry for my terrible English


    Thanks to Arachir Galudirithon & DAC-Team
    great one but
    1 should durins hall not dains hall?
    2 why not also unite whit kazad dum just a suggestion in case you have not thought of it already
    look here for tutorials and aid on modding mtw2 and tatw http://www.twcenter.net/forums/forum...I-Mod-Workshop
    greetings atthias
    Rise of Mordor 3D Modelers Wanted
    Total War - Rise of Mordor
    Are you a 3D Environment and Character artist, or a Character Animator?

    If yes, then the Rise of Mordor team linked above is looking for you!
    Massive Overhaul Submod Units!
    D you want some units back in MOS 1.7? Install this mod http://www.twcenter.net/forums/showt...n-1-1-RELEASED
    It adds back units who were deleted from the campaign in MOS 1.7, namely the Winged Swordsmen, the Citadel Guard Archers and the Gondor Dismounted Bodyguard.

    Under the proud patronage of
    Frunk of the house of Siblesz

  3. #3

    Default Re: Divide and Conquer 0.52 Submod: The Rise of Dwarves

    Quote Originally Posted by atthias View Post
    1 should durins hall not dains hall?
    Yes, my fault.

    @ Mods please chance this


    Quote Originally Posted by atthias View Post
    2 why not also unite whit kazad dum just a suggestion in case you have not thought of it already
    Because this fraction not finished in original Mod
    reunited all Dwarf Kingdoms
    Or do you mean as kazad dum Player?
    Because this fraction not finished in original Mod

  4. #4

    Default Re: Divide and Conquer 0.52 Submod: The Rise of Dwarves

    I wish I could edit my posts

  5. #5
    ♔atthias♔'s Avatar dutch speaking
    Citizen

    Join Date
    Mar 2013
    Location
    France
    Posts
    4,059

    Default Re: Divide and Conquer 0.52 Submod: The Rise of Dwarves

    Quote Originally Posted by Königstiger87 View Post
    I wish I could edit my posts
    understood you now btw did you see the link?
    you can only edit you posts after you have 25 posts
    greetings atthias
    Last edited by ♔atthias♔; January 17, 2016 at 12:37 PM.
    Rise of Mordor 3D Modelers Wanted
    Total War - Rise of Mordor
    Are you a 3D Environment and Character artist, or a Character Animator?

    If yes, then the Rise of Mordor team linked above is looking for you!
    Massive Overhaul Submod Units!
    D you want some units back in MOS 1.7? Install this mod http://www.twcenter.net/forums/showt...n-1-1-RELEASED
    It adds back units who were deleted from the campaign in MOS 1.7, namely the Winged Swordsmen, the Citadel Guard Archers and the Gondor Dismounted Bodyguard.

    Under the proud patronage of
    Frunk of the house of Siblesz

  6. #6
    Ngugi's Avatar TATW & Albion Local Mod
    Join Date
    Jan 2011
    Location
    Sweden
    Posts
    10,687

    Default Re: Divide and Conquer 0.52 Submod: The Rise of Dwarves

    Nice to see new mods around

    Quote Originally Posted by Königstiger87 View Post
    @ Mods please chance this
    Done

    Quote Originally Posted by Königstiger87 View Post
    I wish I could edit my posts
    Once you've reached 25 posts and been a member for a week you may; you actually could use this temporary thread if you want to speed things along: http://www.twcenter.net/forums/showt...57-Spam-thread

    Kingdom of Lindon preview video out





    DCI: Last Alliance
    - WIP Second Age mod | DCI: Tôl Acharn - mighty Dúnedain Counter Invasions |
    Additional Mercenary Minimod - more mercs; for TATW and DCI | Family Tree minimods - lore improvements | Remade Event Pictures - enhance cultures trough images |
    Favorite TATW compilation: Withwnars Submod Collection
    Patron of Mank, Kiliç Alě, FireFreak111, MIKEGOLF & Arachir Galudirithon, Earl of Memory

  7. #7

    Default Re: Divide and Conquer 0.52 Submod: The Rise of Dwarves

    This is very interesting but can I ask for a bit more info? I like the idea, I think, but I can't quite work out what the overall mod does.

    If you want to, you could tell me everything you can in a PM and then I can re-write it for you to get across what you want to as clearly as possible. This is of course no slight on your english skill and it is a great source of embarrasment for me that I only know english. I just hope I can help as I fully agree with Ngugi that it is nice to see new mods.

  8. #8

    Default Re: Divide and Conquer 0.52 Submod: The Rise of Dwarves

    Because of misunderstandings here again the main points:

    - playable with Ered Luin and Dwarves of Erebor
    - Get all regions and existing armies from Kazad dum and Ered Luin/Dwarves of Erebor (merge with no new Fraction)
    - build all special units from all Dwarffractions (In their original locations)

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