Baruk Khazâd! So, I'd always assumed for whatever reason that it would be frowned upon for me to post more than the occasional update video in this thread, but I just messaged the mods and apparently I'm allowed to post as much as I want. Tulkaspam, AWAAAAAAAAAAAAAAAAAAY!
And so we continue, in media res as it were, with episode 31 of my LP of the Dwarven Kingdom. To sum up the campaign so far- I have found that the dwarves (spellcheck tells me that dwarves is spelled incorrectly. I propose we boycott everything until this is rectified) are extremely potent when they're able face an enemy in a chokepoint, but when attacking they are liable to be surrounded and suffer relatively catastrophic losses. Therefore, my strategy has consisted largely of advancing slowly and steadily, waiting to consolidate my hold fully before progressing. At this point, my win condition is less to win myself than it is to prevent other factions from winning before me. Thus, I have made forays to attempt to seize settlements necessary for the victory of other factions, all the while beating off the incessant attacks of the Easterlings. My conquests in my own neighborhood have been centered around my two cities capable of producing mithril armor: Narag-zigil and Moria. Most notably, I have been forced to take Caras Galadhon, after the elves declared war on me because eight dwarves trundling past Mithlond were apparently a threat to the survival of their species. Also Dwarven Wain Bows are the most fun I've had in eons. Happy times.
In this episode we consolidate our hold over Caras Galadhon, launch an offensive against the Beornings living to the north of Lothlorien, and dispatch an army to try to take Minas Anor to prevent Harad from pushing the Reunited Kingdom into the sea. Because if there's one thing that everyone loved from our RK playthrough, it's the never-ending defense of MA... Why I wrote this paragraph in the first person plural the world may never know.
Also, as a note to the devs... I've noticed that in 3.1 there seems to be an issue where siege equipment doesn't spawn. I was forced to autoresolve my MA siege (spoilers!) because the siege towers disappeared and I had no way into the city. I think I've seen the problem with the AI, too.