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Thread: People of Rome 2 (P++) - Main Discussion

  1. #141
    Griwild's Avatar Foederatus
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    Default Re: People of Rome 2 (P++) - Main Discussion

    Quote Originally Posted by Nichita View Post
    Will this be compatible with DEI?
    The DeI comatible version is already out ;-) Here is the link! Have fun!
    Last edited by Griwild; August 24, 2016 at 03:21 PM.

  2. #142

    Default Re: People of Rome 2 (P++) - Main Discussion

    Quote Originally Posted by Griwild View Post
    The DeI comatible version is already out ;-) Here is the link! Have fun!
    Thank you very much good sir!

  3. #143

    Default Re: People of Rome 2 (P++) - Main Discussion

    GReat work modders but this feature should have been in the base game, plus Rome2 retard UI system won't show populatons that clearly.

    This is what I showed CA many years ago, a simple settlement and population screen. Clear and simple but CA prefers abstract and obtuse.

    oOo

    Rome 2 refugee ...

    oOo

  4. #144

    Default Re: People of Rome 2 (P++) - Main Discussion

    Mitch about the future of his mod: I have many ideas for this mod that I'd like to see implemented... As such expect new concepts and ideas to come to fruition in this mod in future, as well as fine tuning and balancing.
    The P++ is homage to Mitch's Populous (populous++) mod. I'm not saying we're copying his mod... but I'm not saying we're not not copying it.
    Mitch never released his Populous mod. It seems to me that you try to fulfill Mitch's hope for his mod by making this one.

    (The words "not not copying" must mean the same as copying)
    Last edited by Gusten Grodslukare; October 05, 2016 at 03:14 AM.

  5. #145
    Magnar's Avatar Artifex
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    Default Re: People of Rome 2 (P++) - Main Discussion

    Quote Originally Posted by Gusten Grodslukare View Post
    Mitch never released his Populous mod. It seems to me that you try to fulfill Mitch's hope for his mod by making this one.

    (The words "not not copying" must mean the same as copying)
    That was just our attempt at being humorous

    The actual implementation of our mod is significantly different from what mitch planned.

    Mitch essentially made the proof of concept. If he hadn't done that, I'm not sure we would have even thought about actually making it.

  6. #146
    bobbyr's Avatar Semisalis
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    Default Re: People of Rome 2 (P++) - Main Discussion

    Quote Originally Posted by Rorarii View Post
    GReat work modders but this feature should have been in the base game, plus Rome2 retard UI system won't show populatons that clearly.

    This is what I showed CA many years ago, a simple settlement and population screen. Clear and simple but CA prefers abstract and obtuse.

    That's freaking awesome mate!
    Your own concept?
    You should be involved in game design!
    Where did you take the 3D city from? Rome 1?




  7. #147
    Magnar's Avatar Artifex
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    Default Re: People of Rome 2 (P++) - Main Discussion

    looks similar to a civilisation style pop management system

  8. #148
    x187x BigEazyE's Avatar Libertus
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    Default Re: People of Rome 2 (P++) - Main Discussion

    does this submod remove the supply system? since i got it and started a new campaign Im getting no Supply line mechanics / script. its really ruining my immersion, only using this mod with the original DEI mods. am I missing something? nvm, fixed it. my mess up.
    Last edited by x187x BigEazyE; November 30, 2016 at 05:29 AM.

  9. #149
    Magnar's Avatar Artifex
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    Default Re: People of Rome 2 (P++) - Main Discussion

    supply system is only in DeI, you need to use the DeI por to get the supply system compatible version.

  10. #150
    x187x BigEazyE's Avatar Libertus
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    Default Re: People of Rome 2 (P++) - Main Discussion

    is P++ Vae Victus compatible yet too? I've also got days n days on V.V. been busy lately though. NVM, you already answered me on utube. thx. cant wait.
    Last edited by x187x BigEazyE; December 02, 2016 at 12:22 AM. Reason: answered elsewhere

  11. #151

    Default Re: People of Rome 2 (P++) - Main Discussion

    Does this mod also affect the AI? If so, is there a version of it that only affects the player? From my playthroughs it seems that the AI is also influenced by population and it's just all around too stupid to be able to properly manage it. Would it be possible to make to modify this mod in such a way that only the player has to worry about pop?

  12. #152
    Magnar's Avatar Artifex
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    Default Re: People of Rome 2 (P++) - Main Discussion

    The ai is affected economically and with replenishment but not with recruitment

  13. #153

    Default Re: People of Rome 2 (P++) - Main Discussion

    this mod wokr in radious?

  14. #154

    Default Re: People of Rome 2 (P++) - Main Discussion

    Hi Magnar. Me and my brother plays H2H MP and have tried DeI. We think its a little too extensive for our liking but we love the population system.

    Is this mod still working for the Vanilla version? Can i use the Steam version?

  15. #155
    Magnar's Avatar Artifex
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    Default Re: People of Rome 2 (P++) - Main Discussion

    yes it should work via the steam workshop version for vanilla.

  16. #156

    Default Re: People of Rome 2 (P++) - Main Discussion

    Any chance of such population script for TW Attila game?

  17. #157
    Magnar's Avatar Artifex
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    Default Re: People of Rome 2 (P++) - Main Discussion

    Causeless is doing a population script for attila already. not sure if we will get around to it or not.

  18. #158

    Default Re: People of Rome 2 (P++) - Main Discussion

    max_pop_size = 20000,
    It would be good and reasonable to divide this value on 4 population classes:
    max_pop_size_upper=2000
    max_pop_size_mid=8000
    max_pop_size_low=15000
    max_pop_size_foreign=10000

    Cause in many cities in mid game I see that upper class pop = 20000, and low class pop = 1000, and this is something not real. Regards!

  19. #159

    Default Re: People of Rome 2 (P++) - Main Discussion

    This mod is a must have. Now i have a reason to recruit auxilia and mercenaries, roma cant handle with all the manpower that i need for my campaigns. But i think that this mod works better with almost hard battle difficulty cause there is a lot more casualties and enemies dont rout so fast.

    If you play with normal difficulty your battle casualties are lowest and seems that you always have the manpower nedded. Try at hardest difficulty and see how your men's pool is depleted.

  20. #160

    Default Re: People of Rome 2 (P++) - Main Discussion

    This mod is the best, no doubt. But everything can be improved. And limiting of upper class pop (notables) is something that really needed! This is the question of historicity estates' proportions, and difficulty levels dont affects that much.

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