Anyway, I could perhaps look offer some of my code to allow for configurable settings, like creating a settings file that would allow the player to set a custom multiplier for their desired unit size.Hey Causeless, you still around? Just read some stuff on the AE thread that made me wonder...I think completely rewriting the starting populations and/or growth for the mod would require a submod. You can modify those files fairly easily, but it's not really something that would make sense to put into an options file - it's a fundamental part of gameplay balance, not a setting.
I'm suggesting instead that a modifier is added to the settings file to simply multiply the population counts and unit sizes. This value could be changed to match the unit options that the player has.
Anyway, this is exactly the thing I was suggesting in the AE thread - would be awesome!
Something like: x*x'/y = y'
where:
x = full vanilla unit size
x' = full custom unit size
y = actual vanilla unit size
y' = actual custom unit size
EDIT: Now that I read it again I realise it's something different, but also great!