Dorwinion, FO 381. Dorwinion has been one of my favorite factions for a while. An underdog with a cozy, rich starting location, and a solid unit lineup. I like turtling and building up my cities, and Dorwinion won't come under any serious attack for a good while. To extend that period, I took the rebel settlement on the northern shore of the Rhun Sea and gave it to North Rhun, to keep Big Rhun off my back for a little longer. But then, I allied with Dale, and North Rhun attacked me. I took their two western settlements, crippling them, and prepared for Dale's betrayal. They did not disappoint me (do they ever?), and I managed to push them back in a series of hard-fought battles. It helped that their armies were very spread out, as they had been busy subjugating the orcs in the Misties. The campaign slowed to a crawl, because those bardings are stupidly tough, Dale City kept pumping out Black Arrows and Hearthmen, my king has about 0.01 HP, and I'm a very nervous guy who doesn't want his battles all that tense. (Of course, Rhun attacked me too once they were done with Rhovanion, meaning I'm at war with all my neighbours except Adunabar, and my crucial trade income has been reduced to a trickle.)
Now my king stands before the gates of Dale itself. The city is guarded by the company of the Black Arrows and the obligatory hearthmen. Dale's heir stands between me and his city, and the dwarves are pouring down the mountains. But my spy will open the gates if I attack this turn, which would allow me to cripple Dale, hopefully beyond recovery. If anyone wants to try their luck, I have attached the save. See the screenshot for army compositions.