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Thread: Faction difficulty ratings (your help is needed)

  1. #141

    Default Re: Faction difficulty ratings (your help is needed)

    I mean military conquest or tributary state? and then to democracy or oligarchy

  2. #142

    Default Re: Faction difficulty ratings (your help is needed)

    Quote Originally Posted by leongiannakos View Post
    I mean military conquest or tributary state? and then to democracy or oligarchy
    Military conquest is the precursor government required to advance to both Hellenic and Supervised Hellenistic Administration. On a whole, factional governments that stem from Military conquest will in general provide superior recruitment and infrastructure options in the long term than the allied democracies and oligarchies that stem from tributary state. Kindly refer to the EB 2.35 R2 guide for further details.

  3. #143

    Default Re: Faction difficulty ratings (your help is needed)

    Makedonia (2.35A)

    Difficulty:

    Difficulty played: Hard/Moderate

    Early (Turns 0-60): Very Hard
    Mid (Turns 61-200): Moderate-Hard
    Late (Turns 200+): Easy

    Changes from 2.35:
    • New Imperial Reform and administration.
    • Reformed Colony changes (Applied for all factions capable of building Hellenistic military colonies ).


    Campaign:

    Makedonia and Hellas at large is in a ruinous state! The trail of destruction that Brennos and his Keltoi horde has left our homeland in a very sorry state with no end to the misery in sight. To magnify our troubles, the blasted 'Basileos' of the Epirotes, Pyrrhos Aetos has managed to capture the ancestral capital of the Makedonians, Pella. To further add insult to injury, he left Makedonia in the hands of Galatai mercenaries and has lost control of them, leading to the desecration of the tombs of the Argedai in sacred Aigai. Pyrrhos is no different from the other pretenders like Ptolomaios Keraunos, Kassandros and Lysimachos who sought to subjugate the Makedonians who by right should be the rulers of the world. In the Peloponnesos, the strategoi you put in charge of the garrison of Korinthos, Krateros is on the brink of being put under heavy pressure by the incoming army of Pyrrhos. In the rest of Hellas, both the Aetolian and Chremonidean Leagues assert their independence at your expense with Ptolemaic money and naval support. However perilous the situation may seem, a few, well executed maneuvers in the right place and time could turn the situation on its head.

    You first order of business is to liberate Pella and Aigai from the Galatai mercenaries who garrison Pella. Simultaneously, you could order Krateros and you son Alkyleous to merge their forces to better withstand a possible siege by Pyrrhos. With that done, your next step should be to expel Pyrrhos from the Peloponnesos and bring Sparta and Athenai to heel by capturing their cities. Be sure to leave adequate forces in Pella to dissuade and repel Dardanian, Moesian and Illiryian raiders. Inevitably, your successes will cause great concern among the Ptolomaioi and encourage them to send mercenaries to trouble you in Makedonia.

    To put a stop to the barbaroi raids and the Ptolemaic mercenary incursions , you must capture Dardania, Thrakia, Moesia and Chersonesos Thraikike kai Bosporos Thraikios. But you will not have very long to celebrate your successes, world has reached our ears of a distant Antipatrid claimant, who, with the blessing of the Ptolomaioi, is currently amassing funds, raising an army and is awaiting a chance to wrestle the diadem from you at the 'Pharaoh's' behest.

    From there, your priority is to stabilize your new gains in Hellas and beyond. You should also watch the events unfolding both in the east and the west of your borders. Wait for your chance to go into Asia once more, like Alexandros once did.



    Governments:

    The turmoil that has engulfed Hellas has certainly done its damage on the administration that Makedonia can implement. However, if you can reassert control over the holdings of your late grandfather and more, perhaps a much more suitable model of administration may be rediscovered beneath the rubble that is Megas Alexandros' empire.

    Currently, this is what we can prepare as far as administration is concerned....

    Strategia:

    The only viable government for Hellenistic territories with both Hellenistic polis and military colonies, it will suffice early on but it will show its age as the settlement grows in size and complexity.

    Larrchia:

    A solid choice for Non-Hellenistic territories with good PO benefits and native recruitment at the cost of advanced infrastructure.

    Eleuthera kai Autonomia:

    The best option you have currently for Hellenic territories with polis but no military colony, it provides access to a good variety of infrastructure and the ability to build up to the 2nd level of Hellenistic military colony.


    In the event that you are able to restore Antigonidai rule to Asia, especially the old power centers of Phrygia (Ipsos) and Syria (Antigoneia/Antiochiea), these options will be open to us:

    Epistateia epi Laous:

    This government is a step up from Larrchia which sacrifices Public order for slightly improved native recruitment and infrastructure (Most prominently, the highest tier local military colony) but can upgrade to higher tier administrations which will be explained below.

    Epistateia epi Hellenas:

    You will be familiar with this more closely supervised version of the Hellenic administration. This government will provide excellent civic and military options. The highest tier Hellenistic military colony can be built here. However, due to the more oppressive nature of your social and military elite compared to those of the Seleucids, this government can only be established in Hellas, Thrakia and Hellenized parts of western Anatolia and the Pontic shore. You can build the Basilike Patris form this government provided that both the second level polis and Hellenistic military colony are present.

    Satrapeia (New):

    This divergent option for a high tier government available in satrapy provinces in the old Achaemenid empire given that you have a local or Hellenistic military colony, its benefits are mostly the same as those granted to Epistateia epi Hellenas.You can build the Basilike Patris form this government provided that both the second level polis and Hellenistic military colony are present.

    Basilike Patris:

    This is the highest level government that Makedonia can build, providing access to the the very best military and civic infrastructure that your kingdom can bring to that table along with healthy bonuses to happiness and law. It is advised that you do not rush to build this government as it will be built for you when the following events happen:

    • The Makedonians acknowledge you as the rightful Basileos (BP automatically built in Pella)
    • You gain the title of Kurios tes Asia when Babylonia is captured (BP automatically built in Babylon)


    However, the BP can be built in Antiogneia as this was the seat of power of your grandfather Antigonos Monophalamos before he perished at Ipsos and your father Demetrios Polioketes was forced to flee to Hellas elude capture.


    Diplomacy:

    Diadochi and Hellenes:

    Epeiros:

    ​That accursed Pyrrhos is at it again! He is as much of a plague to you as he was to your father and the pretender Ptolemios Keraunos, so much so that the late Keraunos had to grudgingly provide Phalangites to him, just to encourage him to wander off to his Italian and Sicilian adventures and bother him no more. Even now, he took advantage of your sorry state after the Keltoi invasions to wrestle control of sacred Pella from you. Furthermore, his inability to control his Galatai troops has lead to the desecration of the Argeadai tombs which has sparked universal outrage among all Makedones. Meanwhile, your holdings in the Peloponnesos are in grave danger from the threat that is Pyrrhos himself as he moves on Sparta, as such, the Peloponnesos must be held at all costs to tie him down until you have reasserted control over Makedonia. Perhaps it may be long past time that Epeiros itself come under your dominion.

    Konion Hellenon:

    The free polities of Southern Hellas and their allies have never fully accepted Makedonian suzerainty, Alexandros tried and was successful as long has he still drew breath but the League of Korinthos has all but fallen apart in the last 50 years. These very same polities have united under the Chremonidean League and oppose your presence in Hellas with financial and military aid from the Ptolomaioi. Your authority must once again be felt in their lands. The time for leniency has long past, the conspirators who formed the league must all be put to the sword and the Hellenes to be once again united with common purpose!

    Arche Seleukia:

    Ah, the realm of the strongest Diadochi kingdom. You are currently allied to Antiochos Soter due to your shared enmity of the interference of the Ptolomaioi in your respective spheres of influence. But remember! it was Antiochos's father along with Lysimachos who ended the hopes of your father and grandfather to reunite the shattered empire on the bloody fields of Ipsos. That stain on your family's honor has not been forgotten nor forgiven! If Hellas is united under your banner once more and all internal challenges to your rule quashed, perhaps retracing Alexandros' steps may be just what you need to immortalize the good name of your family. That first step will most certainly be at the expense of Seleukid interests.

    Ptolomaioi:

    The Ptolomaioi have once again proven their cravenness by sending ships and sell swords to aid another in their struggle against you rather than marching a proper army against you! Their 'Pharaoh' is no leader of men, he would rather read and recite poetry than lead his men against you himself! Cravenness aside, their interference has galvanized the Chremonidean League and has caused you no small amount of grief. Dissolving that league and rebuilding your navy will cut off the avenues that the Ptolomaioi use to interfere in your affairs. This will be crucial; word is starting to filter in of a long lost Antipatrid pretender who is currently amassing a mercenary army to seize your throne with the blessing of the 'Pharaoh'. Do not let this happen!

    Pergamon:

    These last dregs of Lysimachos' powerbase cling on to relevance in the polis of Pergamon along with 9000 talents. However, the position that they hold is stronger than it first appears and they have done well diplomatically thus far by ingratiating themselves with the Seleukidai. They watch the chaos unfolding in Hellas with vested interest in the same manner as a spectator in a theatre play. Seleukidai control over Mikira Asia will not last forever and these rabble will seize their chance to try the diadem for size. Their gaze may turn to Hellas itself and they will stop anyone power in the current struggle from achieving dominion over all Hellas. Repel them and exact punishment if they dare!

    Barbaroi:

    Getai:

    These barbaroi and their kinsmen to their north and south has done much to frustrate Lysimachos and have even caused a sizeable Hellenistic force under Zopyrion to disappear into thin air. Their tacit backing of Moesian raids into Makedonia cannot go unpunished. A concerted effort into their lands may serve to deter any further support to Thrakian raiders looking to do the same.


    Closing remarks:

    Khaire, Basileu! We hope this finds you well. Our situation may at first appear dire, but take heart! You will soon be the rightful ruler of the Makedonians once more. Perhaps you and your descendants will achieve what Alexander and the Diadochi who opposed your grandfather failed to achieve, The implementation of lasting, uncontested and divine rule over all Persis just like the Persioi Shahinshahs of old! May Zeus Olympius guide your every move!
    Last edited by realm56; June 03, 2021 at 10:26 PM.

  4. #144

    Default Re: Faction difficulty ratings (your help is needed)

    Quote Originally Posted by realm56 View Post
    Makedonia (2.35A)

    Difficulty:

    Difficulty played: Hard/Moderate

    Early (Turns 0-60): Very Hard
    Mid (Turns 61-200): Moderate-Hard
    Late (Turns 200+): Easy

    Changes from 2.35:
    • New Imperial Reform and administration.
    • Reformed Colony changes (Applied for all factions capable of building Hellenistic military colonies ).


    Campaign:

    Makedonia and Hellas at large is in a ruinous state! The trail of destruction that Brennos and his Keltoi horde has left our homeland in a very sorry state with no end to the misery in sight. To magnify our troubles, the blasted 'Basileos' of the Epirotes, Pyrrhos Aetos has managed to capture the ancestral capital of the Makedonians, Pella. To further add insult to injury, he left Makedonia in the hands of Galatai mercenaries and has lost control of them, leading to the desecration of the tombs of the Argedai in sacred Aigai. Pyrrhos is no different from the other pretenders like Ptolomaios Keraunos, Cassandros and Lysimachos who sought to subjugate the Makedonians who my right should be the rulers of the world. In the Peloponnesos, the strategoi you put in charge of the garrison of Korinthos, Krateros is on the brink of being put under heavy pressure by the incoming army of Pyrrhos. In the rest of Hellas, both the Aetolian and Chremonidean Leagues assert their independence at your expense with Ptolemaic money and naval support. However perilous this may seem, a few, well executed maneuvers could turn the situation on its head.

    You first order of business is to liberate Pella and Aigai from the Galatai mercenaries who garrison Pella. Simultaneously, you could order Krateros and you son Alkyleous to merge their forces to better withstand a siege by Pyrrhos. With that done, your next step should be to expel Pyrrhos from the Peloponnesos and bring Sparta and Athenai to heel by capturing their cities. Be sure to leave adequate forces in Pella to dissuade and repel Dardanian, Moesian and Illiryian raiders. Inevitably, your successes will cause great concern among the Ptolomaioi and encourage them to send mercenaries to trouble you in Makedonia.

    To put a stop to the barbaroi raids and the Ptolemaic mercinary incursions , you must capture Dardania, Thrakia, Moesia and Chersonesos Thraikike kai Bosporos Thraikios. But you will not have very long to celebrate your successes, world has reached us of a distant Antipatrid claimant, who, with the blessing of the Ptolomaioi, is raising an army and is awaiting a chance to wrestle the diadem from you.

    From there, your priority is to stabilize your new gains in Hellas and beyond and watch events unfold both east and west of your borders. Wait for chance to go into Asia once more, like Alexandros once did.



    Governments:

    The turmoil that has engulfed Hellas has certainly done its damage on the administration that Makedonia can implement. However, if you can reassert control over the holdings of your late grandfather and more, perhaps a much more suitable model of administration may be rediscovered beneath the rubble that is Megas Alexandros' empire.

    Currently, this is what we can prepare as far as administration is concerned....

    Strategia:

    The only viable government for Hellenistic territories with both Hellenistic polis and military colonies, it will suffice early on but it will show its age as the settlement grows in size and complexity.

    Larrchia:

    A solid choice for Non-Hellenistic territories with good PO benefits and native recruitment at the cost of advanced infrastructure.

    Eleuthera kai Autonomia:

    The best option you have currently for Hellenic territories with polis but no military colony, it provides access to a good variety of infrastructure and the ability to build up to the 2nd level of Hellenistic military colony.


    In the event that you are able to restore Antigonidai rule to Asia, especially the old power centers of Phrygia (Ipsos) and Syria (Antigoneia/Antiochiea), these options will be open to us:

    Epistateia epi Laous:

    This government is a step up from Larrchia which sacrifices Public order for slightly improved native recruitment and infrastructure (Most prominently, the highest tier local military colony) but can upgrade to higher tier administrations which will be explained below.

    Epistateia epi Hellenas:

    You will be familiar with this more closely supervised version of the Hellenic administration. This government will provide excellent civic and military options. The highest tier Hellenistic military colony can be built here. However, due to the more oppressive nature of your social and military elite compared to those of the Seleucids, this government can only be established in Hellas, Thrakia and Hellenized parts of western Anatolia and the Pontic shore. You can build the Basilike Patris form this government provided that both the second level polis and Hellenistic military colony are present.

    Satrapeia (New):

    This divergent option for a high tier government available in satrapy provinces in the old Achaemenid empire given that you have a local or Hellenistic military colony, its benefits are mostly the same as those granted to Epistateia epi Hellenas.You can build the Basilike Patris form this government provided that both the second level polis and Hellenistic military colony are present.

    Basilike Patris:

    This is the highest level government that Makedonia can build, providing access to the the very best military and civic infrastructure that your kingdom can bring to that table along with healthy bonuses to happiness and law. It is advised that you do not rush to build this government as it will be built for you when the following events happen:

    • The Makedonians acknowledge you as the rightful Basileos (BP automatically built in Pella)
    • You gain the title of Kurios tes Asia when Babylonia is captured (BP automatically built in Babylon)


    However, the BP can be built in Antiogneia as this was the seat of power of your grandfather Antigonos Monophalamos before he perished at Ipsos and your father Demetrios Polioketes was forded to flee to Hellas elude capture.


    Diplomacy:

    Diadochi and Hellenes:

    Epeiros:

    ​That accursed Pyrrhos is at it again! He is as much of a plague to you as he was to your father and the pretender Ptolemios Keraunos, so much so that the late Keraunos had to grudgingly provide Phalangites to him, just to encourage him to wander off to his Italian and Sicilian adventures and bother him no more. Even now, he took advantage of your sorry state after the Keltoi invasions to wrestle control of sacred Pella from you. Furthermore, his inability to control his Galatai troops has lead to the desecration of the Argeadai tombs which has sparked universal outrage among all Makedones. Meanwhile, your holdings in the Peloponnesos are in grave danger from the threat that is Pyrrhos himself as he moves on Sparta, as such, the Peloponnesos must be held at all costs to tie him down until you have reasserted control over Makedonia. Perhaps it may be long past time that Epeiros itself come under your dominion.

    Konion Hellenon:

    The free polities of Southern Hellas and their allies have never fully accepted Makedonian suzerainty, Alexandros tried and was successful as long has he still drew breath but the League of Korinthos has all but fallen apart in the last 50 years. These very same polities have united under the Chremonidean League and oppose your presence in Hellas with financial and military aid from the Ptolomaioi. Your authority must once again be felt in their lands. The time for leniency has long past, the conspirators who formed the league must all be put to the sword and the Hellenes to be once again united with common purpose!

    Arche Seleukia:

    Ah, the realm of the strongest Diadochi kingdom. You are currently allied to Antiochos Soter due to your shared enmity of the interference of the Ptolomaioi in your respective spheres of influence. But remember! it was Antiochos's father along with Lysimachos who ended the hopes of your father and grandfather to reunite the shattered empire on the bloody fields of Ipsos. That stain on your family's honor has not been forgotten nor forgiven! If Hellas is united under your banner once more and all internal challenges to your rule quashed, perhaps retracing Alexandros' steps may be just what you need to immortalize the good name of your family. That first step will most certainly be at the expense of Seleukid interests.

    Ptolomaioi:

    The Ptolomaioi have once again proven their cravenness by sending ships and sell swords to aid another in their struggle against you rather than marching a proper army against you! Their 'Pharaoh' is no leader of men, he would rather read and recite poetry than lead his men against you himself! Cravenness aside, their interference has galvanized the Chremonidean League and has caused you no small amount of grief. Dissolving that league and rebuilding your navy will cut off the avenues that the Ptolomaioi use to interfere in your affairs. This will be crucial; word is starting to filter in of a long lost Antipatrid pretender who is currently amassing a mercenary army to seize your throne with the blessing of the 'Pharaoh'. Do not let this happen!

    Pergamon:

    These last dregs of Lysimachos' powerbase cling on to relevance in the polis of Pergamon along with 9000 talents. However, the position that they hold is stronger than it first appears and they have done well diplomatically thus far by ingratiating themselves with the Seleukidai. They watch the chaos unfolding in Hellas with vested interest in the same manner as a spectator in a theatre play. Seleukidai control over Mikira Asia will not last forever and these rabble will seize their chance to try the diadem for size. Their gaze may turn to Hellas itself and they will stop anyone power in the current struggle from achieving dominion over all Hellas. Repel them and exact punishment if they dare!

    Barbaroi:

    Getai:

    These barbaroi and their kinsmen to their north and south has done much to frustrate Lysimachos and have even caused a sizeable Hellenistic force under Zopyrion to disappear into thin air. Their tacit backing of Moesian raids into Makedonia cannot go unpunished. A concerted effort into their lands may serve to deter any further support to Thrakian raiders looking to do the same.


    Closing remarks:

    Khaire, Basileu! We hope this finds you well. Our situation may at first appear dire, but take heart! You will soon be the rightful ruler of the Makedonians once more. Perhaps you and your descendants will achieve what Alexander and the Diadochi who opposed your grandfather failed to achieve, The implementation of lasting, uncontested and divine rule over all Persis just like the Persioi Shahinshahs of old! May Zeus Olympius guide your every move!
    Any new event that come along? I know that if you haven't secured Makedonia border you will get raided from Ptoleamy backing but the pretender invasion only occur if you stop Ptoleamy raid.

    Right now i probably just going to rush for Syria after rebuilding Makedonia instead of securing Thrace and Epirus

  5. #145

    Default Re: Faction difficulty ratings (your help is needed)

    Quote Originally Posted by eyelurker View Post
    Any new event that come along? I know that if you haven't secured Makedonia border you will get raided from Ptoleamy backing but the pretender invasion only occur if you stop Ptoleamy raid.

    Right now i probably just going to rush for Syria after rebuilding Makedonia instead of securing Thrace and Epirus
    Not really, the only thing Makedonia got in 2.35A was an additional barrier to getting good high tier governments. Its really not a good idea to rush for Ipsos and Antigoneia until you secure your borders and that includes Thrace and Epirus. I tried this and I was overstretched to breaking point to the extent that I had to restart my campaign. That mid-game difficulty of moderate to hard is there for a reason. You do not get access to a lot of your good civil infrastructure before going imp and you are coming up against well entrenched opposition to get there.

  6. #146

    Default Re: Faction difficulty ratings (your help is needed)

    Quote Originally Posted by realm56 View Post
    Not really, the only thing Makedonia got in 2.35A was an additional barrier to getting good high tier governments. Its really not a good idea to rush for Ipsos and Antigoneia until you secure your borders and that includes Thrace and Epirus. I tried this and I was overstretched to breaking point to the extent that I had to restart my campaign. That mid-game difficulty of moderate to hard is there for a reason. You do not get access to a lot of your good civil infrastructure before going imp and you are coming up against well entrenched opposition to get there.
    Epirus are easy to conquer and hold but thracia are a bit too far for me to really bother as well as getai tend to be passive if i don't border moesia and i only do it as Makedonia because the script raid told me to.

    Beside Pergamon if left alone will always conquer byzantion and being a nuinsance whenever i play hellenic or getai faction and asia minor being the wealthiest area and central for both colony point and phalanx recruitment certainly help.

  7. #147

    Default Re: Faction difficulty ratings (your help is needed)

    Taksashila (2.35A R3)

    Difficulty:

    Difficulty played: Hard/Moderate

    Early (Turns 0-100): Hard
    Mid (Turns 101-200): Easy-Moderate
    Late (Turns 200+): Hard


    Campaign:

    Susima, firstborn son of Bindusara, Uparajya of Taksashila, beloved of the gods. You hold in your palm the very city that Chandragupta and Kautilya took the first steps to forge the very empire that you now reside in, an empire teeming with all manners of learning, culture, and commerce with the verses of the Rigveda chanted far and wide. Unfortunately, our beloved city faces an uncertain future. No sooner has the soul of your father, Bindusāra the foe slayer, departed from his body, your siblings took to squabbling for the scraps of the once-mighty Mauryan empire. In the turmoil that followed, you along with our people were forced to bend the knee to the authority of your younger, more aggressive, and energetic brother Ashoka who now rules as Carkravartin. Although we may currently pay the Carkravartin his dues, the people of Taksashila have acquired a taste for self-determination and would gladly follow any who may help them in this endeavor, perhaps you would be the one fated to do so. But for now, more humble pursuits may placate him. He will tolerate a certain degree of expansionism to your east and south to better secure the approaches to the Hindu Kush and Arachosia against incursions from hostile Shakas, Pahlavas, Yavanas, and other warlords looking to plunder the riches of our lands. He may even offer help if these threats penetrate the Gandharan interior. But do not treat his tolerance for weakness, push too far too soon and he will retaliate with the fury of Lord Shiva himself! Wisdom and patience have always been a strength of yours and a strength of our people, and it would be ideally exercised revealing little of our intentions to him until we are fully prepared to make good on our pledges of independence. The road to freedom will be difficult and bloody but the emperor will be made to see reason soon enough and leave well enough alone.

    With independence achieved and our gains consolidated, we can now look to events transpiring beyond the Hindu Kush. The Yavanas who control Baktria and those who fight under the banner of king Antiyoka and his sons covert control over the wealth our land provides, catching wind of our struggles with the Carkravartin and perceiving it as weakness. Make sure our strength is thoroughly demonstrated to them. Perhaps the Yavanas can be convinced to go into an alliance with us given the troubling signs surrounding the Shakas and Pahlavas who display every intent of raiding their lands and ours as well given the chance. These Shakas and Pahlavas fight in a way that makes a mockery of the Vedic heroes of old, having little regard for the chariot and ride atop horses with bow in hand and refusing to engage in close combat until their prey has been weakened and exhausted. Amidst the chaos, perhaps we can learn their ways of war and adopt some of what we learn into our military.


    Governments:


    Direct Mauryan Government:

    This is the government of choice for the regions of Gandhara, Trinakarta, Saptasindavah, Sauvira, and Saurashtra at the start of the campaign prior to independence. It provides access to essential infrastructure, but independence will need to be achieved to advance to the Urban government or Semi-Autonomous Viceroy for better access to improved military and civil infrastructure. This government can be built outside of India post-independence as a prerequisite to the Semi-Autonomous Viceroy.

    Tribal Government:

    This government sacrifices civil infrastructure access and direct control to grant concessions to the tribal groups that lie within its jurisdiction until such a time the region is more thoroughly prepared for direct governance.

    Mauryan Urban Government:

    This is the government of choice for the regions of Gandhara, Trinakarta, Rakhvad, Saptasindavah, Sauvira, and Saurashtra. It provides full access to the military elites of the new Taksashilan kingdom and unlimited civic infrastructure options. This government is only available when tribal influences have drastically decreased and the order that it brings only improves as tribal cultures further drop in prominence until it is all, but a fleeting memory practiced only by a few scattered practitioners.

    Semi-Autonomous Viceroy:

    This is the government of choice for the regions outside of the Indian interior and builds on the direct Mauryan administration already installed in these regions. It provides a wide variety of civil and military infrastructure capable of supporting local levies and semi-professionals as well as providing the necessary resources to field a small retinue of soldiers of the Kshatriya caste.


    Diplomacy:

    Diadochi and Hellenes:

    Arche Seleukeia:

    King Antiyoka rules a vast domain and is the son of the king who was defeated by Chandragupta. Although peace between his kingdom and our fair city has held up until now, Bindusāra’s death has created a power vacuum that he may be keen to exploit. Unfortunately for him, he is preoccupied with war with king Tulamay and his kingdom. Antiyoka’s satraps and vassals from east to west have no great love of him and will cede from his realm if he struggles to end the war with Tulamay in a favorable position, Whatever may transpire, he and his sons and generals are never to be trusted completely.

    Baktria:

    The Yavanas who rule Baktria do so as local power brokers on behalf of the kingdom of king Antiyoka. Their lands may be rich, but they face the prospect of constant attack by the Shakas and Pahlavas. Should they contain these nomadic groups and triumph in ceding from their masters, their gaze will undoubtedly fall upon our fair city and land. On the flip side, should they struggle to contain these threats, a window of opportunity will be open for us to make common cause with them. This alliance is in our interests because should the Shakas and Pahlavas penetrate the Hindu Kush, we will be hard-pressed to contain them, should the worst occur, our lands will be sacked, and our people will be enslaved never to return home.

    Nomads:

    Pahlava:

    There is much we do not yet know of these Pahlavas. Word has it that they rise on top mighty steeds with bow in hand. The finest among them ride fully covered in scale and other manners of advanced armor and crash into their foes, sending them flying and impaling them on top mighty two-handed poles. They may be content to raid the realms of Baktria and king Antiyoka but should their power grow, we will not be far from their attention.

    Saka Rauka:

    Similarly, to the Pahlavas, the Shakas ride with bow and poles in hand, raiding the lands of Baktria and king Antiyoka. But our lands appear to be the destination of their great journey from lands beyond our comprehension. From the mouth of traders from the distant lands of silk, other groups have displaced them and are on the move with more to follow in their wake. Should our great city fall under their domain, all will certainly be lost!


    Closing remarks:

    Great Taksashilarajya, your task is laid before you. You have by your side warriors, generals, scribes and Brahmins. Each must be consulted in equal measure to ensure the continued survival and prosperity of our great city. Succeed and our legacy will be written in the Vedic texts and recited for all posterity!
    To fight and conquer in all our battles is not supreme excellence; supreme excellence consists in breaking the enemy's resistance without fighting.
    - Sun Tzu



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