http://www.twcenter.net/forums/showt...e-Optimisation
This method is very advisable for skirmish improvement.
As for cavalry damage maybe this additional lines of battle_config may have effect
Code:
<melee-hit-rate>1.85
<melee-infantry>1.75</melee-infantry>
<cavalry>2.5</cavalry>
<elephants>10.0</elephants>
<cavalry-vs-phalanx>0.00001</cavalry-vs-phalanx>
<cavalry-vs-spearmen>0.5</cavalry-vs-spearmen>
<cavalry-vs-melee-infantry>4.5</cavalry-vs-melee-infantry>
<melee-infantry-vs-spearmen>3.5</melee-infantry-vs-spearmen>
<shield_wall>3.5</shield_wall>
<schiltrom>3.5</schiltrom>
</melee-hit-rate>
Play with numbers, the higher value probably means higher damage of specified unit category.