Well, I'll look into all the stat changes people have made in a bit. I think I've just about settled on the attributes for all the Hylian and Gerudo units. I forgot to mention it when I made this thread for some reason, but I wanted each unit to be
limited to just three attributes each (except for whatever attribute a faction get's overall, such as Zora units automatically being aquatic, Stalfos having no fear, etc)
A few notes, I think there are several more attributes I'm adding
- Police: Definitely going to include this in the game. This unit essentially gets its full unit count when dealing with settlement unrest.
- Numerous: This unit has a slightly higher troop count from its template. I'm not sure what percentage, probably something not too crazy like a 10% increase? Can help some factions deal with Kokiri and Gohma's larger numbers.
- Reserves: This unit can retrain and replenish losses faster.
- Easily Trained: Unit will can be trained one turn faster then the train time of its template (which in itself is yet to be finalized)
- Heavy Siege: This siege weapon is basically geared more towards taking down gates and is inaccurate against troops.
- Extra ammo: Self explanatory, this unit has more ammo than its template.
Additionally, I'm tweaking the
Exceptionally Trained attribute to also make the unit take a turn longer to create than its template time.