Anybody is free to use anything from this mod. Credits would be nice.
In this case I suggest to keep contact with me for better results.
I would be happy to a big mod but I'm not the person making it.
Some improvements are in progress.
Battlefield Assassins is a fantasy unit so they are not in the game. Actually they became a late castle guard unit with lowered stats.
Screenshots are great! Yes, they would be good as loading screens but Im afraid they not suit to the violet style. New screenshots are welcome.
Matt: if you fix it and the problem is with the mod, please, let me know.
If I am correct you removed the following units;
-Slav levies
-Hussars
-Battlefield Assasins
...and replaced them with
-Castle Guards
-Hungarian Lancers
Since Castle Guards are basically the same statistically as Slav Levies and available at the same time/building, there really is no difference except CG's look much better. Battlefield Assasins are only available at a Master's A's guild in vanilla (therefore only recruitable from one settlement) so I rarely used them anyway. I miss the Hussars but the Lancers took their place and are available from early castles as well, and they are pretty good with upkeep of 180 so the faction is actually stronger IMO. I have to say, it does feel much more realistic with Hungary fielding more light/medium cavalry since they don't have a light cavalry unit in vanilla.
Hussars are in the game but linked to a late event.
I think the early turns are tougher because you can get Hungarian nobles in less number.
Ok at this point I realized you are lucky enough so you can read some descriptions in Hungarian.I corrected the files thus those texts are in English now. Get them from the links I gave e.g. from here.
Hungarian nobles are Royal Warriors now because they were called so.
Conte Martinengo:
Thanks for the txt. My mistake not to providing one for you, guys.
Here are some more detailed e-book in English for people who are interested in the Hungarian history:
Hungarian history 1038-1300
http://mek.oszk.hu/01900/01955/html/
and in German:
http://mek.oszk.hu/01900/01968/html/
Hungarian history 1301-1437
http://mek.oszk.hu/01900/01949/html/
the same in German:
http://mek.oszk.hu/01900/01967/html/
Hungarian history 1438-1526
http://mek.oszk.hu/01900/01919/html/
the same in German:
http://mek.oszk.hu/01900/01966/html/
I have a few things to say about your post. Breslau was known under many different names in history. Breslau, Wroclaw, Wortizlawa or Wratislawa. the bold ones are the names under which it is mainly known!
polak966 (btw I know thats the date on which the polish kingdom became a christian kingdom) if you have ever read something over history then you would not write that it is insulting to name it Breslau in the game. Wroclaw / Breslau changed so often the hand of its rulers that you cant even say which its origin ruler was.
Kingdom of Poland, the holy roman empire, Bohemia that are only a few that ruled over the region Breslau / Bresslau / Wroclaw. so plz stopped that "insulting" thing. I find your behaviour insulting.
Btw first mentioned was Silesia in the 98 by Tacticus and then again by Ptolemäus in his "Magna Germanica" work in the year 150 A.D! Only to say that one!
Last edited by Dogma75; December 21, 2006 at 04:40 AM.
@csatadi
We can change now the relevant files
http://www.twcenter.net/forums/showt...34#post1359634
repman
BareBonesWars 8.1 for RTW 1.5
Integration Mod which combines unique strategic challenges due to a 4 Season scripted campaign from 280 BC - 180 AD on several big/small maps and with an ruthless AI on the battlefield.
Deus lo Vult DLV 6.2 for MTW II Kingdoms
Norway+Ireland+Flanders+Kiev+Lithuania+Teutonic_Order+Armenia+Crusader+Georgia,1y2t script, army field costs, Ultimate AI 1.6, big map, military career, economic system, age simulation, heraldic system, new factions, garrison script, Crowns + Swords, Trait bugfixer, religion dependent recruiting, ancillary enhancements, darth battle mechanics
Dear Csatadi !
Isn' t necessary wait the first CA update/patch for add more regions. I wouldn' t doubt in your abilities, but Lusted made his "Lands to Conquer" mod with using txt files. Using the mod switch, people can add more regions. Otherwise: "Magyar" = Hungarian ? (Here, Skt. Petersburg, this expression isn' t so obvious.)
@ csatadi ,thanks for those other hungarian history links. I was orginally looking at this topic to try to glean some useful about the Maygars for my own project.
My lombard ancestors fought the Maygars in 953ad, I was confused with later ancestors who were fighting the turks in hungary in the late 15th century. Your links and checking my family history helped to fix my memory errors.
I've been working hard on my own project, need a break, so will download this mod and and just play the game for awhile.
- Leonardo II Martinengo (* 1440 ca + 1484), condottiero. Sposa Battista, figlia di Gentile da Leonessa, celebre condottiero, che gli portň in ereditŕ una porzione della Signoria di Sanguinetto.
- Capitano generale della Serenissima.
- La famiglia Martinengo Delle Palle creato Conte con i discendenti dalla Serenissima nel 1522.
sry double post
I agree with Polak966...
If you don't keep the historically accurate names, lets leave vanilla! Or rename Nagyvarad to Oradea, Esztergom to Ostrihom, no to Pozsony - yes to Bratislava, Bruenn and Praag instead of Brno and Praha. It's getting ridiculus!
OK. Maybe Wroclaw is too contemporary, but so is with the other cities! It's probably the most accurate for the moment.
Hi!
I cant seem to be able to build assasins....have I understood it right that it has been removed in this mod?
If so, how can I Enable the possibility to develop and train assasins, :hmmm:
Thanks
Hi!
Csatádi.....im planing to install kingdoms and the 1.3 update of the game....and allso install StainlessSteel mod for kingdoms.
My question is...is it possible to still play Magyarmod in the original game or do I have to reinstall everything?:hmmm:
Ok thanks for answering....r u planning a magyarmod 4 kingdoms? I think it would be greate![]()