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Thread: Too many hill/cliff/mountain(!?) battles...

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  1. #1

    Default Too many hill/cliff/mountain(!?) battles...

    There are just too many of these IMO. The map seems littered with ridiculous redoubt positions. The battles are between exhausted opponents, the AI always seriously mishandles it much worse than it handles a flatland battle, and... well, the biggest reason- the units get all distorted and ugly during these battles.

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  2. #2

    Default Re: Too many hill/cliff/mountain(!?) battles...

    I agree that the unit graphics are well weird when they are on hills even shallow hills - they look all squashed. I thought it was my monitor.

    CA could really do with looking at this, I dont like them at all.

  3. #3
    Spart's Avatar Senator
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    Default Re: Too many hill/cliff/mountain(!?) battles...

    Hmm.. I wouldn't mind some lower, smaller hills actually. Now there are just huge mountains in the side of the battlefield. And when the AI runs there.. Well, better to autoresolve then :p
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  4. #4
    Lusted's Avatar Look to the stars
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    Default Re: Too many hill/cliff/mountain(!?) battles...

    People complained battlefields were too flat in RTw, not they're too hilly. I don't think CA can every make people happy.
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  5. #5
    Remo's Avatar Campidoctor
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    Default Re: Too many hill/cliff/mountain(!?) battles...

    Theres good things about hills in this game. I really dont mind them and have yet to have graphics problems.

    As you can see here, Hills can provide some very nice battles.
    http://www.twcenter.net/forums/showt...96#post1345396

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  6. #6

    Default Re: Too many hill/cliff/mountain(!?) battles...

    The funny thing is that a lot of human players on multiplayer don't know how to handle them, and I've won a couple of victories starting out on low ground with a powerful enemy above me just by rapidly seizing high ground and then crushing the enemy by main force..

  7. #7

    Default Re: Too many hill/cliff/mountain(!?) battles...

    Quote Originally Posted by Lusted View Post
    People complained battlefields were too flat in RTw, not they're too hilly. I don't think CA can every make people happy.
    Whoever complained about the hills in RTW needed to be slapped in the face... I don't know who CA thinks they're pandering to, but I found the terrain in RTW to be far superior.

  8. #8

    Default Re: Too many hill/cliff/mountain(!?) battles...

    Quote Originally Posted by Lusted View Post
    People complained battlefields were too flat in RTw, not they're too hilly. I don't think CA can every make people happy.

    I just dont think they had many battles involving the side of everest. The AI placement is out to lunch on mountian areas.

  9. #9

    Default Re: Too many hill/cliff/mountain(!?) battles...

    I've played battles in Greece where the enemy army was on a mountain while I was on the bottom, and there was no way up at all. If this was history, the Spartan victory at Thermopylae could as well have been accomplished by little girls. And I don't mean like the power puff kinda ones!

  10. #10

    Default Re: Too many hill/cliff/mountain(!?) battles...

    I think some of the hill maps are way too extreme. In my vh/vh HRE campaign it was ridiculous. I just started a russian one and that's been really fun so far. Lots of boyar sons charging in open plains. Take a look at this polish giant i just fought http://img97.imageshack.us/my.php?image=giantil3.png I was in like eagle eye view and I saw this huge thing. Don't know what happened but that dead guy freaked out and turned into a huge flat thing.
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  11. #11
    ProudNerd's Avatar Decanus
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    Default Re: Too many hill/cliff/mountain(!?) battles...

    Quote Originally Posted by Lusted View Post
    People complained battlefields were too flat in RTw, not they're too hilly. I don't think CA can every make people happy.
    I fully agree its starting to really annoy me also. battlefields look AMAZING this time around they are just hugely varied an so realistic and so beautiful There just so much to look at. They are perfect.






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  12. #12
    Muizer's Avatar member 3519
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    Default Re: Too many hill/cliff/mountain(!?) battles...

    I don't disagree actually. Generally speaking the landscape is too "monumental" for my taste. I expect it will be possible to address this once we have the file unpacker.
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  13. #13

    Default Re: Too many hill/cliff/mountain(!?) battles...

    I think CA is right this time. Look at the map of Europe. Big parts are hills and mountains.

  14. #14

    Default Re: Too many hill/cliff/mountain(!?) battles...

    It's both beautiful and ridiculous in aspects. Why anyone would choose to fight up a 60 degree incline is quite a mystery to me. But I do enjoy the scenery, so I suppose I can't complain too much. All cav armies as the Byzantines make terrain rather unimportant anyway (Can anyone say Vardariotai?).
    Last edited by Censor; November 27, 2006 at 04:04 PM.

  15. #15
    Turbo's Avatar Civitate
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    Default Re: Rare mountain top bug

    One of the problems with the hilly/mountain terrain is that during deployment, I have seen the AI be deployed on mountain tops and other areas that are inaccessible. The AI can't move the trapped unit(s) and the only way you can attack the trapped units is by missile. Once the ammo is depleted you loose the battle.

    This 'bug' doesn't happen frequently, I had it happen only twice but twice on a mountain peak but different maps. Not a show stopper but it is frustrating.
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  16. #16

    Default Re: Too many hill/cliff/mountain(!?) battles...

    I think it seems about right to me. Europe is full of hills and mountains. I've never seen a mountainous map in a region that shouldn't have one. In previous games I've seen plenty of the opposite, where I get a flat map in the middle of the alps.... so I'd say its pretty accurate.

  17. #17

    Default Re: Too many hill/cliff/mountain(!?) battles...

    I disagree with the battle maps. If you are a good tactician you could use it to your advantage. Battle maps and the ability to pick the battle field are key elements in any war. If I see a enemy retreat to a hill or mountain terrain I choose not to pursue as I know I would be at a disadvantage fighting up a hill.

    Though I do agree there is some graphical glitches. The enemy becomes skewed or stretched making them really unrealistic.

  18. #18
    Tabell's Avatar Decanus
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    Default Re: Too many hill/cliff/mountain(!?) battles...

    well most battles were conducted on flat ground, pre agreed, so thats where mtw2 battles should take place.

  19. #19
    Remo's Avatar Campidoctor
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    Default Re: Too many hill/cliff/mountain(!?) battles...

    Quote Originally Posted by Tabell View Post
    well most battles were conducted on flat ground, pre agreed, so thats where mtw2 battles should take place.
    Thats more wrong than right. Not all battles were predetermend by a verbal agreement between Generals. Allot of battles happened in specific chokepoints. Most Generals picked their spots to fight to give them the biggest trumpt to win. This isnt the American Revolution where they lined up and shot eachother like morons.

    There was some occasions where they had an agreement to fight. I'm sure I could pull up a few, but that takes time out of my busy forum schedule.

  20. #20
    Biarchus
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    Default Re: Too many hill/cliff/mountain(!?) battles...

    I like the hills and bunkers of England and Ierland for fighting on. But if you venture south into the Alps things get a little tricky. I was ambushed by a sizable Milanese force in the Alps as I was coming with my German foce to sack Milan proper. They were on the ofencive but that dang AI bug prevented them from attacking. They just sat on this clif focing me to march my hole army up this little ledge that led all the way up to them. My men were marching 2 by 2 up the slope, I supose this is better than single file though. I finaly got up there and lost the battle, one of only 2 that I lost in that campagin, I like that but some time too. I think for the big mountan battels they need to have a wider aproch so you can get your men up there a little faster so they dont' have such an advantage being up there. I had the superior force, both in qualaty of arms armor and unit qualty and number, but that little draw screwed me out of the win.

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