Hello everyone. This will be our fourth public test of the mod. It's kind of a transitionary phase in the development, not everything new is quite as polished. Right now, this mod adds in Meroe, the Iceni, Macedon, Aetolian League (only 7 units for now), and Achaean League from the last test. Not included - Baktria and Pergamon, which have been previewed, but aren't quite ready. Rome, Carthage, Numidia, Nabataea, and the Seleucids remain from before. The test is custom battle only, though you can load up the Grand Campaign startpos and check a few things out. If you hit end turn or try to do much, you may are liable to get a CTD so I'd advise against it. We hope to have an early testable campaign sometime in the next two months. Hopefully.
This time around, I am asking everyone to provide initial feedback in the form of a simple survey. Rate the following items on a scale of 1-10 with 1 being poor, and 10 being exceptional. Others ask you to provide some basic data, though if you have any specific feedback or extra detail on any, feel free to provide in the forum thread/provided link:
- Machine performance-Rate on a scale of 1-10. Do battles lag or lag too much for you? What is your framerate like?
- User Interface-Rate on a scale of 1-10 how you would rate the appearance of the UI. If any particular issues arise or areas are unreadable, please report.
- Battle length-How long are your battles lasting, on average? Specificy how many units are fighting on each side, as well.
- Battle Length Preference-How long would you like battles to last, on average?
- Unit Morale-Rate your thoughts on unit morale on a scale of 1-10. This is based on whether you think units held as long as you think they should have held. If they did not hold as long as you thought they should, which units and why do you think they should have held longer?
- Deployment Zones-Our deployment zones have been moved closer to one another and changed. Did you notice, and did you like the change? Would you like deployment zones potentially closer, or farther apart?
- Unit Balance-Do elite units act like elite units? Did some skirmisher unit eat up your cavalry? Let us know with the specific name of the unit.
- Displayed Unit Stats-Did you find the unit statistics intuitive and easy to understand?
Light Infantry Movement Speed-Rate your satisfaction with light unit/skirmisher movement speed, 1-10. How fast do you think they should be? - Medium Infantry Movement SpeedRate your satisfaction with medium infantry movement speed, 1-10. These are units such as lighter thureophoroi and even thorakitai. How fast do you think they should move?
- Heavy Infantry Movement Speed-Rate your satisfaction heavy infantry movement speed, 1-10. How fast do you think they should be?
- Phalanx Movement Speed-Rate your satisfaction with phalanx movement speed, 1-10. How fast do you think they should be?
- Cavalry Movement Speed-Rate your satisfaction with cavalry movement speed, 1-10. How fast do you think they should be?
- Missile Damage-Were your skirmisher units useful? Did you feel the need to use them? Do you think they do enough or too much damage?
- Historical Accruacy/Authenticity of Units-Rate on a scale of 1-10. This one is a bit subjective, but basically I am asking - do you buy the units? Do you think they are an accurate or authentic representation of soldiers in the ancient world? If not, where (what units) and why not?
- Overall Unit Appearance-Rate on a scale of 1-10. Do you like the look of the units, disregarding your response to the above?
- Importance of historical accuracy to you-Rate how much you value historical accuracy/authenticity on a scale of 1 to 10.
- New Animations-Please provide feedback on the new animations added to units. Do they seem accurate or how you pictured ancient military units moving/fighting? Did you like how they played? If you answered no, please tell us why.
- Clipping or missing models-Self-explanatory. Did you notice any clipping of unit models (things that don't look right, conflict), or were any units missing pieces?
Obviously, feedback you can provide is not limited to the above. But those are the places to start and a good deal of it is what I would call mandatory to providing good feedback.
In terms of feedback, a few ground rules:
- This will be the last time I will add new names to the list. If you get kicked off, you will not get another chance.
- That said, we are looking for valuable feedback. This isn't just a joyride to play. The way this will work is simple. People who provide feedback will have their names added to a new list that will start from scratch. People who don't provide any will simply not be added again.
- Post all feedback in the provided link/forum thread.
- The more detail you provide, the better. Pictures that show battle results and bugs are encouraged, if not completely necessary.
- Testers who prove themselves particularly valuable will gain access to our developer forum where they can provide feedback on ideas that haven't been made public and get early news.
- Obviously, the pack files we provide for the mod are not to be passed around without our permission.
- Please report all CTD's! That should be an obvious one, but those are always the primary focus.
- We will no longer be taking requests for testers. So, please, stop asking. I may make exceptions to people who have experience testing on other mods which they can prove to me, or people who routinely provide good feedback in our forum in general.