Page 1 of 2 12 LastLast
Results 1 to 20 of 21

Thread: Odrysian Kingdom bug

Hybrid View

Previous Post Previous Post   Next Post Next Post
  1. #1

    Default Odrysian Kingdom bug

    Let me say first of all that I am a huge fan. This mod us up there with TATW and EB, some of the stuff you guys have done can only be explained by magic.

    I have noticed some issues with both Thrace (IA) and the Odrysians (GC).

    - they seem to use the greek/civilized building system but their tech tree is not consistent with it. For example the tech necessary for lev. 4 Holosideros barrack does not exist.
    - they seem to get a big chunk of their troops straight from lev. 1 cities and villages. Is that intended?
    - their supply system is borked. They seem to use the Greek system, with granaries and supply trains that only affect logistic costs but these have no effect and my armies only seem to be able to forage for supplies like barbarians, but without having access to the necessary barbarian supply train

    Is this just one of the factions that did not get a full makeover yet? Is there any other action I should hold off playing until you guys get to it?

    I understand that this mod is a gigantic endeavor and therefore stuff happens. Thank you again for making Rome 2 what it should have been!

  2. #2

    Default Re: Odrysian Kingdom bug

    The first and third thing are because indeed their building system was changed to give them a feeling of mixed Greek/barbarian influences. Maybe something was missed in that change.

    The second thing is actually a new feature for all factions in 1.1. Units are generally available earlier than they were in previous versions, so you can recruit some elites early on, if you can afford them.

    So yeah, the Odrysians have received a full overhaul, but I guess a few things need to be fixed.

  3. #3
    FlashHeart07's Avatar Praepositus
    Join Date
    Nov 2013
    Location
    Copenhagen
    Posts
    5,869

    Default Odrysian Kingdom bug

    The Odryssians and Thracians have been mixes with Greek buildings according to history. There may be some minor stuff which needs to tweaked in order to work properly. Dresden would know for sure.
    Many factions get most of their units from level 1 and level 2 barracks. This is a feature introduced with version 1.1 to allow the AI to field better and more elite armies early on as they tend to keep their first build armies for a long time without evolving.

    EDIT: Augustusng beat me to it

  4. #4

    Default Re: Odrysian Kingdom bug

    Thank you both!

    I think that the issue is that the tech tree and the supply system has not been aligned to their building tree. But that's just my guess!

  5. #5
    Ritter-Floh's Avatar Artifex
    Join Date
    May 2011
    Location
    Bavaria
    Posts
    2,449

    Default Re: Odrysian Kingdom bug

    i have to say the Thracians are oberhauled a long time ago by Meneros, tweaked by Don_Diego and garnished with many additional units by myself, so i doubt, we will add anything to the roster - with the except of beards and patterns

  6. #6

    Default Re: Odrysian Kingdom bug

    Quote Originally Posted by Ritter-Floh View Post
    i have to say the Thracians are oberhauled a long time ago by Meneros, tweaked by Don_Diego and garnished with many additional units by myself, so i doubt, we will add anything to the roster - with the except of beards and patterns
    We are talking about one or more bugs in this thread, not roster expansion.

  7. #7
    FlashHeart07's Avatar Praepositus
    Join Date
    Nov 2013
    Location
    Copenhagen
    Posts
    5,869

    Default Re: Odrysian Kingdom bug

    BEARDS!!! MORE BEARDS!!

  8. #8

    Default Re: Odrysian Kingdom bug

    I will ask Litharion about the supply system, they may be using the barbarian one but have greek buildings.

    The tech requirement for tier 4 barracks should be - rom_thracian_military_warrior_code_bronze_armour, one of their custom techs that was added for them by CA. Perhaps that tech is not there in actuality, I will have to check when I get time.

    ----> Website -- Patreon -- Steam -- Forums -- Youtube -- Facebook <----

  9. #9

    Default Re: Odrysian Kingdom bug

    Thank you, Dresden. The tech is not there, unfortunately, I checked multiple times using both Thrace (IA) and the Odrysians (GC).

    I am looking forward to Litharion working his magic on my Thracians. I need supplies to conquer Rome!

  10. #10

    Default Re: Odrysian Kingdom bug

    Quote Originally Posted by PietrolEremita View Post
    - they seem to get a big chunk of their troops straight from lev. 1 cities and villages. Is that intended?
    You guys do realize that because these troops are AoR that if I capture that level one town, I can then recruit all those units as a foreign faction, right? I mean, I was recruiting Thracian falx as Armenia from a level 1 greek village. Seriously paid to hold off converting it, otherwise I would have had to wait for level 3 towns.

  11. #11
    FlashHeart07's Avatar Praepositus
    Join Date
    Nov 2013
    Location
    Copenhagen
    Posts
    5,869

    Default Re: Odrysian Kingdom bug

    Then you are exploiting the game engine things like this where it is completely up to the player to decide whether he wants to recruit the units or not, is his problem not ours. At least thats how I see it. And the gain of having units moved to lower tier barracks far exceeds the problem of the player exploiting the system to build units he shouldnt be able to build. Perhaps it can be changed but it shouldnt be on the cost of changing unit availability

  12. #12

    Default Re: Odrysian Kingdom bug

    AOR units should be separate from faction core units. They should all be recruitable from the same tiers no matter the culture. This could be a mistake in the recruitment entries.


    @Pietrol The tech is there for me (bronze armor). But, its possible it requires one of the DLCs to see it? Perhaps the Pirate and Raiders DLC.
    Last edited by Dresden; December 09, 2015 at 06:19 PM.

    ----> Website -- Patreon -- Steam -- Forums -- Youtube -- Facebook <----

  13. #13
    FlashHeart07's Avatar Praepositus
    Join Date
    Nov 2013
    Location
    Copenhagen
    Posts
    5,869

    Default Re: Odrysian Kingdom bug

    Quote Originally Posted by Dresden View Post
    AOR units should be separate from faction core units. They should all be recruitable from the same tiers no matter the culture. This could be a mistake in the recruitment entries.
    If I understood him correctly, he wrote that he had access to falx men from level 1 cities, isnt that supposed to happen? Im pretty sure that its intended to have access to the low tier falx men from level 1. I have played two campaigns with the Odryssians and I didnt find anything odd about their recruitment other than the thing we discussed with the Maedi peltast

  14. #14

    Default Re: Odrysian Kingdom bug

    By the way, I have ALL DLCs. (sorry, cannot edit yet)

  15. #15

    Default Re: Odrysian Kingdom bug

    Quote Originally Posted by Dresden View Post


    @Pietrol The tech is there for me (bronze armor). But, its possible it requires one of the DLCs to see it? Perhaps the Pirate and Raiders DLC.
    I checked again and the bug seems to be limited to Thrace IA. The bugs are:

    1) Techs. They get "Infantry Chainmail" instead of "Bronze Armor" so there is no way to get a level 4 barracks
    2) Supply system. Completely borked. They seem to follow barbarian rules but with the greek supply system (granaries, greek supply trains)

    Please help, I really would like to continue my Thrace campaign!

  16. #16

    Default Re: Odrysian Kingdom bug

    They have the barbarian supply system but with some of the Greek buildings. The farms, etc. should work properly. However, they won't have supply lines like other Greek factions. So, some of the buildings don't actually do anything for them. They should be working though as far as foraging, etc like other barbarian factions.

    The missing IA Thrace techs looks like a mistake in vanilla. CA didn't assign them proper tiers so they don't show up. I will see if I can fix it.

    ----> Website -- Patreon -- Steam -- Forums -- Youtube -- Facebook <----

  17. #17

    Default Re: Odrysian Kingdom bug

    They have the barbarian supply system? But they can't build a barbarian supply train?

  18. #18

    Default Re: Odrysian Kingdom bug

    I believe they have access to the Greek supply unit, probably something that needs to be fixed.

    But, supply carts aren't a necessity for the system they are just an added protection for longer campaigns.
    Last edited by Dresden; December 11, 2015 at 02:29 PM.

    ----> Website -- Patreon -- Steam -- Forums -- Youtube -- Facebook <----

  19. #19

    Default Re: Odrysian Kingdom bug

    Well, I am trying to play a longer campaign... and so might be others. I understand that this is not a priority, but is there a chance that you might add the barbarian supply train to the Thracian roster at some point? Please? If you also do find a fix for the mistaken tech in their tree I would be eternally grateful

  20. #20

    Default Re: Odrysian Kingdom bug

    Yep I am going to do that in the next update to the 1.1d pack.

    ----> Website -- Patreon -- Steam -- Forums -- Youtube -- Facebook <----

Page 1 of 2 12 LastLast

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •