Results 1 to 14 of 14

Thread: Nomad archer

Hybrid View

Previous Post Previous Post   Next Post Next Post
  1. #1

    Default Nomad archer

    Is it normal for nomadic horse archers kill all my units even in the woods? I understand free space, but the forest?

  2. #2
    KAM 2150's Avatar Artifex
    Patrician

    Join Date
    Jul 2013
    Location
    Gdańsk, Poland
    Posts
    11,096

    Default Re: Nomad archer

    I am not even sure if this engine provies cover from woods to be honest.
    Official DeI Instagram Account! https://www.instagram.com/divideetimperamod/
    Official DeI Facebook Page! https://www.facebook.com/divideetimperamod

  3. #3
    Lord Dakier's Avatar Protector Domesticus
    Join Date
    Jul 2008
    Location
    Birmingham, England
    Posts
    4,463

    Default Re: Nomad archer

    Quote Originally Posted by KAM 2150 View Post
    I am not even sure if this engine provies cover from woods to be honest.
    I remember this was the case in Empire Total War with bullets. Remember being severely outnumbered and having a force in the woodlands who held out for a longer than before routing. Pretty sure this still applies to missile weapons. In terms of hand-combat it's only cavalry who suffer the penalties now.
    We Came, We Saw, We Ran Away!

  4. #4

    Default Re: Nomad archer

    I think it does. I'm not sure which table those values are in... terrain maybe?

  5. #5
    KAM 2150's Avatar Artifex
    Patrician

    Join Date
    Jul 2013
    Location
    Gdańsk, Poland
    Posts
    11,096

    Default Re: Nomad archer

    There are some stuff regarding cover in kv_rules but those are I think leftover from Empire and Napoleon where there was actual cover system behind small walls etc.
    Official DeI Instagram Account! https://www.instagram.com/divideetimperamod/
    Official DeI Facebook Page! https://www.facebook.com/divideetimperamod

  6. #6

    Default Re: Nomad archer

    I think woods give some cover...but hiding from Horse archers isn't the way to beat them. But I don't know if you were asking how to counter them.

  7. #7
    Senator
    Join Date
    Sep 2009
    Location
    Sydney, Australia
    Posts
    1,376

    Default Re: Nomad archer

    From what I remember in a statement made by CA, trees do give cover, apparently you can see the arrows sticking in the tree's, I'd have to take more notice next time I'm in a game to confirm it.

    Edit....
    Found it.

    Originally Posted by Jack Lusted
    Do forests provide cover against missiles?
    We do collision detection with missiles, so they can collide with trees and be blocked so being in a forest can help provide cover against missile fire.
    Last edited by zonks40; December 07, 2015 at 07:59 PM.

  8. #8
    Senator
    Join Date
    Sep 2009
    Location
    Sydney, Australia
    Posts
    1,376

    Default Re: Nomad archer

    Pretty sure this still applies to missile weapons
    Post above yours.

    Originally Posted by Jack Lusted
    Do forests provide cover against missiles?
    We do collision detection with missiles, so they can collide with trees and be blocked so being in a forest can help provide cover against missile fire.

  9. #9

    Default Re: Nomad archer

    Can't you just add an effect for forest terrain? For instance, I remember seeing a modification where water not only slowed you down, but effected charge bonus and fatigue. Couldn't you just up missile-block chance when in forest?

  10. #10
    KAM 2150's Avatar Artifex
    Patrician

    Join Date
    Jul 2013
    Location
    Gdańsk, Poland
    Posts
    11,096

    Default Re: Nomad archer

    Quote Originally Posted by Alfonzo over Innsmouths View Post
    Can't you just add an effect for forest terrain? For instance, I remember seeing a modification where water not only slowed you down, but effected charge bonus and fatigue. Couldn't you just up missile-block chance when in forest?
    If that mod didn't add the effect of missile block chance then I guess you can't pick it. I think when I read through that mod long time ago, creator wanted to have more effects but he could only change speed and stuff. Anyway, I have no clue how to edit those things so I will check, but I think you can't add missile block chance. Plus, if the system works like in Shogun 2, then arrows are blocked by tree models, if forest is not dense enough, then arrows will have nothing to block them, hence there is no reason to give that much more cover.
    Official DeI Instagram Account! https://www.instagram.com/divideetimperamod/
    Official DeI Facebook Page! https://www.facebook.com/divideetimperamod

  11. #11
    Senator
    Join Date
    Sep 2009
    Location
    Sydney, Australia
    Posts
    1,376

    Default Re: Nomad archer

    I give up, I feel so sorry for the DEI team, I think we need the option to type in braille as half these people are blind.

  12. #12
    FlashHeart07's Avatar Praepositus
    Join Date
    Nov 2013
    Location
    Copenhagen
    Posts
    5,869

    Default Re: Nomad archer

    But if a statement from CA (quote given by zonks40) claims that trees do provide cover then why discuss a submod to add missile block chance?

  13. #13

    Default Re: Nomad archer

    But do trees block missiles being shot out of a forest, or just in?

  14. #14
    FlashHeart07's Avatar Praepositus
    Join Date
    Nov 2013
    Location
    Copenhagen
    Posts
    5,869

    Default Re: Nomad archer

    If the engine is able to do collision detection with missiles, my guess would be that it works for both sides. As I see it, collision detection just detects whether there is an object in the line of fire and if so, the projectile is cancelled.

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •