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  1. #1
    Morthrug's Avatar Laetus
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    Default Re: {IND} Bugs & Problems

    I get a ctd at 57th turn, playing as Tripoli. It crashes during Aleppo's turn. I don't seem to have done anything special.

    last info in .log file:

    21:22:39.151 [system.io] [info] exists: missing mods/in_nomine_dei/data/globallighting/morning_cloudy.lighting
    21:22:39.152 [system.io] [trace] file open,,data/globallighting/morning_cloudy.lighting,,not found
    21:22:39.152 [system.io] [trace] pack open,packs/localized.pack,data/globallighting/morning_cloudy.lighting,,not found
    21:22:39.152 [system.io] [trace] pack open,packs/data_0.pack,data/globallighting/morning_cloudy.lighting,187
    21:22:39.152 [system.io] [info] open: found data/globallighting/morning_cloudy.lighting (from: packs/data_0.pack)
    21:22:39.153 [system.io] [info] exists: missing mods/in_nomine_dei/data/globallighting/env_maps/environment_morning_cloudy.texture
    21:22:39.154 [system.io] [info] exists: missing mods/in_nomine_dei/data/globallighting/env_maps/environment_morning_cloudy.texture
    21:22:39.154 [system.io] [trace] pack close,,data/globallighting/morning_cloudy.lighting,,,-187
    21:22:39.173 [game.script.trigger] [trace] Trigger <0072_T_Undeclared_Attack> fired
    21:22:39.173 [data.transgression] [info] Applied transgression TC_UNDECLARED_ATTACK from transgressor faction 0F71CC88 against faction 0F71E144
    21:22:39.173 [game.script.trigger] [trace] Trigger <0072_T_Undeclared_Attack> fired
    21:22:39.173 [data.transgression] [info] Applied transgression TC_UNDECLARED_ATTACK from transgressor faction 0F71E8F4 against faction 0F71E144
    21:22:39.629 [system.io] [trace] file open,,10C19678,4681658
    21:22:39.630 [system.io] [info] open: found temp/campaign_battle.rpy (from: D:\Medieval 2 Total War Gold)
    21:22:39.649 [game.script.trigger] [trace] Trigger <V0090_Standard_Battle_Any_Victory_VnV_Trigger> fired
    21:22:39.650 [game.script.trigger] [trace] Trigger <Battle_Siege_Attacker_Won> fired
    21:22:39.650 [game.script.trigger] [trace] Trigger <Battle_General_Took_Hits> fired
    21:22:39.650 [game.script.trigger] [trace] Trigger <knight_beserker_vnv_trigger> fired
    21:22:39.650 [game.script.anc] [trace] Ancillary <knight_beserker> not added - chance 15, random 85
    21:22:39.678 [game.script.trigger] [trace] Trigger <0055d_T_Invasion_Jihad> fired
    21:22:39.678 [data.transgression] [info] Applied transgression TC_CRUSADE_INVASION from transgressor faction 0F71CC88 against faction 0F71E144
    21:22:39.682 [game.script.trigger] [trace] Trigger <0052_T_Invaded_Settlement> fired
    21:22:39.682 [data.transgression] [info] Applied transgression TC_INVADED_SETTLEMENT from transgressor faction 0F71CC88 against faction 0F71E144
    21:22:39.698 [game.script.trigger] [trace] Trigger <jihads_5> fired
    21:22:39.698 [game.script.trigger] [trace] Trigger <jihads_6> fired
    21:22:39.698 [game.script.anc] [trace] Ancillary <knight_chivalrous> added - chance 100, random 99
    21:22:39.922 [system.io] [info] exists: missing mods/in_nomine_dei/data/ui/generic/eventpics/jihad_succeeded.tga
    21:22:39.922 [system.io] [info] exists: missing mods/in_nomine_dei/data/ui/northern_european/eventpics/jihad_succeeded.tga
    21:22:39.922 [system.io] [info] exists: missing data/ui/northern_european/eventpics/jihad_succeeded.tga.dds
    21:22:39.923 [system.io] [info] exists: found data/ui/northern_european/eventpics/jihad_succeeded.tga (from: packs/data_2.pack)
    21:22:39.923 [system.io] [trace] file open,,19849358,,not found
    21:22:39.923 [system.io] [trace] pack open,packs/data_2.pack,data/ui/northern_european/eventpics/jihad_succeeded.tga,217308
    21:22:39.923 [system.io] [info] open: found data/ui/northern_european/eventpics/jihad_succeeded.tga (from: packs/data_2.pack)
    21:22:39.947 [system.io] [trace] pack close,,data/ui/northern_european/eventpics/jihad_succeeded.tga,,,-217308
    21:22:39.950 [game.script.trigger] [trace] Trigger <0103_occupy_settlement_increase_global> fired
    21:22:39.950 [game.script.trigger] [trace] Trigger <extermination3> fired
    21:22:39.950 [game.script.trigger] [trace] Trigger <extermination4> fired
    21:22:39.951 [system.io] [info] exists: missing mods/in_nomine_dei/data/fmv/
    21:22:39.951 [bink] [debug] [data/fmv]Open
    21:22:39.951 [game.script.trigger] [trace] Trigger <0588_Unexplored_Advisor_Request_Help_Trigger> fired
    21:22:39.952 [system.io] [info] exists: missing mods/in_nomine_dei/data/fmv/
    21:22:39.952 [bink] [debug] [data/fmv]Open
    21:22:40.620 [system.rpt] [error] Medieval 2: Total War encountered an unspecified error and will now exit.

  2. #2
    Aneirin's Avatar of flowing verse
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    Default Re: {IND} Bugs & Problems

    Thank's for the report!
    Did you already try to reload it?
    Proud son of Aikanár and brother of Iskar

  3. #3
    Morthrug's Avatar Laetus
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    Default Re: {IND} Bugs & Problems

    Quote Originally Posted by Aneirin View Post
    Thank's for the report!
    Did you already try to reload it?
    Yep. All the same.

  4. #4
    Morthrug's Avatar Laetus
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    Default Re: {IND} Bugs & Problems

    Another one: got a mission to conquer a settlement, but the enemy army (not the one in the city) attacked my siege-laying troops (city troops fought as their reinforcements). I won the battle, the faction got destroyed (their leader and heir killed in combat), so the besieged city went rebel, but since it was completely empty (no troops), one of my 3 armies automatically stepped in and conquered it. I got the message that... another faction has taken the settlement :v I can't remember if it is the original MTW:K "bug", or...

  5. #5
    Aneirin's Avatar of flowing verse
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    Default Re: {IND} Bugs & Problems

    Allright, I'll have a look after Christmas
    Proud son of Aikanár and brother of Iskar

  6. #6
    Morthrug's Avatar Laetus
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    Default Re: {IND} Bugs & Problems

    Since my Christmas are partially devoted to playing your mod, I'll just keep'em coming:

    1) Can't befriend a faction, even though there are no diplomatic discrepancies involved. I destroyed the factied they allied, but never went to war with them personally.
    2) Playing as Edessa: I can't build any ships (I bought a sea region from the Byzantines), but I can build merchant port buldings... in ANY region, even those in the middle of the desert.

  7. #7
    Aneirin's Avatar of flowing verse
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    Default Re: {IND} Bugs & Problems

    Quote Originally Posted by Morthrug View Post
    Another one: got a mission to conquer a settlement, but the enemy army (not the one in the city) attacked my siege-laying troops (city troops fought as their reinforcements). I won the battle, the faction got destroyed (their leader and heir killed in combat), so the besieged city went rebel, but since it was completely empty (no troops), one of my 3 armies automatically stepped in and conquered it. I got the message that... another faction has taken the settlement :v I can't remember if it is the original MTW:K "bug", or...
    Well, that sounds more like a MTW:K bug rather than one caused by my mod.

    Quote Originally Posted by Morthrug View Post
    Since my Christmas are partially devoted to playing your mod, I'll just keep'em coming:

    1) Can't befriend a faction, even though there are no diplomatic discrepancies involved. I destroyed the factied they allied, but never went to war with them personally.
    2) Playing as Edessa: I can't build any ships (I bought a sea region from the Byzantines), but I can build merchant port buldings... in ANY region, even those in the middle of the desert.
    To 1) Sorry, but what do you mean by 'befriend a faction'? Could you give me some more details?
    To 2) Yes, that is simply because they have none implemented yet. You see, this is just a beta and not a full version. That is why you may encounter some bugs, which actually shouldn't be there for a full version.

    As for your first problem: Would you mind sending me the whole log file? But I guess you haven't got that one any more, right?

    P.S. A happy new year!
    Proud son of Aikanár and brother of Iskar

  8. #8

    Default Re: {IND} Bugs & Problems

    "1) Can't befriend a faction, even though there are no diplomatic discrepancies involved. I destroyed the factied they allied, but never went to war with them personally."

    This sounds like the bug from TATW which prevented Isengard from allying with Gondor after killing Rohan. I forget what the fix for it was.

  9. #9

    Default Re: {IND} Bugs & Problems

    I loaded the game and played for a couple hours. I saved and quit. Now when I try to start the game it will not load on my computer screen. It starts to load and then goes right back to the desktop. Any ideas for me to try?

  10. #10
    ForGondor 68's Avatar Civis
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    Default Re: {IND} Bugs & Problems

    Do you try to delete the map.rwm ?

  11. #11
    Aneirin's Avatar of flowing verse
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    Default Re: {IND} Bugs & Problems

    I'd recommend you try it just one more time and then send us the log.txt file.
    So we might have a look at it
    Proud son of Aikanár and brother of Iskar

  12. #12

    Default Re: {IND} Bugs & Problems

    Hello, I have installed the files of the K/T patch (the small zip with the four text files, including the EDU), the game loads and plays normal with these new files, but after I edit the EDU (basically I change the unit sizes by adding more soldiers), the game crashes upon loading.

    I never had this issue before with other mods, simple changes in the EDU shouldn't cause CTDs like this. I know that some mods have CTDs when loading an old campaign after making new changes in the EDU, but this is not my case here, the mod crashes just before loading the main menu; I even tried changing the size of just one unit (like putting 40 soldiers instead of 20 in a cavalry unit), but I keep having the CTD.

    Why the EDU in this mod is so "rigid", if I may say so? Is there a way I can modify it without crashing?

    By the way I don't know if the base EDU of the mod has the same problem as K/T's, I overwrote it with the latter just after installing.

    cheers.

  13. #13
    Aneirin's Avatar of flowing verse
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    Default Re: {IND} Bugs & Problems

    Have you already had a look at the system.log?
    That would shed some light on the issue.

    As for your question, k/T's file should already be included in the download.
    Proud son of Aikanár and brother of Iskar

  14. #14

    Default Re: {IND} Bugs & Problems

    Hello, thanks for your reply. I attach herein the system log file.

    I have reinstalled the mod, without changes the game loads normally.

    Then I made some changes in the EDU file: I changed the general units' base size from 8 to 40 men, and the general unit's hit points from 1 to 2. After these changes, the game crashes upon loading the main menu.

    I paste here below some lines from the system log file, which might be the culprit (?):

    17:46:07.203 [script.err] [error] Script Error in mods/in_nomine_dei/data/export_descr_unit.txt, at line 1, column 1
    Unknown identifier when new type expected.
    17:46:07.203 [data.invalid] [error] DATABASE_TABLE error found : error reading record from file mods/in_nomine_dei/data/export_descr_unit.txt.
    Attached Files Attached Files

  15. #15
    Aneirin's Avatar of flowing verse
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    Default Re: {IND} Bugs & Problems

    Hm.. hardly to say what causes the crash. Could you send me that modified edu file?
    Then I might be able to figure it out
    Proud son of Aikanár and brother of Iskar

  16. #16

    Default Re: {IND} Bugs & Problems

    I'm sorry, I don't have it anymore

    but if you want you could just make a single small change in the edu (for example changing the hit points of an infantry unit or the number of soldiers in any one unit), and see if the mod crashes upon loading, just like it happened to me.

    I recently uninstalled the mod; by the way, while uninstalling I noticed that there were a number of files in the mod folder that I was asked permission to delete during the uninstallation process, instead of the uninstaller deleting them automatically (it seemed they had some sort of protection but I don't remember which one).

    this rarely happened to me when uninstalling or deleting mods, if ever at all. I wonder if there is some connection.

    Anyway, thank you for you reply!
    Last edited by Ulakanakulot; December 03, 2019 at 07:11 PM.

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