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  1. #1

    Default Mod Announcement Thread

    Any moderator announcements will be made here in this thread. Any and all comments will be directed to the OOC thread in order to not fill this one with clutter.


  2. #2

    Default Re: Mod Announcement Thread (Kingdom of the Reach Restart)

    House and Character claims have been updated. All claims are valid until approximately Monday evening in the US. That gives anyone 3 full days to at the very least, make a post stating that they will uphold their claim.


  3. #3
    Lucius Malfoy's Avatar Pure-Blood
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    Default Re: Mod Announcement Thread (Kingdom of the Reach Restart)

    Be aware that, with the removal of spy usage and their mechanics, that the traits counterspy and spymaster have also been removed from the rules.

    Please make sure that any characters that have those traits currently should have them removed and redistributed to other traits.
    Gaming Director for the Gaming Staff
    Gaming Director for the Play-by-Post Subforum and the RPG Shed


  4. #4
    Lucius Malfoy's Avatar Pure-Blood
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    Default Re: Mod Announcement Thread (Kingdom of the Reach Restart)

    Eredin notified me of a change needed to be done to make Manderly powerful since House Peake was more powerful with the original ruleset.

    Dustonbury, which has replaced New Barrel, has a Medium Levy and is a Very Prosperous location; equal to House Peake's holding of Starpike.
    Gaming Director for the Gaming Staff
    Gaming Director for the Play-by-Post Subforum and the RPG Shed


  5. #5
    Poach's Avatar Civitate
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    Default Re: Mod Announcement Thread

    The Regional Bonuses are out of date and built for only a small number of Iron Islands provinces. As we are all Ironborn and no one is playing other Kingdoms, consider them suspended for the duration of this game.

  6. #6
    Poach's Avatar Civitate
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    Default Re: Mod Announcement Thread

    Professional soldiers points is now set to:

    3,000 cap for Land Troops
    3,000 cap for Ships

    It is no longer a 3,000 cap in total, but 3,000 per land/sea.

  7. #7
    Poach's Avatar Civitate
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    Default Re: Mod Announcement Thread

    I have made an error in my maths and have had to change the Naval Militia the Ironborn start with.

    For High Lords it used to be 5 Longships and 20 Dromonds which I said was 800 points - it isn't. So it's now 10 Longships. Same for Minor Lords, it's now just 6 Longships.

    If your militias are already raised and you're using them don't feel you have to change it right now: next time you call them up you should change it, though.

  8. #8

    Default Re: Mod Announcement Thread

    For this week only, all build times for building construction can be backdated back to last Friday, April 22 due to our unusual start date. This will allow the next round of building construction to be synced up with our normal income day so you only have to do incomes once a week from that point on instead of twice, once you get the income and once when you actually do the building.


  9. #9
    Poach's Avatar Civitate
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    Default Re: Mod Announcement Thread

    I hope everyone remembers that in the last game we implemented a cost to raise levies and militia troops.

    - 5 Dragons per Levy Point.
    - 2 Dragons per Militia Point.

    Payable each week they're raised.

  10. #10

    Default Re: Mod Announcement Thread

    Let me explain the system in a way that you guys can understand it, separated clearly into what a player has and what an AI has which is different. We're working with a 3-tiered soldier system composing of levy soldiers, militia soldiers, and professional soldiers.

    Levies can only be made up of archers and light infantry units. Levies take 24 hours to be mustered and cost 5 dragons per point mustered. Levies will only fight for you for a max time of two weeks, 14 days before they return home and get disbanded. They cannot be called up again a certain amount of time based on the following conditions:
    • If a levy has been called up for less then 7 days and the disbanded, you must wiat 7 days before the levy can be called up again.
    • If it has been 8 or more days since the levy was called up, you have to wait 14 days before you can call on your levies again.


    Militia soldiers are your next tier of soldiers that can be made up of any unit type except for Elite infantry and cavalry. They do not have a time limit on how long they can serve and only take 12 hours to muster. Militia cost an upkeep of 2 dragons per year per point mustered.

    Finally, professional soldiers are the last elite tier that can be composed of any unit type. They are always mustered and their upkeep is determined by the type of unit that you employ.

    The following is how you get each time of unit as well as their cap limits.


    For Player Characters

    Levy: Players receive levy points based on their province and can distribute them in whatever way they like.

    Militia Points: Players get militia points from one of three ways: constructing the right buildings, enacting the right edicts, or acquiring one of the special trade resources (grain and fruit) that provide militia points. Players are free to choose how they use their points but no Eltie Infantry or Cavlary can be militia.

    Professional: Lords are allotted 3,000 professional points for land and 3,000 for their navy. They can be used in whatever way they like but these points but be purchased from the Barracks Thread with all costs and upkeeps applied.

    Remember, you have to pay for your own levies, militia, and professionals only. The AI is assumed to pay for themselves. My calculator will keep track of this for you if you so wish.

    For AI Houses

    Levy is based off their province point and distributed along the lines of 75% light infantry and 25% archers autoamtically. This ratio can not be changed. This means for a province that has a point total of 5,000 points, 3,750 men are light infantry and 1,250 men are archers since light infantry and archers both are 1 point.

    For militia, AI lords get an additional 20% worth of points based on their province. So using the above example, that means that a 5,000 point province lord would get 1,000 militia points distributed in a ratio of:

    40% Polearms
    20% Archers
    20% Heavy Infantry
    10% Light Cavalry
    10% Heavy Cavalry

    AI do not get professional soldiers at all.

    Note, I've made it so that my excel calculator does all of these ratio calculations for you. All that a player needs to do to get his AI levies is to know how many of each province type he has under him and plug it in my calculator. IF you do not have excel, send me a PM and I'll provide you a separate link. There is no reason not to do this as it only makes your life easier in the long run as it doesn't just calculate this stuff. It does so much more.


  11. #11

    Default Re: Mod Announcement Thread

    I made this offer to LD so I might as well offer it to everyone else. If you ever need help in putting together your army compositions, send me a PM and I'll at least get the total levy and militia troops setup for you for your region (minus any player vassals of course unless I get that info from them myself) so that the only thing that you have to do is to figure out how to divide your men into armies.


  12. #12

    Default Re: Mod Announcement Thread

    After discussing with someone through a PM, I realized that we implemented something a while ago to help sellsword/sellsail characters. Instead of having to start off small, these characters were given a boost in the following way in order to be more meaningful. I've pulled the following completely from memory so it might be slightly different then what we used to grant but it seems fair enough.

    - Star as Mercenary Captain rank with the income at that level too
    - Small Guild already purchased
    - 1,500 troop points already purchased


  13. #13

    Default Re: Mod Announcement Thread

    This for all players. Please keep your army threads updated with the correct information including the following:
    - Army Compositions
    - Army Location
    - Commanders (if any)


    I'm having trouble finding accurate information on a lot of the armies and it's going to slow down any moderation that you're going to get from me (and other mods) as a result, especially for scout rolls. Please try to get that information updated soon.


  14. #14

    Default Re: Mod Announcement Thread

    just so everyone knows what the mods are doing for the battles:

    - Poach is going to roll the big combined KL battle
    - LM will be rolling the smaller battle tot he North of KL
    - I will be rolling Riverrun, once I get orders from LD, and the naval battle at Claw Isle. I'll need orders from BF and LM for that.


  15. #15

    Default Re: Mod Announcement Thread

    Here's the current list of moderators for this forum and what role they serve in:

    Senior Mods: Poach, Lucius Malfoy, Honors Bastion

    Junior Mods: Pontifex Maximus, Jokern, Gandalf, Trot

    The main difference between the two types is that Senior Mods are also tasked with rolling battles as those take a lot of time that our junior mods might not have the time to do. Otherwise, junior mods can do most if not all of the rest of the moderating duties.

    A guide for what Junior Moderators can do can be found here: http://www.twcenter.net/forums/showt...oderator-Guide


  16. #16
    Trot's Avatar Vicarius Provinciae
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    Default Re: Mod Announcement Thread

    The mods have decided game events require a player to take control of Rhaegar sooner than expected, and as such Pontifex Maximus was selected to control the Crown Prince. This decision was made prior to the events in the trial thread, but those events require the announcement be moved up.

  17. #17
    Poach's Avatar Civitate
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    Default Re: Mod Announcement Thread

    New late-start table:

    Start X weeks late...

    4: Four Tier I or II buildings, which must follow the building tree (eg you must have the Tier I building to get the Tier II one), and double starting purse.
    6: Four Tier I, II or III buildings, which must follow the building tree, and double starting purse.
    8: Six Tier I, II or III buildings, which must follow the building tree, and double starting purse.

  18. #18
    Poach's Avatar Civitate
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    Default Re: Mod Announcement Thread

    Quote Originally Posted by Poach View Post
    New late-start table:

    Start X weeks late...

    4: Four Tier I or II buildings, which must follow the building tree (eg you must have the Tier I building to get the Tier II one), and double starting purse.
    6: Four Tier I, II or III buildings, which must follow the building tree, and double starting purse.
    8: Six Tier I, II or III buildings, which must follow the building tree, and double starting purse.
    As there seems to be confusion, this DOES NOT apply to newly acquired titles or land. This applies only to freshly signed up Houses. Characters from existing houses that are granted new titles or territories do not qualify for this.

    It's meant to allow people signing up new houses to catch up a bit, not as a golden handshake for expanding pre-existing houses.

    Sent from my SM-A310F using Tapatalk

  19. #19
    Trot's Avatar Vicarius Provinciae
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    Default Re: Mod Announcement Thread

    Alright the King's death is common knowledge now, but we will ask that players do not rush the capital. Take it slow for the next 48 hours or so for every player to properly react to all the events that have taken place. Thank you for your understanding.

  20. #20

    Default Re: Mod Announcement Thread

    Please be advised that the Ravens Rules are in effect at this point. I apologize for the belated application of these rules. Since this ruleset has been specifically adopted for this incarnation I will delay adding it to the official rules.


    - Within your own 'Kingdom' (eg inside the Reach) = 1 hour (that is roughly 2 days ingame)

    - To neighbouring Kingdoms (eg Westerlands to Riverlands or Reach) = 7 hours (2 weeks ingame)

    - Over every 'Kingdom' afterwards = 7 more hours (eg Dorne to North is Dorne > Stormlands > Crownlands > Riverlands > North, or 4 'hops', so 4*7 = 28 hours, or 2 months ingame)

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