So I have been looking at some of the rules, and I'm going to start reworking some, filling in blanks etc... Here is the first lot, battle rules.
Here is what I considered when designing the follow battle rules:
- Keeping the unit classifications we are all currently using
- Allowing for as much dynamic as possible
- WHILE keeping it as simple as possible
- Making it segmented to allow more rich and involved RP.
And without further ado my proposed Battle Rules:
What are the modifiers you ask??? Well here they are:
And that is about it, I think it covers most things, gives the Mod's and the players freedom to be creative and have good tactics reflect in their outcomes.
In a second I’ll post another spreadsheet with just a full run down of the Battle of Margat as an example of the above in action.
Further amendments were to limit max Archery Deaths to 75% of the target unit’s numbers.
Here is my full spreadsheet that I used to track the battle...
Not everyone needs to do this, I just like having things organised and set out so I know whats going on.
To explain it a little.
- The top bit is the armies at the start of the battle, you'll notice a "Stildawns %" column, this is just my portion of each troop type which is used later on.
- Then the running totals, just for my reference during the battle.
- Then the Battle box, this is where I drag around the units on the field, based on what Eredin commanded and what I did as Muslim commander, just gives a simply visual picture of what is going on... The state it is in currently is the last position of the troops cause the battle is over.
- To the right is the phases, each is a post by myself in the thread, and details all the engagements fought with their rolls etc, if you know excel a bit you can probably follow the formula's in the cells (ignore all the rounding formulas haha that just give nice whole numbers).
You'll see here whenever the Christians took casualties I refereed to the "Stildawns %" to determine the amount of troops we each lost (Eredin and I).
In regards to engagements with combined troops (like most of the later stages infantry battles), you'll notice I have % off to the side for the dominate troop type, this again is used so I can determine the casualties of each unit based on their amount in the larger number.
In regards to troop modifiers, in combined units I mainly negated them due to the fact that at this point the battles were blood melee's and often the troop types offset each other.