Armoursmiths. 10,000 per character. +10 hp in duels.
Weaponsmiths. 5,000 per character. +2 duels. A character may not have a Valyrian Steel weapon and this edict.
Master Swordsmith. 15,000 per character. +5 to duels. Cannot be stacked with Weaponsmiths. A character may not have a Valyrian Steel weapon and this edict.
Retainers. 5,000 Dragons per Retainer. Each House may employ up to 5 such men. The House may distribute the retainers among family members as they see fit, but cannot exceed 5 in total.
| Retainers |
Seasoned Sellsword: A man who has seen many battles, both on the front line and as a leader of men. Such a man is invaluable during times of war, as he understands the realities of battle and the art of commanding men to fight to the death. +1 Land Battles and Rearguard.
Seasoned Captain: A man who has seen many battles, both on the front line and as a leader of men. Such a man is invaluable during times of war, as he understands the realities of battle and the art of commanding men to fight to the death. +1 Sea Battles.
Redeemed Bandit: A man who made his living preying upon the innocent for personal gain and plunder. Eventually captured, but pardoned by an unreasonably forgiving minor Lordling. Unwilling to tempt fate twice, this former-bandit now finds employment in his old trade semi-legally by doing it on behalf of a Lord rather than in opposition to one. +1 Pillager.
Smuggler: A man with the ability to covertly move goods from A to B is very valuable if you're under siege. 50% chance that a castle can hold out for 24 hours longer, 25% chance he fails, 25% chance he is killed in the attempt. If killed you may not attempt another roll for 2 years, representing the time it takes to hire another suitable smuggler.
Ranger: A man attuned to nature, trained and keenly skilled as a huntsman, stalker and survivalist, a Ranger is capable of tracking your enemy with great skill and deploying his understanding of tracking to help cover your own tracks. +1 Scout and Pathfinder.
Wagonmaster: Lords often laugh at someone who tells them wars are won by the side with the best logistics, but not all. Experienced, professional wagonmasters make an army move like clockwork, with supplies always ready to move and camps going up and down in record time. +1 Logistician.
Dark Bodyguard: Being seen with plenty Knights about you makes you look secure, but you aren't really. Assassins can see those Knights too and know how to avoid them. Someone not in armour, but still making it their business to protect you from the shadows, might see people the Knights don't. +1 Survival.
Veteran Swordsman: What better way to stay at the top of your game than to have someone paid to spar with you? A veteran swordsman is a man whose lifetime has been spent with a sword, who knows every move and counter-move, and he can teach them all to you. +1 Duel.
Prime Stallion: The very best horses aren't easy to find and aren't cheap to maintain if they're to stay the best. Making room in your budget to always have the best horse money can buy available is a wise move for any Knight. +1 Joust.
Middle-man: Assassinations are dangerous, especially to politicians, and aren't all Lords politicians? Cultivating middle-men with some deniability on your part is a must-do if underhandedness is in your toolbox. +1 Assassin.
Unassuming idiot: That guy over there can't possibly be of interest, can he? He clearly looks like the village fool. Good, that's how he's supposed to look: no one ever suspects the idiot... +3 to escape rolls.
Headhunter: He's good with faces and has a keen eye for them. If you need someone seized against their will, having someone who can pick them out even in a crowded tavern full of screaming people just after you bust down the door is a good investment. +2 Capture.
Merchant: Greedy and amoral, merchants. Excellent with money, though! +1 Wealth.
Orator: He was once a playwrite, spent time in a famous acting troupe in King's Landing, and co-wrote some play that was all the rage in the Free Cities. A man whose profession is to charm and entertain has uses beyond keeping your retinue regailed with tales of heroism and bravery, he's also very useful at teaching you how to come across more convincingly. +1 Charisma.
Mystic: A fortune teller, some say; a professional con artist that has somehow duped a Lord into paying a sizeable salary for nonsense, say others. No matter your opinion, it is hard to deny that this mystic can either see the future or has a good eye for assessing the odds and suggesting the likely outcome... +2 Fate.
Siege Engineer: A man who has studied the art of siege warfare. He allows his employer to construct advanced siege equipment and build siege weapons.
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