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Thread: [Replay]: Rome's Invasion of Asia

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  1. #1

    Default [Replay]: Rome's Invasion of Asia

    I saw some people asking for good save files to play through, so I decided to add one of mine.

    http://www.filedropper.com/romavictor

    How to use this File:

    Go to Users --> <windowslogin name> --> AppData --> Roaming --> TheCreativeAssembly --> Rome2 --> save_games and move the file into that directory. When you log into game, you can load it like a normal save.

    Difficulty:
    Set to Hard/Hard. In actuality, it should be pretty easy. Your economy is set up perfectly, your supply is already taken care of, you have vast reserves and armies at hand. I recommend that you use only these 8 legions, no more, and that you replace losses only with local troops. If a legion is completely lost, replace it at its home province. I recommend that you declare war on all factions at once and walk in alone, and cut a path straight through their heart. As a side game, you can continue my ongoing contest to see if I can make any province generate more wealth per turn than Marturia.

    Version:
    1.1c1 (November 11th)

    Background:

    Rome, the Eternal City, stands as undisputed champion of the West. Her treasury is full, her incomes are vast. She controls every resource in the game, save silk. She has ample farmland and a large network of supply. She has massive cities doting Europe, including massive military complexes in Germania, Thrace, and Magna Grecia. Rome has no allies, nor does she need them. She has a few local treaties, voidable at any time. For anyone else, it would be enough...but the Sons of Mars cannot rest.

    For over 10 years, Rome has been preparing. Her finest young generals stand at the head of eight elite legions and two military fleets. These legions represent the strength of the west -- two from Italy, one from greece, two from germania, two from thrace, one from gaul/spain. They bring with them their own local style of fighting to augment the core power of the legions. Horse archer and cataphract, elite skirmisher and daci, germanic berserker and hunters, belaric slinger and belgan heavy short, and of course...the peerless battle hardened legions of the First and Second all stand ready, waiting for your word.



    The riches and glory of East stands open to you -- TAKE IT.

  2. #2

    Default Re: [Replay]: Rome's Invasion of Asia

    Cool, thanks for posting this

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  3. #3

    Default Re: [Replay]: Rome's Invasion of Asia

    I built a Pergamese empire and a Galatian Empire within the region of Asia, basically everything you haven't conquered yet in your save. If only there was some way to merge the two saves so the two mighty empires could face off
    The Fuz in Werfer is HERE!!!

  4. #4
    Centenarius
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    Default Re: [Replay]: Rome's Invasion of Asia

    This has to be the best save game ever offered for Rome 2, and it is for our favorite mod! Very well done. Everyone should download this just to open it up and see the Roman empire that you have created. I would love to see a series of these featuring different factions. Good work my friend.

  5. #5

    Default Re: [Replay]: Rome's Invasion of Asia

    I just cannot understand one thing - how did you manage to have 127k income??? I have almost all of Europe, sources, over 20 trade agreements and have 15k..just...how?

    PS: I play as Gallic Confederation

  6. #6

    Default Re: [Replay]: Rome's Invasion of Asia



    Its all about how you grow.

    Early game, I train military until I have each line tier 1 complete, plus maybe another tasty skill in tier 2 depending on faction. This can usually be done in ~75 turns or less. You need the first set of upgrades immediately to win wars and to start building military upgrades (which take forever). After that, I unlock up to tier 3 buildings (which includes sewers and gladiator) and train all of the cultural conversion/free happiness skills for the next several hundred skills (once this is completed, max all military skills). Military stays at medium level for a very long time, but since you can mass produce them, its perfectly adequate.

    Early on, I set aside one 4 town province as my military supercenter (coughmagnagreceacough). It gets all building as high as possible and every possible military improvement, and it produces all of my troops. As I grow, I train a library in each town and increase it to 4. This drastically reduces training time after you get 20 or so max level libraries, so you can max out all skills quickly. My goal is to stabilize culture tension at a reasonable level using skills and sewers/fountains and keep happiness at 100 in all provinces, including wiggle room for weather/luck using skills, gladiator, sewer/fountains. From here, everything is pumped into excess food production. Later, as my food surplus grows, I create other regional troop production centers for flavor (gaul, spain, germany, thrace, persia are all interesting) and reduced marching time to the front.

    All other towns are devoted ONLY to food production (note that every single slot of every single province that can make food does make food). This food surplus allows my supercenter to specialize as well as allowing my industrial centers to grow vastly rich (some generate over 40k per turn in one region). Note the heavy use of fleets and governers to reduce empire maint and increase tax rates to insane levels in rich places. Also note that I never go past tier 2 on a structure without a reason. This is because 1 food ~= 1 happiness, and you should only produce buildings or upgrades that net positive. So a tier 2 farm that gives +5 food is better than a tier 3 farm that gives 8 food with -4 happiness. By far the most income comes from trade, town centers, and industrial supercenters, so this means that all slots in all standard regions are used for either food surplus with a minimum amount used to stabilize the happiness of the province. Any money they pitch in is just a bonus, but it adds up over time. Once I train all skills, I demolish all libraries (replace them with moar fuds! or supply depots) and use the food surplus to upgrade towns, starting with the town center to 4 and then any more that can be easily upgraded given your situation.

    The net situation is that every region will be at 100% happiness without you ever looking at it, every region can extend supply +1 range with a good stockpile, every trade good will be produced in huge quantities, your supercenters can mass produce the world's best troops on the cheap, and you will have more money than you can ever spend. Make trade agreements as you wish, train as many legions of elite quality as you wish, it makes no difference. I literally throw away money every few turns to get rid of it (in this save I gave away 10 million or so before the save so it appeared that you weren't as rich as you are). Sometimes I even set taxes to zero because I get tired of exploiting my peasants (and believe me, that sentiment is not my norm).

    One last tip...in the true imperial tradition, these rules do not apply to Italy. Rome itself is your plaything; as emperor, from time to time tear it all down and rebuild it at your whim, just to see what you can create. Perhaps the plebs need more religion...perhaps they need more blood. Perhaps you need an entire province of slums just to watch the mob suffer. The money is unimportant, experiment. Show your greatness and leave monuments that will last for all time.

  7. #7
    KAM 2150's Avatar Artifex
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    Default Re: [Replay]: Rome's Invasion of Asia

    philer, if I remember, barbarian nations suffer much more then Romans of Greeks in economic techs and stuff. That is why you Gauls will not have as strong economy as Rome. Plus stuff like empire maintenance, amount of armies etc makes a lot of difference.
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  8. #8

    Default Re: [Replay]: Rome's Invasion of Asia

    Quote Originally Posted by KAM 2150 View Post
    philer, if I remember, barbarian nations suffer much more then Romans of Greeks in economic techs and stuff. That is why you Gauls will not have as strong economy as Rome. Plus stuff like empire maintenance, amount of armies etc makes a lot of difference.
    Well, the number of armies is not issue in my case, I got only 3 full stacks, but heavy elite in nature (my best army is 9 star with 10 star general and champion, best troops with best equipment). I like to play strategically and I feel comfort being hugely outnumbered since my armies could defeate anything that came into my reach so far. I conquered almost all Europe, Spain, made client state/satrapy from Carthage, Lusitani, Masaesyli and have military allies amongst few celtic nations. I also try to give minus empire maintance treats to governors/generals when I can so this should not be the problem as well. It is true, that those 15k were for lowest taxes level, with around 30k when maxxed out. I get the "barbarian worse economy" thing though and I thing thats how it should be I play on VH/VH, so maybe I got another negative effects that does not come to my mind right now..anyway, I am about to spread the only true celtic religion throughout all of Asia now, with fighting side by side with my celtic allied comrades I am around 120 turn.
    Last edited by philler; December 03, 2015 at 03:11 PM.

  9. #9

    Default Re: [Replay]: Rome's Invasion of Asia

    Ich search a Mod with more Danger for a Civil War as Rome oder Carthage

  10. #10

    Default Re: [Replay]: Rome's Invasion of Asia

    A few screens for the plebs sordida:

    http://i.imgur.com/tZc4ayO.jpg

    http://i.imgur.com/f88FoMN.jpg

  11. #11

    Default Re: [Replay]: Rome's Invasion of Asia

    Woah. What turn number is this save on? The highest amount of money I ever made was around 20,000 with ~18 civil techs unlocked. I didn't even think numbers like that were possible.

  12. #12

    Default Re: [Replay]: Rome's Invasion of Asia

    Quote Originally Posted by Encablossa View Post
    Woah. What turn number is this save on? The highest amount of money I ever made was around 20,000 with ~18 civil techs unlocked. I didn't even think numbers like that were possible.
    161 BC, so it's over 90... 400!

    Tech up, level dignitaries and generals, convert every province optimally and you too can become an unstoppable juggernaut. At which point I've started a new campaign a hundred turns earlier. Fun though.

  13. #13

    Default Re: [Replay]: Rome's Invasion of Asia

    Since some were interested:
    http://s000.tinyupload.com/?file_id=07174475288572860240



    Here is a save game at the start of the "mid game." I have just defeated Carthage (literally, last turn). Its turn 180. Income should rise another 5-10k or so as all the buildings finish construction in my newly conquered lands, but I'm already at the point of financial independence with large surpluses.

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