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Thread: The Positions of the Kingdom's Armies Thread

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  1. #1
    Lucius Malfoy's Avatar Pure-Blood
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    Default The Positions of the Kingdom's Armies Thread

    Use this thread to detail the forces of Armies within the Realm, as well as to post movements. Please be specific with movements. If you lack detail, the shortest distance by simply drawing a straight line will be assumed. Post any additions to your forces other than your original levy. Total army sizes should be kept track of within home threads

    Hex Map - Use to calculate MARCHING TIME



    original map: http://awoiaf.westeros.org/images/e/...f_westeros.jpg


    Region Map - Use this to PLAN YOUR ROUTE and to see IMPASSABLE TERRAIN


    Westerlands

    Spoiler Alert, click show to read: 




    The Vale

    Spoiler Alert, click show to read: 




    Stormlands

    Spoiler Alert, click show to read: 




    Crownlands

    Spoiler Alert, click show to read: 





    Iron Isles

    Spoiler Alert, click show to read: 




    Dorne

    Spoiler Alert, click show to read: 




    Riverlands

    Spoiler for Northern Riverlands



    Spoiler for Central and Southern Riverlands




    The North


    Spoiler for Northern North and Night's Watch




    Spoiler for Central North




    Spoiler for Southern North




    The Reach

    Spoiler for Northern Reach




    Spoiler for Southern Reach







    Movement Bonuses and Penalties:

    - Armies comprised of any mix of Light Infantry, Polearms, Archers and Cavalry can move at 125% speed on the Hex map.
    - Armies comprised only of Light or Heavy Cavalry move at 150% speed.
    - Armies comprised only of Light Cavalry move at 200% speed.
    - Therefore, the presence of Heavy Infantry and Elite Cavalry will limit an army to base 100% movement speed.
    - A dragonrider and his dragon when travelling by themselves move at 400% of the normal travel speed (meaning 4 times as fast for a 0.6 hour travel speed)
    -- They do not benefit from speed boosts on roads but nor are they affected by reduced travel times on swamps or forests. Desert and mountain modifiers still affect dragons.

    - After a battle or raid, an army must remain stationary for 6 RL hours.

    How to move your armies:

    1. Use the region maps to find out where you need to march. Pay attention to impassable regions: you can only get into Dorne via the two passageways through the mountains, you can only cross the Trident at the Twins and Lord Harroway's Town, and so on.

    2. Use the Hex Map to calculate how long it will take you to move from point A to point B. Use the following modifiers:
    - Ships travel by sea, taking 1.2 hours to cross a sea tile.
    - Travelling across a normal tile with nothing in it takes 2.4 hours. (eg, 10 hexes per 24 hours if moving across only these tiles)
    - 1.8 hours per tile with a road in it (the road overrules all other terrain) (13 hexes per 24 hours if moving along only roads)
    - 3.4 hours per tile with mountains in it (7 hexes per day if moving through only mountains)
    - 3 hours per tile with forest, swamp or desert in it (8 hexes per day if moving through only forest/swamp/desert)
    - Additional movement inhibitors may be added based on certain conditions such as marching through The North during winter (movement penalty and attrition, for example)
    - The sum total of the time taken to move through every hex is your marching time.

    3. Post in this thread detailing:
    - A rough outline of your route plan (eg moving from Casterly Rock to the Bloody Gate) REMEMBER IMPASSABLE REGIONS: If the Arryns don't like you, are they going to just let you walk through the Bloody Gate? If the Twins are loyal to your enemies, you're not going to be allowed to just march across the bridge, and you can't just cross it where ever you want.
    - The troops you are moving
    - The time it will take in total
    - The rough arrival time

    Remember, once you raise your levies, it will take them a total of 12 hours to muster before they can be moved, and they will appear at the home of the highest ranking Lord to order the mobilisation. For example, if the whole Westerlands calls their levies, they would appear at the Lannister province, Casterly Rock.
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  2. #2
    The Mad Skylord's Avatar Tribunus
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    Default Re: The Positions of the Kingdom's Armies Thread

    The sun baked down on the earth when the riders came. They rode from Starpike, to every village and castle in the domain of House Peake. They carried banners, whipping in the wind. Some split off to the castle, to speak to the lords, others galloped to the center of villages and stabbed their banners in the earth.

    The banners of Peake were called!

  3. #3

    Default Re: The Positions of the Kingdom's Armies Thread

    raise the banners.

  4. #4
    Lucius Malfoy's Avatar Pure-Blood
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    Default Re: The Positions of the Kingdom's Armies Thread

    As a precaution, the banners of the Honeywine are raised for the future of Oldtown and her vassals defense.
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  5. #5
    Dirty Chai's Avatar Dux Limitis
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    Default Re: The Positions of the Kingdom's Armies Thread

    The Men-at-Arms of Tyrell, stationed at the Manderford, ride for Highgarden
    - 800 Reachmen Lancers

  6. #6
    Poach's Avatar Civitate
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    Default Re: The Positions of the Kingdom's Armies Thread

    I'm pretty sure I read somewhere that the intention was to have everyone start with their banners raised. People can assume that their banners are raised 12 hours from when Conor called his, to give us 12 more hours before the first battles start.

  7. #7

    Default Re: The Positions of the Kingdom's Armies Thread

    oh right, my bad

  8. #8
    jacb547's Avatar Primicerius
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    Default Re: The Positions of the Kingdom's Armies Thread

    Shield Islands Naval levy is raised and marshalled in two separate fleets, the vassals at the port of Greyshield and my own levy at Oakenshield (This is because of the max fleet size rules, please correct me if I can have more than 250 ships as long as they are in port).

    Just in case Naval levies were not included in that rule.
    "We all know whatmy brother would do. Robert would gallop up to the gates of Winterfell alone, break them with his warhammer, and ride through the rubble to slay Roose Bolton with his left hand and the Bastard with his right. I am not Robert. But we will march, and we will free Winterfell … or die in the attempt."

  9. #9
    Jokern's Avatar Mowbray of Nottingham
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    Default Re: The Positions of the Kingdom's Armies Thread

    The banners of House Florent are raised.

  10. #10

    Default Re: The Positions of the Kingdom's Armies Thread

    To be honest, I have no idea where Dunstonbury is on this map, and neither do I have any inkling of where Starpike is because neither of them seem to be marked.

    So I'd like a scouting roll in Starpike (wherever the hell it is) and Nightsong.

  11. #11
    The Mad Skylord's Avatar Tribunus
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    Default Re: The Positions of the Kingdom's Armies Thread

    I'll put my scouting rolls here, too.

    Dustonbury
    Highgarden
    Brightwater Keep

  12. #12
    Poach's Avatar Civitate
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    Default Re: The Positions of the Kingdom's Armies Thread

    I can't see any Scout rolls in here for Conor...

    Eredin's:

    Your scouts are captured by Nightsong's men and return with a guess of near 15,000 men at Starpike.

    Edit: Conor's.

    The scouts could not get close enough to Dustonbury or Highgarden to attempt to spot for armies: the local area was too well patrolled. Brightwater Keep's forces do not number more than 15,000 in total.
    Last edited by Poach; December 08, 2015 at 02:53 PM.

  13. #13

    Default Re: The Positions of the Kingdom's Armies Thread

    so, 15,000 men at Starpike? Thanks

  14. #14
    The Mad Skylord's Avatar Tribunus
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    Default Re: The Positions of the Kingdom's Armies Thread

    What? What are you meaning by my scout rolls? They're here.

  15. #15
    Poach's Avatar Civitate
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    Default Re: The Positions of the Kingdom's Armies Thread

    Hadn't posted them when I came to see what Eredin had posted. They're edited in. A little patience.

  16. #16
    Dirty Chai's Avatar Dux Limitis
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    Default Re: The Positions of the Kingdom's Armies Thread

    The bannered levy of the Manderford marches to Highgarden, to camp outside its walls with its masters.

  17. #17
    The Mad Skylord's Avatar Tribunus
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    Default Re: The Positions of the Kingdom's Armies Thread

    The levies of Nightsong and Yelshire march to Highgarden.

    3 hours 36 mins
    Last edited by The Mad Skylord; December 08, 2015 at 03:29 PM.

  18. #18
    Dirty Chai's Avatar Dux Limitis
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    Default Re: The Positions of the Kingdom's Armies Thread

    Quote Originally Posted by Skylord_Conor21 View Post
    The levies of Nightsong and Yelshire march to Highgarden.

    3 hours 36 mins
    Counting some of the hexes in that area as mountains because of the grey coloration, it should be around 11.6 hours.
    Even if those are supposed to be normal hexes, it should be 9.6 hours at least.
    Unless I'm wrong about which dot on the map is Starpike? I think yours is the second southeast from Cider Hall, while Gandy's Dustonbury is the first one southeast of Ciderhall.

    Quote Originally Posted by Eredin View Post
    The entire force of House Manderly marches towards Starpike, to give battle with the Peake host that is believed to be encamped there.

    Haven't got a clue to be honest, if one of the mods could give me the ETA I would be grateful.
    3.4 hours, one mountain hex, if I'm correct about the above^

  19. #19
    The Mad Skylord's Avatar Tribunus
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    Default Re: The Positions of the Kingdom's Armies Thread

    Quote Originally Posted by Bastard Feudalism View Post
    Counting some of the hexes in that area as mountains because of the grey coloration, it should be around 11.6 hours.
    Even if those are supposed to be normal hexes, it should be 9.6 hours at least.
    Unless I'm wrong about which dot on the map is Starpike? I think yours is the second southeast from Cider Hall, while Gandy's Dustonbury is the first one southeast of Ciderhall.


    3.4 hours, one mountain hex, if I'm correct about the above^
    Christ, I didn't realise it would take that long. I counted one normal and one road. Would voiding this be legitimate? I never intended to split my forces for weeks.

  20. #20

    Default Re: The Positions of the Kingdom's Armies Thread

    The entire force of House Manderly marches towards Starpike, to give battle with the Peake host that is believed to be encamped there.

    Haven't got a clue to be honest, if one of the mods could give me the ETA I would be grateful.

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