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  1. #1

    Default Gaining Experience

    I like to posistion good governor candidiates in my regions but I've noticed that they arn't gaining experience in any logical way. I've tried setting the army they lead to patrol or fortify but after a year or so, nothing. Today, I had a governor just sitting in a city and not be assigned and all the sudden he ranked up. Can someone explain to me what exactly I need to do or if its just a roll of the dice? Thank you

  2. #2
    FlashHeart07's Avatar Praepositus
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    Default Re: Gaining Experience

    Generals have never been able to gain experience through stances. The only way to have your general gain new skills is through battles or by being the governor of a city.

  3. #3

    Default Re: Gaining Experience

    This also works for your admirals. Since the patrol stance does nothing/very little. Post your admirals in the ports and you can increase their rank/traits too. I role play that they are doing their first few years on port duty before they can be experienced enough to command my fleets.

  4. #4

    Default Re: Gaining Experience

    I wonder if there's a way in which particular ways can improve the XP gain without having to change it in-game. For example, a building which improves XP gain when in a setting, from 1/turn to say 2/turn and then eventually 3/turn or even 4/turn, with perhaps each level capping at a certain level. Perhaps, the level 4 building gives 4/turn if level 1, 3/turn at level 2, and 2/turn at level 3, until level 4 onwards they are just getting 1/turn. That way, late game you can have some reasonably capable generals without having to hope that you can send untrained men into combat.

    If that's modifiable, perhaps Governers could generate additional experience gain. I know that there are building effects which improve the level of people being recruited there, but I'm imagining a skill of a Governer who allows generals or agents recruited in a province to have additional skill. It could be a skill available to a level 6 Governer, giving +1 at level 6, +2 at level 8, and +3 levels at level 10.

    If tied to a particular building, perhaps it could breed a particular kind of general?

    It gets quite annoying having late game generals die of old age, or getting caught in some sort of ambush and dying, then having to replace it with someone brand new. If there was a way in which you could train generals beforehand from your provinces (without having to let them spend 12 in game years just to get to level 3) it would be less trying - especially when you're trying to get all of your armies over to where it's necessary, you can't afford to have half a dozen generals sat holed up learning skills taking between them a total of 2000 gold.

    Hmmm. Does anyone have a link to a tutorial on how to learn to mod traits? I have so many issues and suggestions with the traits system that it seems right for me to learn how to change them XD.

  5. #5

    Default Re: Gaining Experience

    I liked how in Rome 1, you could have multiple generals in an army. Then the 2nd, 3rd general could fight as sub commanders to gain experience.

    I I know in one campaign as Sparta, I only had Spartans because of generals, having 3-4 in the main army.

    Generals should be able to gain experience on campaign without having to lead the army. JMO, but not possible in the game engine for some reason.

  6. #6

    Default Re: Gaining Experience

    Actually it was possible to have multble generals in an army in the warscape engine all the way through fots. Another feature CA removed for zero logical reason.

  7. #7

    Default Re: Gaining Experience

    While I agree that having generals as back ups was fun in the older games, it was a bit overpowered having a single army stacked with 4-5 generals that had super elite guard units with high experience and were late tier units. It usually meant I could just roll them around to flank enemies and stomp any units they faced.
    The Fuz in Werfer is HERE!!!

  8. #8
    Ultra123's Avatar Senator
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    Default Re: Gaining Experience

    Quote Originally Posted by Fuznwerfer View Post
    While I agree that having generals as back ups was fun in the older games, it was a bit overpowered having a single army stacked with 4-5 generals that had super elite guard units with high experience and were late tier units. It usually meant I could just roll them around to flank enemies and stomp any units they faced.
    If people want to game the system by having 4+ generals BG's in a army power to them but removing the entire feature? Its a choice - you can game the system or play how you want.
    Originally Posted by Garbarsardar
    R2 is a deeply flawed, partially completed, hastily assembled, sub-par product.

  9. #9

    Default Re: Gaining Experience

    Quote Originally Posted by Ultra123 View Post
    If people want to game the system by having 4+ generals BG's in a army power to them but removing the entire feature? Its a choice - you can game the system or play how you want.
    How was it gaming the system? You have a limited amount of generals. I role played as the Spartan generals were my ONLY access to Spartan troops. Due to the low numbers of equals available in this time period.

    That being said. I think general units should be much smaller. I understand that the bodyguards were elite but they shouldn't be the same size as a cavalry unit that designates roughly 300-500 cavalrymen. Their abilities should be more effective than their unit in the fight. I very rarely recruit very heavy cavalry due to the genera filling this need at 1/3 the cost.

  10. #10

    Default Re: Gaining Experience

    It also made perfect sense in a lot of situations though. Such as an older father bringing a younger son along and training him to be a good general in the field. As historically happened.

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