
Originally Posted by
Son of Horus
It's a bit naff, that you go through the effort of choosing your character to lead an army, only to find out that they're not actually useful at all, because of the post attributed trait. I can understand the idea behind it (ish), and can understand the difficulties of making it show.
However, I've tried to hire 3 generals, all with reasonably decent skills, only to find out that they've been ruined by the random trait.
I'm not sure what can be done about it, but it doesn't seem particularly realistic that one back in ancient times would attribute a general who is considered "anxious", and then give him a bodyguard of lancers, when using him to defend a city. If that was all that was available, then sure, needs must - but you don't actually get to choose the person based on their trait.
I don't have suggestions, as I'm not particularly aware of how the trait system in R2 works, but can it not be tied to the skills in any way? To make more appropriate ones in accordance with a characters skill?