As I understand it, there is not much that can be added to diplomacy, correct?
1) Giving/demanding regions? (This I have heard can't change, using as an example of what has been stated can't be done.)
2) What about changing how enemies/allies view you in diplomacy? I understand the whole slavery and release options. These give +/- depending the side. How about neutrals? I would think that if you kill the entire population too many times, that the neutral countries would kind of look at you sideways.
3) Last, I noticed that sometimes when a country gets taken over and either liberated or a client states, then that country makes peace with everyone. Can we make this happen every time? Seems odd that if you are fighting a country and they become your client state and all you allies are still at war with that country, they resent you.
I understand that Client states can attack each other, thats realism. Maybe your allies don't stop fighting but a large percentage chance that they would. But ALL Client States should immediate desist. When I talk to a Client State, I have three options, yet my Client States have military access, Non aggression pacts, and Alliances with other countries. Shouldn't their diplomacy mirror yours for the most part.
That country is now part of yours. Your allies should treat it as such. If they attack it a few turns later, you must now defend your client state. Their diplomacy should kinda start fresh (ish). They should end all wars (except those you are still at war with) immediately. Sure they won't like each other, but the AI needs a way of knowing that they will be effectively declaring war on you. Like a Allied Overlord Protection bonus of +50 or something. Just a quick idea, I'm sure you would have others.
Hope I explained this correct. Only had a minute.
Thanks DEI team.




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